Suggestion: make AI go to war for regions (battlezones) instead of annexing whole countries

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Kristijonas
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Suggestion: make AI go to war for regions (battlezones) instead of annexing whole countries

Post by Kristijonas »

Balthagor wrote: Nov 21 2019 [*] Button added to liberate non-loyal territory in selected battlezone
Many wars in real life happen over small areas (Abhkazia, Ossetia, Crimea, Vilnius, Klaipėda, Carpathia, Falkand Islands, etc.

In Supreme Ruler wars usually happen ALL OUT.

Would it be possible for the developers to tweak the game a bit to perhaps make some of the wars in the game REGIONAL? As in, an algorithm would select one region for a country to take and then after it is taken, they would stop expanding and try to sue for peace.

What do you think @Battlegoat, is it possible and/or desirable to add to the game in any form?

If implemented, this change could greatly enhance the game's enjoyability long-term, as long games tend to result in just several big country blobs around the world.
arakan94
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Re: Suggestion: make AI go to war for regions (battlezones) instead of annexing whole countries

Post by arakan94 »

Regional wars would make for much more interesting and realistic games.. I would love to have that as an game option..
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Balthagor
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Re: Suggestion: make AI go to war for regions (battlezones) instead of annexing whole countries

Post by Balthagor »

I'm not entirely sure what this would look like. We'd need more info to comment on the feasibility.
Chris Latour
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Rosalis
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Re: Suggestion: make AI go to war for regions (battlezones) instead of annexing whole countries

Post by Rosalis »

-1

I rather get a better representation of modern regions.
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