Model units

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russ1000
Brigadier Gen.
Posts: 885
Joined: Apr 19 2017
Human: Yes

Re: Model units

Post by russ1000 »

Etendard IV-M (ID 9852)

To add to the file:

DEFAULT.PICNUMS

2908, 15, , , , -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, , , , , 2, , , , , , , , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2908, , , , , , 0.00062,
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russ1000
Brigadier Gen.
Posts: 885
Joined: Apr 19 2017
Human: Yes

Re: Model units

Post by russ1000 »

FV432 APC (ID 363)

To add to the file:

DEFAULT.PICNUMS

2934, 15, , , , -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, , , , , 2, , , , , , , , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2934, , , , , , 0.00092,
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russ1000
Brigadier Gen.
Posts: 885
Joined: Apr 19 2017
Human: Yes

Re: Model units

Post by russ1000 »

LVTH-6 Howitzer (ID 4162)

To add to the file:

DEFAULT.PICNUMS

2933, 0, 1, 2, , -1, -1, -1, 0, 0, 0, 0, 0, 0, -1, -1, 0, 0, 0, 0, 0, 2, 2, 14, , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2933, , , , , , 0.00078,
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russ1000
Brigadier Gen.
Posts: 885
Joined: Apr 19 2017
Human: Yes

Re: Model units

Post by russ1000 »

Mirage V (ID 9172)

To add to the file:

DEFAULT.PICNUMS

2896, 15, , , , -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, , , , , 2, , , , , , , , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2896, , , , , , 0.00062,
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russ1000
Brigadier Gen.
Posts: 885
Joined: Apr 19 2017
Human: Yes

Re: Model units

Post by russ1000 »

C-119C Flying Boxcar (ID 14067)

To add to the file:

DEFAULT.PICNUMS

2925, 15, , , , -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, , , , , 2, , , , , , , , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2925, , , , , , 0.00039,
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russ1000
Brigadier Gen.
Posts: 885
Joined: Apr 19 2017
Human: Yes

Re: Model units

Post by russ1000 »

A-3B Skywarrior (ID 12223)

To add to the file:

DEFAULT.PICNUMS

2915, 15, , , , -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, , , , , 2, , , , , , , , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2915, , , , , , 0.0005,
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russ1000
Brigadier Gen.
Posts: 885
Joined: Apr 19 2017
Human: Yes

Re: Model units

Post by russ1000 »

F-106A Delta Dart (ID 9858)

To add to the file:

DEFAULT.PICNUMS

2920, 15, , , , -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, , , , , 2, , , , , , , , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2920, , , , , , 0.0006,
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auxilia
Sergeant
Posts: 12
Joined: Jan 04 2019
Human: Yes

Re: Model units

Post by auxilia »

Hello. I installed your models very long and everything was fine, but then in one moment they all disappeared! Have you encountered such a problem? And yet, do you plan to make a full package of all the models so that you can install them all at once?
russ1000
Brigadier Gen.
Posts: 885
Joined: Apr 19 2017
Human: Yes

Re: Model units

Post by russ1000 »

auxilia wrote: Feb 10 2019 Hello. I installed your models very long and everything was fine, but then in one moment they all disappeared! Have you encountered such a problem? And yet, do you plan to make a full package of all the models so that you can install them all at once?
When you update the game to a new version, the files (DEFAULT.UNIT, DEFAULT.PICNUMS). Back up your files (for example, by adding "-" to the file name. Here is so: "- DEFAULT.UNIT". The full package is not. It takes a long time to create a unit package. Not all models of units meet the requirements of the game developers (number of polygons, texture size). I can provide DEFAULT.PICNUMS for all units. There is a file with the names of units corresponding to the numbers in DEFAULT.PICNUMS, approximate number of polygons. If the tables in this file, you will need the model unit and it's not on the forum - let me know, I'll try to help.
russ1000
Brigadier Gen.
Posts: 885
Joined: Apr 19 2017
Human: Yes

Re: Model units

Post by russ1000 »

UNIT.X for units
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russ1000
Brigadier Gen.
Posts: 885
Joined: Apr 19 2017
Human: Yes

Re: Model units

Post by russ1000 »

Myasishchev M-4 Bison-C (ID 12159)

To add to the file:

DEFAULT.PICNUMS

2906, 15, , , , -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, , , , , 2, , , , , , , , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2906, , , , , , 0.00028,
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auxilia
Sergeant
Posts: 12
Joined: Jan 04 2019
Human: Yes

Re: Model units

Post by auxilia »

I didn’t quite understand what I need to do with the UNIT.X file. I’ll have to start from the beginning |O
russ1000
Brigadier Gen.
Posts: 885
Joined: Apr 19 2017
Human: Yes

Re: Model units

Post by russ1000 »

S.1 Buccaneer (ID 10139)

To add to the file:

DEFAULT.PICNUMS

2910, 15, , , , -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, , , , , 2, , , , , , , , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2910, , , , , , 0.00058,
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russ1000
Brigadier Gen.
Posts: 885
Joined: Apr 19 2017
Human: Yes

Re: Model units

Post by russ1000 »

auxilia wrote: Feb 10 2019 I didn’t quite understand what I need to do with the UNIT.X file. I’ll have to start from the beginning |O
In the file UNIT.X ID number of the unit for DEFAULT.UNIT and the corresponding number for the DEFAULT.PICNUMS. This file is for assistance.
russ1000
Brigadier Gen.
Posts: 885
Joined: Apr 19 2017
Human: Yes

Re: Model units

Post by russ1000 »

P-63A Kingcobra (ID 10045)

To add to the file:

DEFAULT.PICNUMS

2927, 15, , , , -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, , , , , 2, , , , , , , , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2927, , , , , , 0.0006,
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