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 Post subject: Wishlist for the next modern time Supreme Ruler
PostPosted: Mar 19 2012 
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Joined: Oct 08 2011
Posts: 141
I thought it might be fun for us(and either enlightening or annoying for the developers) to make a list of wishes for the next Supreme Ruler that starts in the modern times. I don`t know how many of them would be doable given the existing resources, but here`s my list of proposals:

1. the game to start in the same year of its release(give or take a year). Sorta like a football manager game. For one thing I think the modern world is exciting enough and there`s no need to make up stuff about an eventful future. For another I think that since the data at the start(in SR2020 for example) is anyway largely based on what existed at the date of its conception is makes more sense to start then. In SR2020 for example you`re in 2020 and there is no South Sudan. If the action would have started in 2006-2008 it would have depicted the start more accurately and the continuation would have depended more on the player. I also think that a simple money symbol(dollars even) would suffice even for the present time and that there`s no need to make up a story for the monetary unification(if that`s seen as a reason to start the campaign in the future).
2. the chance for countries to have internal disturbances, revolutions and rebellions depending on certain factors. These in turn would should have an effect internationally too. For example relations with certain countries might deteriorate(or improve if they have similar problems too) depending on how you deal with them.
3. the UN to pass resolutions. Some of them meaningless in terms of actual gameplay(they`d be more like announcements to reflect the state of things internationally), but others important. For example it could pass a resolution asking for peace in a trouble country or between two warring countries. Failure to comply would be followed by a deterioration of your international relations, embargoes or even military intervention. This feature btw would require the implementation of a system that allows a country to go on diplomatic missions to gain the necessary signatures. Vetoes by the countries with this right would obviously block the resolution.
4. the possibility to have peacekeeping missions where according to the UN you can send military forces in a troubled region; something that would affect international relations too.
5. the game should portray breakaway regions that have foreign military forces present there. Attacking such a region would necessarily involve dealing with the foreign presence there and their own countries. For example, one of the first things that happened in SR2020 was that Serbia would invade and take Kosovo. Unless someone like Ukraine declared war on Serbia, there was no serious backlash from any of the EU countries of US. It made things rather simplistic.
6. there should be a way(no matter how complicated) to get back into the UN if you`re kicked out.
7. there should be a way to demand territory from a state via diplomacy(as an alternative to starting war or as part of a peace treaty). The way I envision this in SR terms is this:
viewtopic.php?p=139014#p139014
9. I`d like a game menu option to choose what era to play in terms of technology and military units. SR2020 goes well into the future and thus into the realm of probability/possibility. I wish there was a way(short of modding the game) to just check an option for the technologies(and military equipment) not to advance more than a certain date(the available options could be preset ones).


Last edited by MK4 on Mar 19 2012, edited 1 time in total.

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 Post subject: Re: Wishlist for the next modern time Supreme Ruler
PostPosted: Mar 19 2012 
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Lieutenant

Joined: Aug 03 2011
Posts: 60
#2 already exists in CW. The only time I've actually seen it occur, however, is when the Colombian democracy is overthrown in 1953, which I'm fairly certain is a planned event in the main scenario. And the event does affect relations, because after the coup, the new Colombian government likes me, and the old one didn't. But this is where modding comes in very handy. If you look in the files, there are values for each country for their desire for independence and the likelihood of revolt. If you wanted more political unrest in your game, you could just increase the revolt value for whatever countries. I know modding is not attractive to some people, but compared to most this is an extremely mod-friendly series.

And as far as territorial diplomatic deals, I believe that was a feature in SR2010 and was subsequently removed, not sure of the reason.


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 Post subject: Re: Wishlist for the next modern time Supreme Ruler
PostPosted: Mar 19 2012 
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Joined: Aug 03 2011
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I do like the idea of a more dynamic UN.


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 Post subject: Re: Wishlist for the next modern time Supreme Ruler
PostPosted: Mar 19 2012 
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Joined: Oct 08 2011
Posts: 141
icemanistheking wrote:
#2 already exists in CW. The only time I've actually seen it occur, however, is when the Colombian democracy is overthrown in 1953, which I'm fairly certain is a planned event in the main scenario.

