Supreme Ruler Ultimate - Version Changelog 9.2.3 and 9.2.4

General discussion related to the game goes here.

Moderators: Legend, Balthagor, Moderators

User avatar
Balthagor
Supreme Ruler
Posts: 20485
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Supreme Ruler Ultimate - Version Changelog 9.2.3 and 9.2.4

Post by Balthagor »

9.2.3 version is now public. 9.2.4 is on insider, it fixes setting political leaning in the game lobby.

Multiplayer:
  • MP Lobbies visible when closed, in game (cannot be joined)
  • New option in Regional Atlas - Show only human players
UI and Game function:
  • SP savegame option to reload as other region
  • Right Click - Facilities
  • Right Click - Units
  • Research popup, Leads To Designs, can now be filtered to own region/all regions
  • Allies/Enemies map filter
  • Fixed Victory Conditions List
  • Double click resource to lock from minister
  • Delete savegame from in game
  • Guerrilla/Partisan progress the same way Garrisons do.
  • Move to first waypoint does not happen if air units in selection of units
  • Fix to colonies using their fabrication to build units
  • General bug fixes and optimizations
Game Content:
  • New Custom Scenarios - Hold Paris, Race to Berlin
  • Event fixes
  • Leader updates
  • Scenario fixes
  • Equipment file fixes
  • Expanded Localization, Scenario Descriptions, fixes
  • Integration of more than 80 additional 3D Models by Nerei
  • Previous "Arena" maps moved out of game, now available on workshop individually (free)
  • Textures updated by Nerei
Game Configuration
  • Data structure file changes (AIParams, WMData)
  • File locations and folder structures changes for Workshop support
  • Steam player name invalid characters fixed (hopefully)
  • MP Autosaves now use options.bautosaveunique setting for file names
Modding:
  • ProgGen improvements
  • Scenario Creator 2 improvements
  • Steam Workshop Support
  • Scripted event to remove techs from region
  • Fixed overlay size limit of 2048x1024 hexes - will now generate per map size
  • Mapeditor fixes
This update includes some very significant feature changes. Existing savegames will be compatible but will not benefit from new content.
Chris Latour
BattleGoat Studios
chris@battlegoat.com
SGTscuba
General
Posts: 1967
Joined: Dec 08 2007
Location: Tipton, UK

Re: Supreme Ruler Ultimate - Version Changelog 9.1.303

Post by SGTscuba »

nice. Thanks for your continuing work
My SR:U Model Project, get the latest and post suggestions here:

http://www.bgforums.com/forums/viewtopi ... 79&t=28040
User avatar
milivoje02
Colonel
Posts: 285
Joined: Oct 22 2018
Human: Yes

Re: Supreme Ruler Ultimate - Version Changelog 9.1.303

Post by milivoje02 »

Great news. Please check the leader of Peru. In game lider Zoran Zaev is leading Peru and Macedonia,and as far as i know, in reality it is currently leading only Macedonia :-)
scougys
Warrant Officer
Posts: 29
Joined: Nov 15 2013
Human: Yes

Re: Supreme Ruler Ultimate - Version Changelog 9.1.303

Post by scougys »

Thank you for your service 😍
SGTscuba
General
Posts: 1967
Joined: Dec 08 2007
Location: Tipton, UK

Re: Supreme Ruler Ultimate - Version Changelog 9.1.303

Post by SGTscuba »

OOOOOOO, filter by unit type, it doesn't work at the moment for me unless i'm doing something wrong though.
My SR:U Model Project, get the latest and post suggestions here:

http://www.bgforums.com/forums/viewtopi ... 79&t=28040
evildari
Colonel
Posts: 487
Joined: Aug 10 2017
Human: Yes

Re: Supreme Ruler Ultimate - Version Changelog 9.1.303

Post by evildari »

nice ! thanks for the update!

Fixed overlay size limit of 2048x1024 hexes - will now generate per map size
does this mean one could make maps this size?
my last attempts at making maps larger that 1050x went always back to desktop
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
User avatar
Balthagor
Supreme Ruler
Posts: 20485
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Supreme Ruler Ultimate - Version Changelog 9.1.303

Post by Balthagor »

SGTscuba wrote:
Mar 31 2020
OOOOOOO, filter by unit type, it doesn't work at the moment for me unless i'm doing something wrong though.
Hmm, that wasn't supposed to be in the update. If you try it, you'll see it doesn't work. It's been "in progress" for more than a year now...

