Modern World Scenario v0.84a ( Supreme ruler cold war MOD )

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Fistalis
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Re: Modern World Scenario v0.83 ( Supreme ruler cold war MOD

Post by Fistalis »

0.84 is now live. See my forums for the changelog.
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Re: Modern World Scenario v0.84a ( Supreme ruler cold war M

Post by Fistalis »

version 0.84 has been hotfixed with version 0.84a
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number47
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Re: Modern World Scenario v0.84a ( Supreme ruler cold war M

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:P
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Re: Modern World Scenario v0.84a ( Supreme ruler cold war M

Post by Poppet »

There seems to be a problem with missile production. It's always says that missiles are being produced in all factories but they never are. There's no way to try to stop making missiles or start making missiles because the production lines are always busy making nothing.
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Re: Modern World Scenario v0.84a ( Supreme ruler cold war M

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Poppet wrote:There seems to be a problem with missile production. It's always says that missiles are being produced in all factories but they never are. There's no way to try to stop making missiles or start making missiles because the production lines are always busy making nothing.
Just tested with the U.S. missile production is working fine. is this with a specific nation? Do you have a save you could share?

Are you fully updated etc? Does the AI have control of your Missile production?

I've seen a similar bug pop up a LONG time ago but it involved land fabs. It was a rare unreproducable bug that the user was only able to fix via demolishing the fabs and rebuilding them. It's likely this is a rare bug with the game itself not the mod.
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Re: Modern World Scenario v0.84a ( Supreme ruler cold war M

Post by number47 »

Are military personnel reserves number locked for every country? I went from 4M to 17M population and I'm still at 70k total reserves HUH
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Re: Modern World Scenario v0.84a ( Supreme ruler cold war M

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number47 wrote:Are military personnel reserves number locked for every country? I went from 4M to 17M population and I'm still at 70k total reserves HUH
shouldn't be.. should increase over time as long as you aren't reducing military spending. what country were you playing?
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Re: Modern World Scenario v0.84a ( Supreme ruler cold war M

Post by number47 »

Fistalis wrote:
number47 wrote:Are military personnel reserves number locked for every country? I went from 4M to 17M population and I'm still at 70k total reserves HUH
shouldn't be.. should increase over time as long as you aren't reducing military spending. what country were you playing?
Croatia, and my spendings on salaries are maxed...could be those 120.000 military casulties are messing up my reserves? :lol: Damn, those Chinese are ruining my game with their +300km range artillery |O |O |O

Oh, one more question. If I use ctrl+shift+S to remove fog of war and then return it, does the fog of war return for the AI too or not? It seems they are bombing me in places that are far beyond their visual range HUH
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Re: Modern World Scenario v0.84a ( Supreme ruler cold war M

Post by number47 »

Also, I noticed that air field and sea pier have bigger annual maintenance than air base and sea port. Is that intentional?
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Re: Modern World Scenario v0.84a ( Supreme ruler cold war M

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number47 wrote:Also, I noticed that air field and sea pier have bigger annual maintenance than air base and sea port. Is that intentional?
I'll take a look at it.. I had to rebalance maintentance costs after update 3 if you remember so that may be something i missed.

As for the fog of war question thats one you'll have to direct to balt I believe it does but i don't know for sure.
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Re: Modern World Scenario v0.84a ( Supreme ruler cold war M

Post by C64 »

Poppet wrote:There seems to be a problem with missile production. It's always says that missiles are being produced in all factories but they never are. There's no way to try to stop making missiles or start making missiles because the production lines are always busy making nothing.

1.) If i start a game without units, missiles can not be produced.

2.) bosnian marines are invisible

sorry my english is bad.
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Re: Modern World Scenario v0.84a ( Supreme ruler cold war M

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C64 wrote:
Poppet wrote:There seems to be a problem with missile production. It's always says that missiles are being produced in all factories but they never are. There's no way to try to stop making missiles or start making missiles because the production lines are always busy making nothing.

1.) If i start a game without units, missiles can not be produced.

2.) bosnian marines are invisible

sorry my english is bad.
1. This mod was never intended to start without units.. there is too much unit scripting to create teh rebels for that to be even remotely functional.

2. Someone mentioned this and I forgot to write it down.... adding it to list for 0.85.
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number47
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Re: Modern World Scenario v0.84a ( Supreme ruler cold war M

Post by number47 »

Fistalis wrote:
C64 wrote:2.) bosnian marines are invisible.
2. Someone mentioned this and I forgot to write it down.... adding it to list for 0.85.
Yeah, someone mentioned it... :roll: :P
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Re: Modern World Scenario v0.84a ( Supreme ruler cold war M

Post by golden.pole »

Im playing the cold war scenario of this mod. USSR is called China. So there are two China countries, one led by Stalin
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Re: Modern World Scenario v0.84a ( Supreme ruler cold war M

Post by Fistalis »

golden.pole wrote:Im playing the cold war scenario of this mod. USSR is called China. So there are two China countries, one led by Stalin
It has to do with the way the game caches names. This only happens if you selected the modern world scenario prior to starting the cold war campaign without restarting the client.

So to prevent this in the future.. if you're going to play the cold war campaign, don't select the modern world scenario before starting it. Just go straight to cold war. If you do by accident simply restart the client then choose cold war. Once you've started a game with this issue its baked into your save so no way to resolve it.
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