I was thinking about going through my Pic.num file and naming everything this saves me a job well half a job
Been running the models for a while now seen no issues thanks for the update great work
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I was thinking about going through my Pic.num file and naming everything this saves me a job well half a job
This is just a hobby project so other things taking priority is perfectly okay and understandable. I also at times take a few days off although it regularly is less celebrating holidays and more staying in a dark room trying to get rid of a migraine.Arahatree wrote: ↑Jan 07 2021 Thank you for the explanation Nerei, it's very useful.
I'm sorry that i couldn't answer before, cause of Christmas.
Well, i'll have to decide and think about all this then... my goal is to have as many models as possible in that mod i mentioned, as much variety as possible.
Good to know there does not appear to be any issues.
I am not sure the converted model 1782 was ever included in the game. The issue only appeared when it was converted to an ascii format model by BG. I don't think I have never seen any issues with the binary format models I have made.number47 wrote: ↑Jan 06 2021 I used both 1750 and 1782 T-55 models and they both work fine before...never had issue with either of them. Tried them now and still they both work... not sure what the issue ever was as I never experienced crashes due to T-55 model
Also, thanks for the summary of your models, it works great!
I fixed this by increasing the rating of most nukes just a bit to 10000, 15000, or 20000 surprised it was even possible 20000 destroys almost anything in that hexNerei wrote: ↑Jan 09 2021 Also just for the record no I will not stop harping about how subjecting an entire hex to a thermal pulse and shockwave that makes taking the strongest EF-5 Tornado ever recorded mixed with a flamethrower feel like a cool breeze does less than B-36D's dropping a bit over 700 tonnes of bombs.
That is somewhere around 360 tonnes of actual high explosives or in other words around 1/25.000 the explosive force of the Titan II. Naturally that is ignoring that TNT does not scale linearly. TNT equivalent is based on combustion of a gram of TNT so the 9 megaton warhead in the Titan II is notably more destructive than a 9 million tonne pile of TNT.
Maybe some of the Commando versions? I know they are the HC version rather than a pure ASW version though.Nerei wrote: ↑Jan 24 2021 Somehow I am not surprised you are most interested in the UK version.
Speaking of the UK version I will probably make it something like this model.
It is not the most colourful variant but those tend to be Search and Rescue and I really do not want to make SAR aircraft if I can avoid it.
Is that the Olive?
lol I guess its no surprise nowNerei wrote: ↑Jan 24 2021 Somehow I am not surprised you are most interested in the UK version.
Speaking of the UK version I will probably make it something like this model.
It is not the most colorful variant but those tend to be Search and Rescue and I really do not want to make SAR aircraft if I can avoid it.