Scuba's Meshes

This forum has been archived. Please use the new modding forum. If you need to retrieve a thread from here, contact BattleGoat.

Moderators: Balthagor, BattleGoat

Post Reply
SGTscuba
General
Posts: 2548
Joined: Dec 08 2007
Location: Tipton, UK

Scuba's Meshes

Post by SGTscuba »

Its been a long time since I created the other thread, but after going through about 7 models and playing with the textures a whole lot, I am ready to show some work off. At the moment I have been working on building the Fairey Firefly and have using supreme ruler cold war in order to do the testing of the mesh. Its not something that is done yet, but as you can see, it is well on its way to being complete.

I don't think that I can directly hotlink the images from steam, but here are the links to some images:

http://steamcommunity.com/sharedfiles/f ... =367341997

http://steamcommunity.com/sharedfiles/f ... =367341862

http://steamcommunity.com/sharedfiles/f ... =367341934
My SR:U Model Project, get the latest and post suggestions here:

http://www.bgforums.com/forums/viewtopi ... 79&t=28040
SGTscuba
General
Posts: 2548
Joined: Dec 08 2007
Location: Tipton, UK

Re: Scuba's Meshes

Post by SGTscuba »

Some more pictures as I've managed to get time to do some more work on the Firefly recently, opinions wanted (and needed). Do you think the weathering on the wings is Ok as well?

http://steamcommunity.com/sharedfiles/f ... =376823651

http://steamcommunity.com/sharedfiles/f ... =376823535

http://steamcommunity.com/sharedfiles/f ... =376823423

http://steamcommunity.com/sharedfiles/f ... =376823296
My SR:U Model Project, get the latest and post suggestions here:

http://www.bgforums.com/forums/viewtopi ... 79&t=28040
User avatar
number47
General
Posts: 2655
Joined: Sep 15 2011
Human: Yes
Location: X:913 Y:185

Re: Scuba's Meshes

Post by number47 »

Great progress! 8)
"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr
User avatar
Anthropoid
Colonel
Posts: 416
Joined: Dec 10 2012
Human: Yes

Re: Scuba's Meshes

Post by Anthropoid »

Good stuff Scuba :wink:

So since you make these kind of things, couple questions:

If I wanted to start making sprites, landscapes and what have you for a game I want to make that would basically be a Mesolithic version of SRU crossed with Baldur's Gate (but with no magic at all). Ideally there will be at least two map scales in the initial prototype, all simple fake 3d isometric stuff at about the quality level of SRU or Baldur's Gate is what I will shoot for in the eventual product (though it may be MUCH more rudimentary than that in the initial prototype) . . . what free else cheap options would I have for making the visuals?
Post Reply

Return to “Modding SRUltimate”