Does Repairing Damaged Facilities Increase Production?

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BungalowBob
Corporal
Posts: 7
Joined: Jun 22 2019
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Does Repairing Damaged Facilities Increase Production?

Post by BungalowBob »

Hi all,

So, as you take cities, there is inevitably damage done to each city/town and facility. Is there any advantage to repairing these buildings besides bringing them back up to max health? Ex: Is production increased?

Thanks for any info.
barkhauer
Colonel
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Re: Does Repairing Damaged Facilities Increase Production?

Post by barkhauer »

Yes, but you may never recoup your investment making repairs in non-loyal territory.
BungalowBob
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Re: Does Repairing Damaged Facilities Increase Production?

Post by BungalowBob »

barkhauer wrote: Jun 25 2019 Yes, but you may never recoup your investment making repairs in non-loyal territory.
Interesting... how would you determine if it is worth it? It's funny -- I've been playing these games off and on for like, 10 years... I'm still in the dark on a lot. :lol:
barkhauer
Colonel
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Re: Does Repairing Damaged Facilities Increase Production?

Post by barkhauer »

I mean, there's no way to explain it without long formulas. Basically the cost of repairs in both $ and industrial goods, scaled with damage, times the production penalties from low supply and disloyal territory modifiers, etc. The time it would take to recoup your investment is usually measured in decades, and a lot of players don't play that long.
BungalowBob
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Re: Does Repairing Damaged Facilities Increase Production?

Post by BungalowBob »

Gotcha. And the damaged buildings still do function, correct? The just don't function at as high a level than if they were repaired?
YoMomma
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Re: Does Repairing Damaged Facilities Increase Production?

Post by YoMomma »

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Last edited by YoMomma on Jun 30 2019, edited 1 time in total.
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SGTscuba
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Re: Does Repairing Damaged Facilities Increase Production?

Post by SGTscuba »

YoMomma wrote: Jun 26 2019 You also have to consider dropping production over time and maintenance.
Interesting info, so production at a facility does actually drop over time?
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