What value should I use if I wan't to make a missile work on all possible platforms. In the wiki's default.unit.xls it gives these examples
bitmask: 1-land, 2-air, 4-sea, 8-sub, 16-silo
Also do you set nuclear capability by giving a missile a yield under "Kt yeild"?
Multirole Missiles
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Multirole Missiles
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Re: Multirole Missiles
Isn't it an addition of the values that you want it to be, so an Land/Air/Sea missile would have a value of 7.
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