Map Editor works !
Moderators: Balthagor, BattleGoat
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- Colonel
- Posts: 430
- Joined: Aug 21 2012
- Human: Yes
Re: Map Editor works !
Does anybody know how many regions are in the 1914 sandbox? I want to know if there is any space for adding new ones.
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- Brigadier Gen.
- Posts: 629
- Joined: Aug 10 2017
- Human: Yes
Re: Map Editor works !
@cdiplayer:
there are 223 regions - 2 more to go.
@Balthagor
you sure you want 44x32 pixel size map?
i think 480x240 would be way better:
there are 223 regions - 2 more to go.
@Balthagor
you sure you want 44x32 pixel size map?
i think 480x240 would be way better:
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my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
- Balthagor
- Supreme Ruler
- Posts: 22105
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: Map Editor works !
I'm looking for a button to push which opens the minimap, not the minimap itself.
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- Brigadier Gen.
- Posts: 629
- Joined: Aug 10 2017
- Human: Yes
Re: Map Editor works !
oh well - imo the current placeholder looks quit fitting for opening the minimap!
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
- Balthagor
- Supreme Ruler
- Posts: 22105
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: Map Editor works !
Such feedback is also welcome
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- Lieutenant
- Posts: 89
- Joined: May 12 2017
- Human: Yes
Re: Map Editor works !
Have you guys gotten this to work for Supreme ruler Ultimate and for mac version yet?Balthagor wrote:Such feedback is also welcome
- Balthagor
- Supreme Ruler
- Posts: 22105
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: Map Editor works !
Never tried on Mac. It did once work for SRU, not tested lately.
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- Colonel
- Posts: 430
- Joined: Aug 21 2012
- Human: Yes
Re: Map Editor works !
I thought the limit was 248 or something. Is the 1914 sandbox different? Also, could somebody explain in simple terms how to open the map editor with SRU? I confess I am not the most computer savvy guy in the worldEVILDARI wrote:@cdiplayer:
there are 223 regions - 2 more to go.
@Balthagor
you sure you want 44x32 pixel size map?
i think 480x240 would be way better:
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- Corporal
- Posts: 7
- Joined: Oct 01 2014
- Human: Yes
Re: Map Editor works !
Hi everybody. I think this is my first post on the forum and first of all I would like to thank everyone for the fantastic work done with your mods.. I am playing Supreme Ruler from the beginning and using some of your mods. I have made some minor mods for personal use in my games too. (Units, specific events, etc.)
As sure we will all agree, to get a map editor is an old wish and an current blessing. I'm starting to work with the editor and I have some ideas in mind for new mods. I'm able to edit cities and resources, but I'd appreciate help with this two matters:
- How to create new islands or modify the terrain
- How to modify or move border lines
Thank you very much in advance
As sure we will all agree, to get a map editor is an old wish and an current blessing. I'm starting to work with the editor and I have some ideas in mind for new mods. I'm able to edit cities and resources, but I'd appreciate help with this two matters:
- How to create new islands or modify the terrain
- How to modify or move border lines
Thank you very much in advance
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- Brigadier Gen.
- Posts: 629
- Joined: Aug 10 2017
- Human: Yes
[MapEdit] How to modify or move border lines
short version:
select the 2nd tab (ressources)
click on Infoset (make sure the border around is removed - that means its active)
open the lock left of the 3 tabs
with rightclick you can copy the data (in this case infoset=owner, loyalty and such info) of that hex and with leftclick you paste it into your target hex.
select the 2nd tab (ressources)
click on Infoset (make sure the border around is removed - that means its active)
open the lock left of the 3 tabs
with rightclick you can copy the data (in this case infoset=owner, loyalty and such info) of that hex and with leftclick you paste it into your target hex.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
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- Corporal
- Posts: 7
- Joined: Oct 01 2014
- Human: Yes
Re: [MapEdit] How to modify or move border lines
Thank you!!! It works perfectly this way.EVILDARI wrote:short version:
select the 2nd tab (ressources)
click on Infoset (make sure the border around is removed - that means its active)
open the lock left of the 3 tabs
with rightclick you can copy the data (in this case infoset=owner, loyalty and such info) of that hex and with leftclick you paste it into your target hex.
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- Corporal
- Posts: 7
- Joined: Oct 01 2014
- Human: Yes
Re: Map Editor works !
Hi again. I'm sorry but I have a new question. I can edit nations, create new ones, and put new islands in the map and everything seems to be ok with the exception of some islands that doesn´t appear in the map once cached. The island coloured territory is there as well as the cities, but they are over the water. I suppose it is something about the textures used, because I can see mountains and rough and jungle hills, but I can't see plains, deserts and any place where I put a city.
Did you have the same problem? Is there a right way to solve this? Thank you.
Did you have the same problem? Is there a right way to solve this? Thank you.
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- Brigadier Gen.
- Posts: 629
- Joined: Aug 10 2017
- Human: Yes
Re: Map Editor works !
Even if you enabled 3d Terrain - the textured world map starts to blend in at around the medium zoom level - and in that world map there are none of your new islands - unless you paint it there.
A quick solution could be to change what is drawn in the options.ini in the savegame folder - also consult some wiki cause i think the corresponding options are not in the default file.
If you like it oldschool press CTRL+T
A quick solution could be to change what is drawn in the options.ini in the savegame folder - also consult some wiki cause i think the corresponding options are not in the default file.
If you like it oldschool press CTRL+T
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
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- Colonel
- Posts: 273
- Joined: Jun 25 2008
- Location: United States
- Contact:
Re: Map Editor works !
So, I have managed to get around to trying out the map editor works well enough and speeds up making changes. For now though it would be nice just to get the save as and load buttons working . Would like the ability to manage deployed units and manage R&D like the SR2010 map editor could do.
- Balthagor
- Supreme Ruler
- Posts: 22105
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: Map Editor works !
This mapeditor doesn't do that. Those are done by data files.