Multiplayer:
- Improved Multiplayer Stability in lobby and in game
- File Transfer of Savegames to clients from host
- Lag notification in lobby and in game to identify the "weak links".
- Host Migration when the host disconnects so others can play on
- Host option at lobby level to stop more players from joining (make invisible)
- Host option to kick players
- Host in MP now uses steam name instead of local name for consistency
- Ver .140 fixed volatility bug from .138 and discord bug from .139
- Minimap Filters section totally redesigned
- Chat Popup layout updated to support Multiplayer improvements
- Diplomacy popup list of units in reserve can now be sorted by location instead of by unit type
- Right clicking on land loyal to a dead region shows the flag. Click to make selected and interact with the dead region.
- Ability to create a colony from annexed territory if region is eliminated
- Liberate will now deploy units from bases
- Chat message for elimination lists leader name.
- Minor fixes and additions to various data files
- Leader updates for modern maps
- Road events for 1914 maps (as used already in Brinkmanship)
- Previous Islands map renamed as "Arena 6A"
- Three new custom scenarios; Arena 4A, Arena 6B and Arena 12A. Also available in multiplayer, these have 4, 6 and 12 regions respectively.
- Minor fixes to localization for all languages
- Totally redesigned Scenario Creator V2. Design new Scenarios new or existing region data, region lists and map files
- Fix for the Asset Manager decimal separator issue. (Using commas as decimal separator)
- Updated map editor procedural generation now supports assigning regions and placement of simple facility sets and transportation layer
- Adjust terrain bleed for backmap cases (map coastline appearance for fictional maps)