First off, love the game. I have nearly 1700hrs of gameplay. Over that time I've generated spreadsheets to track the major data points (Population,Imm/Emm,Birth,Death,Income,Expenses,Unemp,etc.) to see what affect my tinkering with Taxes/Social settings has on those data points. I usually play Sandbox and take total control over the country locking out all ministers. Thus monitoring the flow of these data points is extremely helpful to me, but copying data to the spreadsheets is so tedious.
The Graph/Chart types I'm wondering about are the ones you see in games like SimCity or the newer Cities: Skylines. The kind of Graph/Chart where you can set the range of the data you are looking at, like 1yr, 5yrs, 10yrs, 25yrs, and so on. I haven't tried my hand at modding yet which leads to my main question. Is it possible to create a mod that can generate a pop-up window(like the Diplomatic pop-up window) that has a graph or chart with the type of data point(s) you want to track? Or can the Charts/Graphs maybe included under the Regional Atlas button with the Domestic, Military, Relations, Elections, and Score tabs?
I've attached a sample of my spreadsheet. In this example I copy the Population, Emm, Imm, Birth, and Death every Nov1, then the calculations I added let me see how those data points are progressing.
It would be wonderful and game changing to have an automated visual representation of this data in-game.
Thanks for the great support of this game.
Ski
Graphs/Charts to track data points?
Moderators: Balthagor, Legend, Moderators
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- Corporal
- Posts: 4
- Joined: Sep 04 2018
- Human: Yes
Graphs/Charts to track data points?
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- Lieutenant
- Posts: 70
- Joined: Oct 10 2018
- Human: Yes
Re: Graphs/Charts to track data points?
That sounds like complex task.. But adding option to dump these stats into .csv file wouldn't be that difficult IMO so perhaps they could do that and you'd only have to add the graphs, which can be automated using Macro given that the format would be constant.
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- Brigadier Gen.
- Posts: 629
- Joined: Aug 10 2017
- Human: Yes
Re: Graphs/Charts to track data points?
the game (at least some older version) can already write a big log with lots of game data per day.
you may use the -logon parameter.
then after playing some days , go to your save game folder and you will find LOG*.log files
looks like this to get the idea: (make sure you have some space left on your drive)
you may use the -logon parameter.
then after playing some days , go to your save game folder and you will find LOG*.log files
looks like this to get the idea: (make sure you have some space left on your drive)
Code: Select all
SRLOG: Player 247 (US Canal Zone ): GDP/c Initial Value 440.11; GDP/c Base (no constr) 1871.63 (425.3 %)
SRLOG: Base Build Points: Ground 0, Air 0, Naval 0. Research 1
SRLOG: Military Salaries 222.71 (11.9 %)
SRLOG: Military Operations 633.01 (33.8 %)
SRLOG: Military Intelligence 0.00 ( 0.0 %)
SRLOG: Military Preparedness 0.00 ( 0.0 %)
SRLOG: Research 110.29 ( 5.9 %)
SRLOG: Mil Facil Maintenance 638.10 (34.1 %)
SRLOG: Ind Facil Maintenance 0.00 ( 0.0 %)
SRLOG: Social Spending 98.10 ( 5.2 %)
SRLOG: General Services 0.00 ( 0.0 %)
SRLOG: Prod AGRICULTURE 57.69 ( 3.1 %) Total Production 3662 Demand 1294
SRLOG: Prod RUBBER 0.00 ( 0.0 %) Total Production 0 Demand 0
SRLOG: Prod TIMBER 0.00 ( 0.0 %) Total Production 0 Demand 2030
SRLOG: Prod PETROLEUM 0.00 ( 0.0 %) Total Production 0 Demand 14739
SRLOG: Prod COAL 0.00 ( 0.0 %) Total Production 0 Demand 0
SRLOG: Prod METAL ORE 0.00 ( 0.0 %) Total Production 0 Demand 0
SRLOG: Prod URANIUM 0.00 ( 0.0 %) Total Production 0 Demand 0