It is more likely to get pulled than completed, sorry.
Chris Latour
BattleGoat Studios
chris@battlegoat.com
User avatar
Balthagor
Supreme Ruler
Posts: 20485
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Supreme Ruler Ultimate - Version Changelog 9.1.303

Post by Balthagor »

evildari wrote:
Mar 31 2020
...does this mean one could make maps this size?
my last attempts at making maps larger that 1050x went always back to desktop
In theory, but we've not tested much of the limits of modding.
Chris Latour
BattleGoat Studios
chris@battlegoat.com
User avatar
Uriens
Brigadier Gen.
Posts: 516
Joined: Oct 05 2005

Re: Supreme Ruler Ultimate - Version Changelog 9.1.303

Post by Uriens »

Can you be more specific on event fixes please?
Also, what are ProgGen improvements?
Love the changes btw.
User avatar
Zuikaku
General
Posts: 2282
Joined: Feb 10 2012
Human: Yes

Re: Supreme Ruler Ultimate - Version Changelog 9.1.303

Post by Zuikaku »

So this is the last update? :-(

Thank you for all the work you have done so far!!
Please teach AI to liberate and colonize instead of only annexing!
User avatar
Balthagor
Supreme Ruler
Posts: 20485
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Supreme Ruler Ultimate - Version Changelog 9.1.303

Post by Balthagor »

Yes, we believe this is the last update.

Re: Events - sorry, I can't be more precise, we didn't keep a list of each change.

ProcGen means Mapeditor Proceduarl Generation, creating a new map with the "generate" button.
Chris Latour
BattleGoat Studios
chris@battlegoat.com
User avatar
milivoje02
Colonel
Posts: 285
Joined: Oct 22 2018
Human: Yes

Re: Supreme Ruler Ultimate - Version Changelog 9.1.303

Post by milivoje02 »

Devolopers thank you for your hard work.
I would like you to think of continuing the Suprem Ruler that we can buy again.
I hope you will accept some of my suggestions from the chapter Unit Erreta.
I would very much support the new Supream Ruler which will be sell as a new game.
SP savegame option to reload as other region - Is the best change I've seen in this game. This option opens up many options in the game,is simply brilliant.
User avatar
Balthagor
Supreme Ruler
Posts: 20485
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Supreme Ruler Ultimate - Version Changelog 9.1.303

Post by Balthagor »

The posts about the Mig 21 mesh have been split to a new thread; viewtopic.php?f=78&t=31475
Chris Latour
BattleGoat Studios
chris@battlegoat.com
evildari
Colonel
Posts: 487
Joined: Aug 10 2017
Human: Yes

Re: Supreme Ruler Ultimate - Version Changelog 9.1.303

Post by evildari »

Insider build 9.1.303:
1. Setting of "using 3D units in interface" is not obeyed. It always shows the 3d Units. Even after restarting the game to be sure
2. The 3D Picture is also distorted - looks like its too small on the x-scale and more to the left
3. Suggestion: would it be possible to use the 2D unittype icons, instead of the (ugly - yes UGLY) 3Dunitpictures, while looking at a stack?
Attachments
VniceUnitTypeIcons.png
VniceUnitTypeIcons.png (26.88 KiB) Viewed 2603 times
Unit3D-Picture.png
Unit3D-Picture.png (254.83 KiB) Viewed 2603 times
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
User avatar
Balthagor
Supreme Ruler
Posts: 20485
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Supreme Ruler Ultimate - Version Changelog 9.1.303

Post by Balthagor »

The 2D/3D toggle will be fixed before the update goes public

Changing how that list works will not be possible for this update. I would suggest starting a separate thread for consideration in development of the SR next gen. FYI, those are classes (tank, Infantry, etc.). We use the terms Branch/Class/Type for Land/Tank/M1A1. Just wanted to clarify for when you write out the suggestion thread.
Chris Latour
BattleGoat Studios
chris@battlegoat.com
Post Reply

Return to “General Discussion - SRUltimate”