arakan94 wrote: ↑Nov 13 2019
Cool changes.. If you are basing them of real-world numbers, then perhaps you could post the suggested numbers along with sources to Unit Errata post.. Devs would include it in a base game and you wouldn't have to merge changes with every update
It will be a lot of work to scan my books and will require from the Dev to change the stealth, attack range and sonar of pretty much every Cold War subs.
Couple that with the fact they are focusing on Galactic Ruler, I'm not sure they would be willing to go to such length.
To give you two examples:
1st: In vanilla, the Soviet 1950s Diesel subs can evade sonars from 1970s US destroyers which is absolutely wrong. The 1950s USSR Diesel subs were absolute crap closer to WW2 design than anything Cold War-related.
2nd: In vanilla, the Soviets subs, in general, have a much higher stealth rating than their NATO counterparts when it should be the complete opposite. Check this chart to have a vague idea:
And there are a ton more shenanigans than what I listed above. It would probably take a good hour just to list them all into a comprehensive list.
About updates merging, since I replaced almost every stats+added the needed missing units, I probably won't bother with the updated unit file from BG coming with the new update. I will most likely simply port over the current mod files straight over the upcoming update.
Micheal Berg wrote: ↑Nov 14 2019
Those Ships and Subs looks so tasty...when do we get to sink our teeth into them?
If all goes according to plan, a Late November/Early December release might be possible instead of early January.