please revise missile build code!

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Zuikaku
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please revise missile build code!

Post by Zuikaku »

AI missile build sequence is hardcoded and needs serious revision:
- AI should build less nuclear warhead missiles and more conventionals (1:10 or 1:20 ratio)
- AI should build all launch and target missile types (not air launch only). In my current game it builds no naval attack missiles or naval launch or land launched. Except those with nuclear warheads |O
Please teach AI everything!
georgios
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Re: please revise missile build code!

Post by georgios »

Isn't it in the AI params file?
dax1
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Re: please revise missile build code!

Post by dax1 »

georgios wrote:Isn't it in the AI params file?
only the target in AIparams file
from file:
// Missile build weighting - the filtering of what launch-platform types to build is set in build code. Here we just worry about the targets.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
// Uses same weighting as above, except lines are for: target naval - defense, offense; target land - defense, offense; target fortification - defense, offense; target indirect - defense, offense",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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Zuikaku
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Re: please revise missile build code!

Post by Zuikaku »

Any hope devs will consider reviewing this?
AI only builds missilies with nuclear warheads and air launched missiles.
Please teach AI everything!
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Balthagor
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Re: please revise missile build code!

Post by Balthagor »

No action on this topic yet.
Chris Latour
BattleGoat Studios
chris@battlegoat.com
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Zuikaku
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Re: please revise missile build code!

Post by Zuikaku »

Any hope for this issue (bug)? Or is AI going to be limited on one missile type only... forever?
Please teach AI everything!
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Balthagor
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Re: please revise missile build code!

Post by Balthagor »

Ticket 21951
Will get some consideration.
Chris Latour
BattleGoat Studios
chris@battlegoat.com
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