Dev Blog Feedback - May '18
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- Balthagor
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Dev Blog Feedback - May '18
Hello,
We've posted a new Dev Blog in the news section, but users can't post there, so I figured I'd start this thread as it might just generate a few questions
We've posted a new Dev Blog in the news section, but users can't post there, so I figured I'd start this thread as it might just generate a few questions
- Zuikaku
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Re: Dev Blog Feedback - May '18
Great news studio is back in business
Can you be more specific about SRGW update?
Is the new game you are working at using SR engine?
Can you be more specific about SRGW update?
Is the new game you are working at using SR engine?
Please teach AI everything!
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Re: Dev Blog Feedback - May '18
I like this
I hope you'll be making another grand strategy game. (or will it be a naval Ai game )
I hope you'll be making another grand strategy game. (or will it be a naval Ai game )
My SR:U Model Project, get the latest and post suggestions here:
http://www.bgforums.com/forums/viewtopi ... 79&t=28040
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Re: Dev Blog Feedback - May '18
In regards to the SRGW update, I recommend checking out the insider build to see what is coming up. There will be more on-top of that when the final update gets released.
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- Brigadier Gen.
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Re: Dev Blog Feedback - May '18
I've checked out the insider update and I love the idea of it. I remember there was talk of stuff that was supposed to make it in the newest update and I've been waiting for that to hit. I've noticed that it's been quite a long while and was beginning to wonder if it was just going to stall out or not but glad to hear you're back at it.
As for the project that I know you can't discuss. I personally hope to see a little further back in time, but only a couple of decades or so. I'm not hard set on any specific time period, but sometime between the 1880's or 90's sounds fun to me. But I feel that several things should be focused on.
Firstly, navies should be a priority. A game focused on improving the naval side of things would just be awesome!
Second, I think it's time to remove rubber from the game's resource lists. I understand why you guys wanted to add it for the WW2 time period, but I simply feel it was a failed experiment that has plagued the series ever since. It's time to end it.
I would personally love to see diplomatic improvements as well and feel they'd be fitting for an earlier time frame.
Honestly, if we got an earlier start date with these 3 things, I'd personally be very happy.
As for the project that I know you can't discuss. I personally hope to see a little further back in time, but only a couple of decades or so. I'm not hard set on any specific time period, but sometime between the 1880's or 90's sounds fun to me. But I feel that several things should be focused on.
Firstly, navies should be a priority. A game focused on improving the naval side of things would just be awesome!
Second, I think it's time to remove rubber from the game's resource lists. I understand why you guys wanted to add it for the WW2 time period, but I simply feel it was a failed experiment that has plagued the series ever since. It's time to end it.
I would personally love to see diplomatic improvements as well and feel they'd be fitting for an earlier time frame.
Honestly, if we got an earlier start date with these 3 things, I'd personally be very happy.
- Zuikaku
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Re: Dev Blog Feedback - May '18
What stuff is it in?way2co0l wrote: ↑May 10 2018 I've checked out the insider update and I love the idea of it. I remember there was talk of stuff that was supposed to make it in the newest update and I've been waiting for that to hit. I've noticed that it's been quite a long while and was beginning to wonder if it was just going to stall out or not but glad to hear you're back at it.
Please teach AI everything!
- number47
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Re: Dev Blog Feedback - May '18
Is this new development you can't talk about something that will use existing SR game engine or not? That much shouldn't be trouble to share...
"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr
- General George Patton Jr
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Re: Dev Blog Feedback - May '18
I think the most important question here is, will it have waypoints???
My SR:U Model Project, get the latest and post suggestions here:
http://www.bgforums.com/forums/viewtopi ... 79&t=28040
http://www.bgforums.com/forums/viewtopi ... 79&t=28040
- number47
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Re: Dev Blog Feedback - May '18
bump
"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr
- General George Patton Jr
- Balthagor
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Re: Dev Blog Feedback - May '18
Can't say anything more yet, we'll have more details in the months to come.
- number47
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Re: Dev Blog Feedback - May '18
Than what's the point of this thread?
"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr
- General George Patton Jr
- Balthagor
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Re: Dev Blog Feedback - May '18
Eventually we will be able to say more and community members may wish to discuss among themselves...
- Zuikaku
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- General
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Re: Dev Blog Feedback - May '18
But will there be waypoints after all these years?
It's probably the most wanted feature, besides an option to explode the Zuikaku.
My SR:U Model Project, get the latest and post suggestions here:
http://www.bgforums.com/forums/viewtopi ... 79&t=28040
http://www.bgforums.com/forums/viewtopi ... 79&t=28040