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 Post subject: Re: SRCW [Helper] +65(unfolded) opt. [UNIT EDITOR] 7.2.2
PostPosted: Dec 13 2011 
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Colonel

Joined: Jul 21 2011
Posts: 456
Location: X:1827 Y:613
Great little tool, however it has a bit of a way to go till it is perfect but stick at it and this will undoubtedly become a standard for Cold War!

Also I can't seem to get one day research to work... Any ideas? Steam versions 2.2, windows 7 32, admin mode...

Thanks

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 Post subject: Re: SRCW [Helper] +65(unfolded) opt. [UNIT EDITOR] 7.2.2
PostPosted: Dec 13 2011 
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Warrant Officer

Joined: Jan 19 2009
Posts: 43
domcoppinger wrote:
Great little tool, however it has a bit of a way to go till it is perfect but stick at it and this will undoubtedly become a standard for Cold War!

Also I can't seem to get one day research to work... Any ideas? Steam versions 2.2, windows 7 32, admin mode...

Thanks

Thanks for ur comment :wink: , i hope so :D

do any other option work? if so, then u need to click 1 by 1 in research progression tab.

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 Post subject: Re: SRCW [Helper] +65(unfolded) opt. [UNIT EDITOR] 7.2.2
PostPosted: Dec 14 2011 
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Colonel

Joined: Jul 21 2011
Posts: 456
Location: X:1827 Y:613
SouLaRebeLs wrote:
Thanks for ur comment :wink: , i hope so :D

do any other option work? if so, then u need to click 1 by 1 in research progression tab.


Yeah other options work... And what do you mean by having to click one by one? Could you pretend that I am nothing more than a simpleton for purposes of explaining it :)

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- [On the topic of timelines] "Time isn't made of lines, it is made of circles, that's why clocks are round!" - Unknown-

Number 46-48 = First to Sixth Type Savant


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 Post subject: Re: SRCW [Helper] +65(unfolded) opt. [UNIT EDITOR] 7.2.2
PostPosted: Dec 14 2011 
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Warrant Officer

Joined: Jan 19 2009
Posts: 43
I'm sorry if it offend you, my english isnt that good cz im an autodidact :), i think this is just simple misunderstanding.

i mean you must go to progression tab, then click 1 of the research that in progress. i will upload a picture if u want it.

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 Post subject: Re: SRCW [Helper] +65(unfolded) opt. [UNIT EDITOR] 7.2.2
PostPosted: Dec 14 2011 
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Colonel

Joined: Jul 21 2011
Posts: 456
Location: X:1827 Y:613
SouLaRebeLs wrote:
I'm sorry if it offend you, my english isnt that good cz im an autodidact :), i think this is just simple misunderstanding.

i mean you must go to progression tab, then click 1 of the research that in progress. i will upload a picture if u want it.


Ohh no! Not at all! I was being serious with the simpleton comment. I really did want you to explain it out to me in the most basic of steps! I wasn't mocking you at all! Honestly!

I was just having trouble understanding what I had to do. And thinking about it I would suggest that when you have done a bit more on the program it might be worth writing a proper guide on how to use it... So that any idiot (myself certainly included) can come along, pick it up and use it!

And yes a picture would be nice thanks!

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- [On the topic of timelines] "Time isn't made of lines, it is made of circles, that's why clocks are round!" - Unknown-

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 Post subject: Re: SRCW [Helper] +65(unfolded) opt. [UNIT EDITOR] 7.2.2
PostPosted: Dec 14 2011 
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Lieutenant

Joined: Aug 08 2011
Posts: 59
I could use a screenshot, too. Funny, you are so smart to design it, and I am too dumb to use it. But most of the stuff works good. And I don't see anyone coming out with a better trainer!


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 Post subject: Re: SRCW [Helper] +65(unfolded) opt. [UNIT EDITOR] 7.2.2
PostPosted: Dec 19 2011 
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Colonel

Joined: Jul 21 2011
Posts: 456
Location: X:1827 Y:613
mrusso1983 wrote:
I could use a screenshot, too. Funny, you are so smart to design it, and I am too dumb to use it. But most of the stuff works good. And I don't see anyone coming out with a better trainer!


Couldn't have put any of that better myself!