SRLOG: Prod ELECTRIC POWER 1.43 ( 0.1 %) Total Production 330 Demand 2561
SRLOG: Prod CONSUMER GOODS 0.00 ( 0.0 %) Total Production 0 Demand 132
SRLOG: Prod INDUSTRY GOODS 0.00 ( 0.0 %) Total Production 0 Demand 0
SRLOG: Prod MILITARY GOODS 0.00 ( 0.0 %) Total Production 0 Demand 0
SRLOG: Player 248 (Cuba ): GDP/c Initial Value 409.33; GDP/c Base (no constr) 213.45 ( 52.1 %)
SRLOG: Base Build Points: Ground 1, Air 0, Naval 0. Research 1
SRLOG: Military Salaries 1.62 ( 0.8 %)
SRLOG: Military Operations 23.22 (10.9 %)
SRLOG: Military Intelligence 12.70 ( 6.0 %)
SRLOG: Military Preparedness 0.00 ( 0.0 %)
SRLOG: Research 6.40 ( 3.0 %)
SRLOG: Mil Facil Maintenance 7.75 ( 3.6 %)
SRLOG: Ind Facil Maintenance 1.53 ( 0.7 %)
SRLOG: Social Spending 100.51 (47.1 %)
SRLOG: General Services 0.00 ( 0.0 %)
SRLOG: Prod AGRICULTURE 21.09 ( 9.9 %) Total Production 2731318 Demand 2643824
SRLOG: Prod RUBBER 0.00 ( 0.0 %) Total Production 0 Demand 20398
SRLOG: Prod TIMBER 0.69 ( 0.3 %) Total Production 1317718 Demand 3915525
SRLOG: Prod PETROLEUM 0.00 ( 0.0 %) Total Production 0 Demand 35457156
SRLOG: Prod COAL 0.00 ( 0.0 %) Total Production 0 Demand 39422
SRLOG: Prod METAL ORE 4.04 ( 1.9 %) Total Production 812128 Demand 141412
SRLOG: Prod URANIUM 0.00 ( 0.0 %) Total Production 0 Demand 0
SRLOG: Prod ELECTRIC POWER 2.57 ( 1.2 %) Total Production 1661669 Demand 8331514
SRLOG: Prod CONSUMER GOODS 15.99 ( 7.5 %) Total Production 127864 Demand 305769
SRLOG: Prod INDUSTRY GOODS 1.32 ( 0.6 %) Total Production 31486 Demand 51769
SRLOG: Prod MILITARY GOODS 0.64 ( 0.3 %) Total Production 2474 Demand 8942
SRLOG: -----------------------------------
SRLOG: Entire Map:
SRLOG: Population : 2,558,454,000
SRLOG: Treasury : $ 34,963,104,00
SRLOG: Debt : $ 0
SRLOG: GDP/c : $ 412.65
SRLOG: Base Build Points: Ground 275, Air 182, Naval 181. Research 249
SRLOG: Prod AGRICULTURE Map Production 2,421,234,000 Map Demand 1,206,783,000 = 1,214,451,000
SRLOG: Prod RUBBER Map Production 10,698,093 Map Demand 14,365,435 = -3,667,342
SRLOG: Prod TIMBER Map Production 1,073,329,000 Map Demand 1,655,614,000 = -582,284,352
SRLOG: Prod PETROLEUM Map Production 14,253,017,000 Map Demand 16,412,067,000 = -2,159,050,000
SRLOG: Prod COAL Map Production 1,667,232,000 Map Demand 385,717,216 = 1,281,514,000
SRLOG: Prod METAL ORE Map Production 166,820,784 Map Demand 121,978,960 = 44,841,824
SRLOG: Prod URANIUM Map Production 137,721 Map Demand 1,042,858 = -905,136
SRLOG: Prod ELECTRIC POWER Map Production 4,009,478,000 Map Demand 4,540,135,000 = -530,656,768
SRLOG: Prod CONSUMER GOODS Map Production 111,814,976 Map Demand 135,196,992 = -23,382,016
SRLOG: Prod INDUSTRY GOODS Map Production 43,119,824 Map Demand 36,674,548 = 6,445,276
SRLOG: Prod MILITARY GOODS Map Production 2,438,894 Map Demand 1,243,225 = 1,195,669
SRLOG: -----------------------------------
SRLOG: End of Turn 1
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
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- Lieutenant
- Posts: 70
- Joined: Oct 10 2018
- Human: Yes
Re: Graphs/Charts to track data points?
That's cool! Does it slow down the game much?'
OP should be able to parse the data using some script and then make the charts out of it..
ski: if you make such tool, be sure to post it here and into the mods - I'd be happy to use it for some experimentation as well
OP should be able to parse the data using some script and then make the charts out of it..
ski: if you make such tool, be sure to post it here and into the mods - I'd be happy to use it for some experimentation as well
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- Corporal
- Posts: 4
- Joined: Sep 04 2018
- Human: Yes
Re: Graphs/Charts to track data points?
evildari: thx for your help. much appreciated.
arakan94: will definitely let you know how it goes.
arakan94: will definitely let you know how it goes.