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 Post subject: Changing DEFCON?
PostPosted: Sep 12 2011 
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DEFCON changes according to tensions, but i want to know how to change it manually. I went to war with NK, my DEFCON went from 4 to 3, even after i defeated NK the defcon level remained the same. I want to change it back to 4 because higher DEFCON levels can be an economic drain.

If Battlegoat has removed the option to change DEFCON as part of the cold war experience i think thats stupid since DEFCON should be under the complete control of government.

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 Post subject: Re: Changing DEFCON?
PostPosted: Sep 12 2011 
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Joined: Dec 08 2007
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DEFCON is global, its now called Preparedness I think, but you cannot change it, only your minister can, although I think the Goats said somewhere they are going to re add it in.


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 Post subject: Re: Changing DEFCON?
PostPosted: Sep 12 2011 
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And no RoE? Im suprised they published the game without it. That's dissapointing. I heard they intend to readd that, but from my experience Battlegoat usually remove good features, add some new ones, promise to bring back the previous good features and dont do it.

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 Post subject: Re: Changing DEFCON?
PostPosted: Sep 12 2011 
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Joined: Jun 23 2009
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SGTscuba wrote:
DEFCON is global, its now called Preparedness I think, but you cannot change it, only your minister can, although I think the Goats said somewhere they are going to re add it in.

You can change it indirectly by using minister settings.. I've already got a rant about this somewhere so i'll leave it at that.

ROE will b readded,.. it was actually in game and removed with update 0 due to it needing fixes. (i've actually reactivated it in my copy and its buggy as all get out so useless until they update it) Its actually still there just hidden until they fix issues with it.

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 Post subject: Re: Changing DEFCON?
PostPosted: Feb 19 2012 
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Joined: Jul 21 2011
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The more I play the more I realise how nice it would be to once again be able to change defcon!

It can get rather tedious, watching my economy take a massive hit just because Russia declared war upon Norway, especially if I am the Philippines for gods sake! Why should I be paying huge lumps of cash for something that won't affect me and I don't care about?!?

I understand that the "world tensions" would rise and I like the idea of having a meter that shows just how close to all out war the world is getting, but the idea that basically a large portion of the financial control of my military is tied into this "meter" is nothing short of crazy! How can I achieve sensible government spending when my military budget (as an isolationist New Zealand) spikes because the US and Haiti go to war!

I understand this is meant to help prepare my military for any conflicts that may arise because of the heightened tensions... but it is reaching the point that any time that tensions heighten, the ensuing costs force me to downsize my military! Which is exactly the opposite effect an increased DEFCON level is supposed to have!

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 Post subject: Re: Changing DEFCON?
PostPosted: Feb 21 2012 
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Joined: Jan 13 2005
Posts: 570
Location: Washington, DC
domcoppinger wrote:
The more I play the more I realise how nice it would be to once again be able to change defcon!

It can get rather tedious, watching my economy take a massive hit just because Russia declared war upon Norway, especially if I am the Philippines for gods sake! Why should I be paying huge lumps of cash for something that won't affect me and I don't care about?!?

I understand that the "world tensions" would rise and I like the idea of having a meter that shows just how close to all out war the world is getting, but the idea that basically a large portion of the financial control of my military is tied into this "meter" is nothing short of crazy! How can I achieve sensible government spending when my military budget (as an isolationist New Zealand) spikes because the US and Haiti go to war!

I understand this is meant to help prepare my military for any conflicts that may arise because of the heightened tensions... but it is reaching the point that any time that tensions heighten, the ensuing costs force me to downsize my military! Which is exactly the opposite effect an increased DEFCON level is supposed to have!


This is actually a really, really great point. You would think, as DEFCON rises, that a national military economy (mobilization of people and industry) would make military preparation overall cheaper (expensive at first, as you have to build training camps, mobilize the manpower, retool factories, etc) in the long term.

The second-order impact is what is odd. Suddenly, Paraguay can't raise some engineers to help build a water plant because Thailand is fighting North Vietnam. Odd.

I can only suppose it is because the individual nation DEFCON has been replaced by the global condition instead. Instead of impacting just you, it hits everyone now, regardless (sort of makes sense only in the context of the Cold War risk of nuclear war...not really outside of that...and it more impacts intangible things like national morale, diplomacy, economics (unstable world=unstable stock market) than physical things like raising troops or building a ship.


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 Post subject: Re: Changing DEFCON?
PostPosted: Feb 21 2012 
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Joined: Jun 23 2009
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domcoppinger wrote:
The more I play the more I realise how nice it would be to once again be able to change defcon!

You mean like This?
Attachment:
defcondition.jpg
defcondition.jpg [ 94.99 KiB | Viewed 1141 times ]


Ya they said we're never getting it back.

Just like manual bond controls and satellites :wink:

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 Post subject: Re: Changing DEFCON?
PostPosted: Feb 21 2012 
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Brigadier Gen.

