Cool ThanksBalthagor wrote:And we now have it in PNG format;
https://abload.de/img/techtree-supremerulertjaq4.png
Tech Tree Mapping
Moderators: Balthagor, Legend, Moderators
-
- Warrant Officer
- Posts: 42
- Joined: Aug 18 2007
Re: Tech Tree Mapping
- Anthropoid
- Colonel
- Posts: 416
- Joined: Dec 10 2012
- Human: Yes
Re: Tech Tree Mapping
Balthagor wrote:And we now have it in PNG format;
https://abload.de/img/techtree-supremerulertjaq4.png
Looks like a circuit board when fully zoomed out!
- Uriens
- Brigadier Gen.
- Posts: 588
- Joined: Oct 05 2005
Re: Tech Tree Mapping
Just want to point out that apparently laser guided munitions and laser gyro stabilizers lead nowhere and add no bonuses and no new units. ATM they are completely useless to research.
- Balthagor
- Supreme Ruler
- Posts: 22107
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: Tech Tree Mapping
Laser Guided Munition increases artillery range by +10%
Laser Gyro Stabilizers is supposed to lead to Modern Tank '07 but Active Armor Protection is currently the prereq. I'll have to review that...
- Leafgreen
- Colonel
- Posts: 355
- Joined: Apr 06 2006
- Location: Emerald City
- Contact:
Re: Tech Tree Mapping
A few days ago I was researching Modern Aircraft II and Modern Aircraft III at the same time.
"That's O'neill, with two l's"
(Holds up 3 fingers)
(Holds up 3 fingers)
- Balthagor
- Supreme Ruler
- Posts: 22107
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: Tech Tree Mapping
Fixed for a future update.Laser Gyro Stabilizers is supposed to lead to Modern Tank '07
- Uriens
- Brigadier Gen.
- Posts: 588
- Joined: Oct 05 2005
Re: Tech Tree Mapping
Naval fuel cells seem to do nothing as well.
- Balthagor
- Supreme Ruler
- Posts: 22107
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: Tech Tree Mapping
Hmm, that's an interesting one. The intention was to have some ships that were used fuel cell technology. A set of ships that were built on a different concept. It would seem we never added the ships. That tech should be a unit prereq.
Not sure what we'll do with this yet. We might just remove the tech.
-
- General
- Posts: 1354
- Joined: Jan 11 2016
- Human: Yes
Re: Tech Tree Mapping
In some ways you already do. Tech 417 "air independent propulsion" basically represents using sterling engines or fuel cells on diesel electric submarines for improved underwater performance. There are several submarines designs already in-game that use fuel cells as a supplement to diesel engines and batteries.Balthagor wrote: ↑Sep 08 2018Hmm, that's an interesting one. The intention was to have some ships that were used fuel cell technology. A set of ships that were built on a different concept. It would seem we never added the ships. That tech should be a unit prereq.
Not sure what we'll do with this yet. We might just remove the tech.
You could naturally use it to represent ships powered solely by fuel cells but I am not really sure how you would represent this in-game in a meaningful way.
On a sidenote it is kinda funny how many nuclear powered designs require this tech though given that it is basically unrelated to nuclear reactors and involves augmenting or replacing diesel engines on conventional boats.
- Demonius
- Lieutenant
- Posts: 60
- Joined: Aug 09 2010
- Human: Yes
- Location: United States, Earth, Sol System, Milky Way Galaxy, The Universe
- Contact:
Re: Tech Tree Mapping
is there a list, non picture, of all the techs and their id numbers?
-
- General
- Posts: 1354
- Joined: Jan 11 2016
- Human: Yes
Re: Tech Tree Mapping
The modding tool is basically that. I use it for looking up pretty much everything related to the game.
-
- General
- Posts: 131
- Joined: Oct 17 2013
- Human: Yes