They are deterring enough that I will not purchase another BG game within the first 12 months of launch. I really expected more.
It is really disappointing, my current game has now become unplayable after just 3 years of game time - it is so slow that it takes 5 minutes to complete a game. This is far too long, and really spoils any kind of enjoyment from the game.
For god's sake Battlegoat is a small company in Ancaster, Ontario. They don't have thousand's of minions, making a game is hard enough, but not only do they make one of the world's best games, they are active on the forums and have great and helpful staff
The size of the company is irrelevant. If they produce a game and charge money for it, then that game should be of a standard that is acceptable, and should be playable.
That is a LOT more number crunching than any total war game will ever do. I do like the total war series, and I own most of them, but the scope of this game series in terms of programming must be a tremendous task.
And herein lies the problem. When designing a game you need to make a trade off between detail and performance.
For example, each land unit in the game represents a regiment, not an individual soldier. The designers could have chosen to represent each soldier, which would have added a lot more realism to the game, but the technical requirements of simulating this would have been far too great. Instead a trade off was made, and instead each unit represents a regiment instead.
Now it seems that that performance is still not sufficient, and as such further trade-offs and simplifications of the simulation may be required.
The fact that BG is a small company is not a valid excuse, they should be developing a game within their means.
Now having said that all that, and as a programmer myself and someone that owns a number of games developed by small game studios, I am actually highly impressed with the quality of this game. For the most part, the game is rock solid. This is a lot different to my experiences with one other similarly sized company - their game (a turn based game) was released two years late, and after release it took a further 6 months before users could even complete a single turn, then a further few months before the game was considered playable.
From my point of view, there only seems to be one issue, and that is the slowdown, which appears to be caused by a de-stacking issue. (i would also add that it seems some nations seem to have far larger militaries than would ever be sustainable in real life, which probably also doesn't help.)
It seems that this issue will be fixed along with a few others, in the next patch. However, I feel this issue is serious enough that it maybe should have been made a priority and fixed immediately by a patch of its own, rather than waiting for the complete patch to be released.