System Specs.?

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raybaudi
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System Specs.?

Post by raybaudi »

Hello, everybody.

Long time no see. RL kept me busy. Long story short, I'm proud you guys have continued to develop these great games. I was informed after an early-AM email that you had set yourself onto the final-stage production of SR:1936 which I'd gladly support. However, I'm mostly concerned about which specs would my PC need.

I remember SR:CW couldn't be run with ease in my system so that would make it difficult for me to go for SR1936 at this moment (no upgrading foreseeable yet).

Thanks a lot,

Will try to check in more regularly.

Regards,
Hullu Hevonen
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Re: System Specs.?

Post by Hullu Hevonen »

Nothing is official yet, I espect atleast the same as SRCW, but hope they atleast up the ram required to 2 gigs, maybe atleast 2.5ghz dual core and 256mb graphics :wink:
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raybaudi
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Re: System Specs.?

Post by raybaudi »

Strange. With a QuadCore 2.66Ghz/6RAM, my PC struggled to run SR:CW smoothly.

Perhaps I'll be doomed as well for SR:1936.

edit: Maybe we will get the benefits of multi-core support?

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Balthagor
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Re: System Specs.?

Post by Balthagor »

SR-CW already uses multicore, SR2020 did as well.

Do you have version 7.3.7 for SR-CW?
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raybaudi
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Re: System Specs.?

Post by raybaudi »

Great.

TBH, Balth I cannot remember which version I had, since I wasn't very much into gaming for these last years.

If multicore is supported, then I will expect a better performance out of it. Hope you guys release a demo as you usually do.

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George Geczy
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Re: System Specs.?

Post by George Geczy »

We plan to have a demo, though not sure of the exact timing of that.

Regarding SRCW, we made considerable performance improvements, especially in the 3rd Update. And we do continue to work on performance, with a focus on even more use of multi-threading (multi-core) and other optimizations.

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Lea
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Re: System Specs.?

Post by Lea »

George Geczy wrote:Regarding SRCW, we made considerable performance improvements, especially in the 3rd Update. And we do continue to work on performance, with a focus on even more use of multi-threading (multi-core) and other optimizations.
what is SR military unit in programming: the object (which moving, drawing and calculating independently) or the record (which is taken passively in batches)?
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