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- [On the topic of timelines] "Time isn't made of lines, it is made of circles, that's why clocks are round!" - Unknown-

Number 46-48 = First to Sixth Type Savant


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 Post subject: Re: SRCW [Helper] +65(unfolded) opt. [UNIT EDITOR] 7.2.2
PostPosted: Dec 24 2011 
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Lieutenant

Joined: Jul 29 2008
Posts: 63
IS this just a trainer or can i select enemy troops and scrap them and such? Would be useful for those AI stacks that never go anywhere and slow down the game.


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 Post subject: Re: SRCW [Helper] +65(unfolded) opt. [UNIT EDITOR] 7.2.2
PostPosted: Dec 28 2011 
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Colonel

Joined: Jul 21 2011
Posts: 456
Location: X:1827 Y:613
IceCold wrote:
IS this just a trainer or can i select enemy troops and scrap them and such? Would be useful for those AI stacks that never go anywhere and slow down the game.


Its more than just a trainer but sadly, as far as I am aware, there is not currently any kind of feature that would allow you to just delete enemy units! Although yeah it would be nice just to fix the destack issue!

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- [On the topic of timelines] "Time isn't made of lines, it is made of circles, that's why clocks are round!" - Unknown-

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 Post subject: Re: SRCW [Helper] +65(unfolded) opt. [UNIT EDITOR] 7.2.2
PostPosted: Dec 28 2011 
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General

Joined: Sep 15 2011
Posts: 1300
Location: X:913 Y:185
domcoppinger wrote:
IceCold wrote:
IS this just a trainer or can i select enemy troops and scrap them and such? Would be useful for those AI stacks that never go anywhere and slow down the game.


Its more than just a trainer but sadly, as far as I am aware, there is not currently any kind of feature that would allow you to just delete enemy units! Although yeah it would be nice just to fix the destack issue!


Or just to force enemy units go to reserve (allowing player to be able to delete enemy units would be like opening the Pandora box :lol: )

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 Post subject: Re: SRCW [Helper] +65(unfolded) opt. [UNIT EDITOR] 7.2.2
PostPosted: Dec 28 2011 
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Colonel

Joined: Jul 21 2011
Posts: 456
Location: X:1827 Y:613
number47 wrote:
Or just to force enemy units go to reserve (allowing player to be able to delete enemy units would be like opening the Pandora box :lol: )


yeah but lets be honest if you wanted to overpower the game there are far more simple ways to do it, I guess we would just have to hope that people don't ruin there own games with this new found power!

Ohh god who am I kidding it will be a blood bath :D

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- [On the topic of timelines] "Time isn't made of lines, it is made of circles, that's why clocks are round!" - Unknown-

Number 46-48 = First to Sixth Type Savant


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 Post subject: Re: SRCW [Helper] +65(unfolded) opt. [UNIT EDITOR] 7.2.2
PostPosted: Jan 15 2012 
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Sergeant

Joined: Jul 21 2011
Posts: 20
I am using this helper and the modern world mod, but I don't understand why the units usually don't move when I try to attack other country?
Are there the solutions to solve this kind of problem?


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 Post subject: Re: SRCW [Helper] +65(unfolded) opt. [UNIT EDITOR] 7.2.2
PostPosted: Jan 15 2012 
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Colonel

Joined: Jul 21 2011
Posts: 456
Location: X:1827 Y:613
Which units? Yours? Or the other nations?

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- [On the topic of timelines] "Time isn't made of lines, it is made of circles, that's why clocks are round!" - Unknown-

Number 46-48 = First to Sixth Type Savant


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 Post subject: Re: SRCW [Helper] +65(unfolded) opt. [UNIT EDITOR] 7.2.2
PostPosted: Jan 15 2012 
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Sergeant

Joined: Jul 21 2011
Posts: 20
Both of them =(

One day research have also been frozen after several months.
P/S: thanks for your response


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 Post subject: Re: SRCW [Helper] +65(unfolded) opt. [UNIT EDITOR] 7.2.2
PostPosted: Jan 17 2012 
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Sergeant

Joined: Jul 21 2011
Posts: 20
would anyone help me to check if this helper work with "independent start mod"? because i got the same problem that my units and other nations' units (don't move) after several months and the research stopped as well???


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