Joined: Jan 13 2005
Posts: 570
Location: Washington, DC
too bad. I wonder what the logic was (in dropping satellites, DEFCON, bonds, etc.). I understand dropping features if they didn't pan out or weren't popular, but those sorts of controls is why I like SR2020 so much. Feeling like you have no real control over the world--I sort of get that on a daily basis from RL :D


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 Post subject: Re: Changing DEFCON?
PostPosted: Feb 21 2012 
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Joined: Jun 23 2009
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Aragos wrote:
too bad. I wonder what the logic was (in dropping satellites, DEFCON, bonds, etc.). I understand dropping features if they didn't pan out or weren't popular, but those sorts of controls is why I like SR2020 so much. Feeling like you have no real control over the world--I sort of get that on a daily basis from RL :D

Well manual bond control and satellite system are both reactivated (in all games) if you install my modern world mod.. just saying :wink:
The above screen shot is of my game where I moded defcon controls back in, as is this one. Neither of these are currently slated for public release right now though.(pop up menues are so much easier than ETTS.. :oops: )


Attachments:
topexporters.jpg
topexporters.jpg [ 82.54 KiB | Viewed 1115 times ]

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 Post subject: Re: Changing DEFCON?
PostPosted: Feb 21 2012 
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Supreme Ruler

Joined: Jun 04 2002
Posts: 16497
Location: BattleGoat Studios
Re: Defcon... I'm not sure that works. Doesn't the engine just change the DEFCON back on you? We certainly didn't anticipate THAT mod...

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 Post subject: Re: Changing DEFCON?
PostPosted: Feb 21 2012 
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Joined: Jun 23 2009
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Balthagor wrote:
Re: Defcon... I'm not sure that works. Doesn't the engine just change the DEFCON back on you? We certainly didn't anticipate THAT mod...

To be fair you didn't anticipate any of my HAPS mods :lol:
Yes it does.. seems like a struggle with the AI.. which is why I have no plans on releasing it.
Although with some caveats... The AI won't let you put yourself at defcon 1, it turns it back down. But if I set my military minister to "raise preparedness" Then I'm free to set it on 2 or 3 while at war.. AI doesn't care.

If I'm playing as the U.S. or USSR though and raise my defcon.. it effects world defcon.. and then won't let defcon go back down. :lol:

For the laymen.. pretty much the old system was gutted for the new one.. so there is no going back at this point. Personally I would have liked to have seen both systems work rather than gutting one for another, but it is what it is. (annoying that the AI can change preparedness left and right but the player has no control, which you can see if you turn your message threshold off and accept all messages)

Its also why sphere leaders have the tendancy of going bankrupt once world defcon rises.. they have no control over personal defcon levels once world defcon hits 2 they are stuck there for the rest of the game :lol:

Secret cheat code.. play as U.S. Raise your defcon to 2.. russia goes bankrupt in first year. :lol: (If only truman would have known eh?)

Thats actually a valid tactic.. you just have to start wars to get the world defcon to rise instead of manually setting it. Declare war on syria or something.. takes world defcon to 3.. USSR will go bankrupt after a few years. :wink:

I agree it takes a large chunk of control of financial stability away from not only players but the AI as well (making the AI overspend is as easy as declaring war on one of its sphere who aren't allied with them)... which is easy to game but ya.. I have no illusions of seeing it changed. (but if it could have been modded in I was sure gonna try)

I would say the costs need to be rebalanced with the fact that players don't have control of it anymore in mind.(I would prefer individual defcons comback and world defcon gets its own dynamics rather than effecting everyones defcon..but ya)

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 Post subject: Re: Changing DEFCON?
PostPosted: Feb 21 2012 
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Joined: Jul 21 2011
Posts: 456
Location: X:1827 Y:613
[quote=Fistalis]...[/quote]

+1 to rebalancing the economic situations (or just improving the AI ;))

(Also when might the additional goods related information be ready for us mere mortals? I so desperately want to once again be able to tell who the top importers/exporters are again!)

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 Post subject: Re: Changing DEFCON?
PostPosted: Feb 22 2012 
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Brigadier Gen.

Joined: Jan 13 2005
Posts: 570
Location: Washington, DC
Fistalis wrote:
Aragos wrote:
too bad. I wonder what the logic was (in dropping satellites, DEFCON, bonds, etc.). I understand dropping features if they didn't pan out or weren't popular, but those sorts of controls is why I like SR2020 so much. Feeling like you have no real control over the world--I sort of get that on a daily basis from RL :D

Well manual bond control and satellite system are both reactivated (in all games) if you install my modern world mod.. just saying :wink:
The above screen shot is of my game where I moded defcon controls back in, as is this one. Neither of these are currently slated for public release right now though.(pop up menues are so much easier than ETTS.. :oops: )


Yeah, sadly, I sort of like the 1949 start, so I haven't installed it :)


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 Post subject: Re: Changing DEFCON?
PostPosted: Feb 22 2012 
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Joined: Nov 17 2011
Posts: 107
Aragos wrote:
Fistalis wrote:
Aragos wrote:
too bad. I wonder what the logic was (in dropping satellites, DEFCON, bonds, etc.). I understand dropping features if they didn't pan out or weren't popular, but those sorts of controls is why I like SR2020 so much. Feeling like you have no real control over the world--I sort of get that on a daily basis from RL :D

Well manual bond control and satellite system are both reactivated (in all games) if you install my modern world mod.. just saying :wink:
The above screen shot is of my game where I moded defcon controls back in, as is this one. Neither of these are currently slated for public release right now though.(pop up menues are so much easier than ETTS.. :oops: )


Yeah, sadly, I sort of like the 1949 start, so I haven't installed it :)

Can't you mod the starting date?

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 Post subject: Re: Changing DEFCON?
PostPosted: Feb 22 2012 
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Brigadier Gen.

Joined: Jan 13 2005
Posts: 570
Location: Washington, DC
That's probably the easy part (modding the start date). The tough part would be getting the order of battle right for all the countries, et al. Not sure if the mod would work right if you tried to start it in 1949.


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