I was thinking more in the sense of some guerrilla units popping up on the map, cities turning rebel, army units defecting, working force stop.. working etc. Along to the causes which may trigger such a thing in the first place, the idea was for your actions on establishing order to affect(positively or negatively) your international relations.


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 Post subject: Re: Wishlist for the next modern time Supreme Ruler
PostPosted: Mar 20 2012 
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General

Joined: Sep 15 2011
Posts: 1322
Location: X:913 Y:185
MK4 wrote:
I was thinking more in the sense of some guerrilla units popping up on the map, cities turning rebel, army units defecting, working force stop.. working etc. Along to the causes which may trigger such a thing in the first place, the idea was for your actions on establishing order to affect(positively or negatively) your international relations.

Guerrilla pops up during wars...for example, when China invades India and conquers 1/7 of the country, rebel units start poping in conquered towns...I tend to Blitzkrieg my enemies so I don't give them chance to pop up 8) but the longer the war lasts the bigger the chance of guerrilla starting to appear.

Also, you can finance colonies to go for independence or to stay put, and you can fund insurgencies in countries that you don't like the goverment type (and you can finance current goverment or opposition to the current goverment). There are a lot of options for a player how to interfere with other countries internal matters :wink:

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 Post subject: Re: Wishlist for the next modern time Supreme Ruler
PostPosted: Mar 20 2012 
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Joined: Feb 10 2012
Posts: 424
number47 wrote:
MK4 wrote:
I was thinking more in the sense of some guerrilla units popping up on the map, cities turning rebel, army units defecting, working force stop.. working etc. Along to the causes which may trigger such a thing in the first place, the idea was for your actions on establishing order to affect(positively or negatively) your international relations.

Guerrilla pops up during wars...for example, when China invades India and conquers 1/7 of the country, rebel units start poping in conquered towns...I tend to Blitzkrieg my enemies so I don't give them chance to pop up 8) but the longer the war lasts the bigger the chance of guerrilla starting to appear.

Also, you can finance colonies to go for independence or to stay put, and you can fund insurgencies in countries that you don't like the goverment type (and you can finance current goverment or opposition to the current goverment). There are a lot of options for a player how to interfere with other countries internal matters :wink:


Are you sure?! I financed opposition in a few countries, even delivered them a weapons but have never seen any guerilla units forming. I also never saw any guerillas forming in invaded/occupied countries. It's good thing to know that I did something wrong and that this feature is working! :oops: Maybe I wanted results in just a few months of financing...


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 Post subject: Re: Wishlist for the next modern time Supreme Ruler
PostPosted: Mar 20 2012 
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Joined: Sep 15 2011
Posts: 1322
Location: X:913 Y:185
Zuikaku wrote:
Are you sure?! I financed opposition in a few countries, even delivered them a weapons but have never seen any guerilla units forming. I also never saw any guerillas forming in invaded/occupied countries. It's good thing to know that I did something wrong and that this feature is working! :oops: Maybe I wanted results in just a few months of financing...


Fundings impact or result can take a lot of years to become visible (this refers to colony independence, or insurgencies; while "support the current goverment" funding results can be seen pretty soon and can ensure that that goverment is not overthrown by insurgencies from other countries) depending of level of funding and size of the country in question. Also, just to make clear, I saw guerrilla poping up only during the war, not after the country has been annexed.

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 Post subject: Re: Wishlist for the next modern time Supreme Ruler
PostPosted: Mar 20 2012 
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Colonel

Joined: Feb 10 2012
Posts: 424
number47 wrote:
Zuikaku wrote:
Are you sure?! I financed opposition in a few countries, even delivered them a weapons but have never seen any guerilla units forming. I also never saw any guerillas forming in invaded/occupied countries. It's good thing to know that I did something wrong and that this feature is working! :oops: Maybe I wanted results in just a few months of financing...


Fundings impact or result can take a lot of years to become visible (this refers to colony independence, or insurgencies; while "support the current goverment" funding results can be seen pretty soon and can ensure that that goverment is not overthrown by insurgencies from other countries) depending of level of funding and size of the country in question. Also, just to make clear, I saw guerrilla poping up only during the war, not after the country has been annexed.


So, after the country has been annexed, you need external help to raise guerillas? Well, I was suspecting that it need a lot of years of founding to get guerillas popping arround the target nation... but just had no patience and ,more important, money :D And when that guerilla start popping arround, can you help them in any way? Sending your troops to help them?


