I love space 4X games as much as historical strategies. And I also like details, micromanagement on all levels.
That being said, i tend to rate these games based on few main features. One of the main features (for the space 4X game) I consider to be level of details implemented in simulating star systems.
So, "must haves" (at least for me) shoul'd be:
- different star types (including any and all known types from brown dwarfs to blue supergiants)
- binary and trinary systems supported
- detailed informations on all stellar bodies in star system (orbital periods, gravity, mass, radiation levels, surface temperature...)
- multiple of resources that can be found of planets (tired of "minerals", "food" and "radioactives" as only resources)
- every star can have moons, planets can have, moons can have moons and all of them can be used, settled or mined...
- different planet types (gas giants, planetoids, barren worlds, ice planets, chtonian planets)
- different atmosphere types
- habitable zone that depends on star type
- different types of habitable planets
Stellaris have managed to implement some ,but not all of these. Is it too early to ask how Galactic Ruler simulate star systems?
