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 Post subject: GUI Mods
PostPosted: Aug 16 2011 
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Supreme Ruler

Joined: Jun 04 2002
Posts: 16494
Location: BattleGoat Studios
While I'm still really busy with the ongoing work for SRCW, I wanted to take a moment to start a thread for GUI mods. I did some of these previously and expect to make a couple again. I'll add to this post as I make new ones.

GUI Mods

Mod#1 - Expanded Finance Data
    Adds data including inflation/unemployment as a tooltip on the upper area of the finance dept.

Attachment:
Mod1.jpg
Mod1.jpg [ 68.08 KiB | Viewed 6979 times ]

Attachment:
Mod1.zip [58.73 KiB]
Downloaded 845 times


Installation: Unzip the files to the /Haps directory, overwrite files as needed.

Mod#2 - Netbook Resolution
    Adjustments to Lobby screens to make the lobby contents accessible at 1024x600
    Version 1.1 update; Player Profile screen updated

Attachment:
1024X600_Menus_v1.1.jpg
1024X600_Menus_v1.1.jpg [ 38.75 KiB | Viewed 6391 times ]

Attachment:
1024X600_Menus_v1.1.zip [5.8 KiB]
Downloaded 150 times


Installation: Unzip the files to the /Haps directory, overwrite files as needed.

Mod#3 - BattleGroup Controls
A new GUI mod, not heavily tested, use at your own risk until I get feedback;
    Attempt to put BattleGroup controls back into Defense - Selected panel. May have side effects...

Attachment:
BattleGroup GUI.rar [7.13 KiB]
Downloaded 11 times


Installation: Unzip the files to the /Haps directory, overwrite files as needed.

Mod#4 - HUDs
A new GUI mod, not heavily tested, use at your own risk until I get feedback - Chris L.;
    All 3 unit HUD designs modified
    Full zoomed in HUD - bars narrowed to make total size smaller
    Change from Full zoomed in HUD to Mid zoom HUD now happens earlier when zooming out
    Mid zoom HUD - bars narrowed and shortened to make total size smaller
    Change from Mid zoom HUD to High zoom HUD now happens later when zooming out
    High zoom HUD - concept flipped. Instead of dropping the bars and keeping the flag, now drops the flag and keeps the bars.
    Many HUD positions tweaked because size changes causes the "more units in hex" shift left to be by too many pixels

Attachment:
HUDSMod.jpg
HUDSMod.jpg [ 364.36 KiB | Viewed 264 times ]

Attachment:
HUDS.rar [17.27 KiB]
Downloaded 12 times


Installation: Unzip the files to the /Haps directory, overwrite files as needed.

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Chris Latour
BattleGoat Studios
chris@battlegoat.com


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 Post subject: Re: GUI Mods
PostPosted: Aug 16 2011 
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General

Joined: Dec 08 2007
Posts: 1166
Location: Tipton, UK
Could this be added as standard in the next update for CW?


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 Post subject: Re: GUI Mods
PostPosted: Aug 16 2011 
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Supreme Ruler

Joined: Jun 04 2002
Posts: 16494
Location: BattleGoat Studios
Not in the way I've created it. Well, okay, it could but it won't. It'll stay a mod till we get a way more consistent with the rest of the GUI to put this data back in.

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Chris Latour
BattleGoat Studios
chris@battlegoat.com


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 Post subject: Re: GUI Mods
PostPosted: Aug 16 2011 
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Joined: Jun 23 2009
Posts: 2491
Location: x:355 y:216
Good to see this balt thanks.

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my Supreme Ruler Cold war mods Site
Redistribution of my mods is prohibited. By downloading them you agree to not redistribute the file(s) without expressed permission.


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 Post subject: Re: GUI Mods
PostPosted: Aug 17 2011 
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Colonel

Joined: Jun 28 2008
Posts: 418
Location: Santa Maria CA USA
Hey not fair! Balth knows the developers. I call shenanigans. Insider knowledge!!!


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 Post subject: Re: GUI Mods
PostPosted: Aug 17 2011 
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User avatar

Joined: Jul 14 2004
Posts: 1167
Location: Space Coast, FL
Xbwalker wrote:
Hey not fair! Balth knows the developers. I call shenanigans. Insider knowledge!!!


LOL

Did you notice that his username is in red?

http://www.bgforums.com/forums/memberlist.php?mode=viewprofile&u=2

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Si vis pacem, para bellum
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It is hard to free fools from the chains they revere.
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 Post subject: Re: GUI Mods
PostPosted: Aug 17 2011 
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Colonel

Joined: Jun 28 2008
Posts: 418
Location: Santa Maria CA USA
Draken wrote:
Xbwalker wrote:
Hey not fair! Balth knows the developers. I call shenanigans. Insider knowledge!!!


LOL

Did you notice that his username is in red?

http://www.bgforums.com/forums/memberlist.php?mode=viewprofile&u=2


Yes I did :) I was making a joke. Our mods can never compare to the sheer awesomeness of a dev mod because we can't edit certain things (such as the terrain hexes unless someone knows otherwise PLEASE tell me)


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 Post subject: Re: GUI Mods
PostPosted: Aug 17 2011 
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Joined: Jul 14 2004
Posts: 1167
Location: Space Coast, FL
They are awesome indeed! :D (Yes....I'm gonna ask for something....look a my other threads :D )

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Violence is the last refuge of the incompetent.
Isaac Asimov, Salvor Hardin in "Foundation"
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Si vis pacem, para bellum
-
It is hard to free fools from the chains they revere.
Voltaire


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 Post subject: Re: GUI Mods
PostPosted: Aug 19 2011 
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Warrant Officer

Joined: Aug 07 2011
Posts: 42
Location: Ontario, Canada
Hey,

For some reason this GUI Mod, is causing some Custom Scenario's I have to not run, and then the game crashes. I also forgot to backup my files |O Is anybody able to upload the originals for me? :oops:

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 Post subject: Re: GUI Mods
PostPosted: Aug 19 2011 
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Supreme Ruler

Joined: Jun 04 2002
Posts: 16494
Location: BattleGoat Studios
Do an uninstall/reinstall if you're missing multiple files.

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Chris Latour
BattleGoat Studios
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 Post subject: Re: GUI Mods
PostPosted: Aug 19 2011 
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Warrant Officer

Joined: Aug 07 2011
Posts: 42
Location: Ontario, Canada
Balthagor wrote:
Do an uninstall/reinstall if you're missing multiple files.


Okay, thanks

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 Post subject: Re: GUI Mods
PostPosted: Sep 08 2011 
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Supreme Ruler

Joined: Jun 04 2002
Posts: 16494
Location: BattleGoat Studios
Netbook Resolution mode updated and added to this thread.

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Chris Latour
BattleGoat Studios
chris@battlegoat.com


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 Post subject: Re: GUI Mods
PostPosted: Sep 29 2011 
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Warrant Officer

Joined: Aug 07 2011
Posts: 42
Location: Ontario, Canada
I was wondering if it would be possible to have a feature, where you can look at the whole world at once and see each locations sphere of influence.


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 Post subject: Re: GUI Mods
PostPosted: Nov 07 2011 
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Warrant Officer

Joined: Jan 19 2009
Posts: 43
Very helpfull mod... Great!.

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 Post subject: Re: GUI Mods
PostPosted: Feb 07 2012 
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Colonel

Joined: Jul 21 2011
Posts: 456
Location: X:1827 Y:613
Just to point out/insure I am correct...

This is now included in the game by default if you patch to the latest version.

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