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 Post subject: Re: Wishlist for the next modern time Supreme Ruler
PostPosted: Mar 20 2012 
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Joined: Sep 15 2011
Posts: 1322
Location: X:913 Y:185
Zuikaku wrote:
So, after the country has been annexed, you need external help to raise guerillas?

I don't think it works that way. After a country is annexed you can only fund insurgencies. Insurgencies, at least as I have witnessed, don't pop guerrillas, they just lower the DAR low enought for the current government to be overthrown. And funding insurgencies in annexed country can only overthrow the conquering nation government not "resurrect" the annexed nation.

Zuikaku wrote:
Well, I was suspecting that it need a lot of years of founding to get guerillas popping arround the target nation... but just had no patience and ,more important, money :D And when that guerilla start popping arround, can you help them in any way? Sending your troops to help them?

Again, not sure it works like that (although, I wouldn't mind BG implementing something like that 8) ). As far as I know, assistance is limited to financial help (apart from level of funding, there is an option to supply of "modern equipment" to insurgents but I have no idea what difference, if any, that does)

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 Post subject: Re: Wishlist for the next modern time Supreme Ruler
PostPosted: Mar 20 2012 
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Colonel

Joined: Feb 10 2012
Posts: 424
number47 wrote:
As far as I know, assistance is limited to financial help (apart from level of funding, there is an option to supply of "modern equipment" to insurgents but I have no idea what difference, if any, that does)


I thought that supplying weapons raises armed guerilla on map. And founding opposition only overthrown the current regime. Now I don't understand :-? :-(


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 Post subject: Re: Wishlist for the next modern time Supreme Ruler
PostPosted: Mar 20 2012 
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Joined: Sep 15 2011
Posts: 1322
Location: X:913 Y:185
Zuikaku wrote:
I thought that supplying weapons raises armed guerilla on map. And founding opposition only overthrown the current regime. Now I don't understand :-? :-(


I don't think guerrillas can be raised like that but maybe someone from BG can clarify this?

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 Post subject: Re: Wishlist for the next modern time Supreme Ruler
PostPosted: Mar 20 2012 
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Joined: Dec 08 2007
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Location: Tipton, UK
I guess they left it as only lowering your DAR so that it wouldn't slow the game down anymore.


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 Post subject: Re: Wishlist for the next modern time Supreme Ruler
PostPosted: Mar 20 2012 
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Joined: Feb 10 2012
Posts: 424
SGTscuba wrote:
I guess they left it as only lowering your DAR so that it wouldn't slow the game down anymore.


A few more guerilla units on map wouldn't slow down the game too much. The main slowdown is due to destack bug... as far as I understand... ???
So, supplying weapons to opposition does nothing at all and is only a waste of money?! Too bad that one of the most elegant ways to cause trouble (without need of DoW) in rival countries is disabled... :-(


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 Post subject: Re: Wishlist for the next modern time Supreme Ruler
PostPosted: Mar 20 2012 
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Joined: Dec 08 2007
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Location: Tipton, UK
I also think it reduces their MAR as well, which means that it is easier for you to defeat them in combat.

and I think DAR affects production as well so less dar = less production which is almost like having Guerilla sabatage.


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 Post subject: Re: Wishlist for the next modern time Supreme Ruler
PostPosted: Mar 20 2012 
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Joined: Aug 30 2011
Posts: 59
yes i have a wish... or a dream :roll:

im trying to express what i mean. and yes, you might read my post twice to understand what i wanted to say actually :D

well... im still dreaming about a game, which has the fundamentals of a supreme ruler AND the style of a MMORPG, in this combination where players become a simple function as a soldier in a 3D game at the beginning (like in BF or ARMA) or as an "industy tycoon guy", and get over with points (or something) to reach the top as an dictatory/monarch/democratic party leader like we are having now in supreme ruler.

and this will be running on one or more servers which will be resetted after gaining the control over the whole world and/or a few targets (like in "risiko" - in german - or "risk"/"domination" - in english -: http://en.wikipedia.org/wiki/Risk_(game))

i hope i will ever see some kind of this game in my life :D

PS: very sorry for my confusing type of writing, i was so excited to hear that someone wants some new ideas getting posted in here [_]O


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