Ruges GC Mod (5.08(11-2-13))
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- Lieutenant
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Re: Ruges GC Mod
[quote="Ruges"]Dont think my defualt AIParams will work with cold war. Although it would only take a small amount of work to make it compatable.
thanks for the replay
so can you give us a guide or do have plans to convert your mod once its finished in the 2020 to cold war
thanks for the replay
so can you give us a guide or do have plans to convert your mod once its finished in the 2020 to cold war
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- Lieutenant
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Re: Ruges GC Mod
Ok thanks. I have another question. Did you worked on sea/air invasion? If so, its not working.Ruges wrote:Dont think my defualt AIParams will work with cold war. Although it would only take a small amount of work to make it compatable.
The AI does use its airforce. Granted not as much as we would like them to. But that could be said for everything including ground and sea forces. You can curcumvent it and make it appear the AI is using more of its airforce by including more of them in the orders to recapture bases and such. And I have tried this. And the AI will send more air units out. However what this does is makes it so they are sending an air unit to a hex when they need a ground unit. So its better off not puting the air units in those slots. As it hinders the AI in other aspecs. Currently the AIParams I have released is the best balance of this. and the AI will still use air units. It still does intercepts good, it still does support missions good, and it still does air attack orders good.BUT AI is still not using air forces. Why?
Well as good as the AIParams will let it happen. What really needs to happen is the code that directs the AIRequest todo what they do be moded. However BG has not released this code. And I have beged them several times to let me have access to it. I would love to work on the AI more. Hell I would just be happy with this section of the code.
- Balthagor
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Re: Ruges GC Mod
Sea/Air invasions is part of the core game code, and it works fine. Airdrops are possible though not sure if anyone has seen any, the conditions are particularly rare. Naval Invasion works nicely, there are many reports on the forum of the AI using it. Not sure if Ruges' mod attempts to increase the probabilities.
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- Lieutenant
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Re: Ruges GC Mod
Well i never seen it. I offten see USA declaring war to Cuba, but they are not invading it. How can i push AI to finally invade by sea/air? Should i give oil for them or what?Balthagor wrote:Sea/Air invasions is part of the core game code, and it works fine. Airdrops are possible though not sure if anyone has seen any, the conditions are particularly rare. Naval Invasion works nicely, there are many reports on the forum of the AI using it. Not sure if Ruges' mod attempts to increase the probabilities.
To Ruges:
How to do boycott of smth foreign country?
- Balthagor
- Supreme Ruler
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Re: Ruges GC Mod
maybe search the forums for "naval invasions"...
http://www.bgforums.com/forums/viewtopi ... l+invasion
http://www.bgforums.com/forums/viewtopi ... l+invasion
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- Warrant Officer
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Re: Ruges GC Mod
&&AIREQRESPONSE
2,,3,2,,4,2,,5,,,,,,,,,,,,,,,,//Garrison
2,,3,2,,4,2,,5,1,,9,1,,10,1,,11,1,,12,,,,//Defense
2,,0,2,,7,2,,2,2,,3,2,,4,2,,5,1,,10,1,,11,//Assistance
2,,14,2,,6,2,,14,2,,6,2,,14,2,,6,0,,20,2,,20,//Supply
2,,13,2,,9,2,,10,2,,11,2,,12,2,,7,2,,10,2,,11,//AirSupport
2,,6,2,,6,2,,14,2,,14,2,,6,2,,6,2,,20,2,,20,//LandTransport
1,,20,0,,20,2,,20,2,,15,2,,16,2,,17,2,,18,2,,19,//SeaSupply
2,,17,2,,17,2,,18,2,,18,2,,19,2,,19,2,,15,2,,16,//SeaAttack
2,,2,2,,0,2,,1,2,,3,2,,4,2,,5,2,,7,2,,10,//LandAttack
2,,0,2,,1,2,,2,2,,3,2,,4,2,,5,2,,7,2,,13,//BattleSupport
2,,2,2,,0,2,,10,2,,11,2,,9,2,,12,2,,13,2,,7,//CityRescue
2,,13,2,,9,2,,10,2,,11,2,,9,2,,10,2,,11,2,,13,//AirIntercept
2,,2,2,,0,2,,10,2,,11,2,,9,2,,12,2,,13,2,,7,//CityRecapture
2,,2,2,,0,2,,10,2,,11,2,,9,2,,12,2,,13,2,,7,//BaseRescue
2,,2,2,,0,2,,10,2,,11,2,,9,2,,12,2,,13,2,,7,//IndustryRescue
2,,2,2,,0,2,,10,2,,11,2,,9,2,,12,2,,13,2,,7,//ReclaimLandLost
&&END
this is my modification of ai it use air good what you think..ruges
2,,3,2,,4,2,,5,,,,,,,,,,,,,,,,//Garrison
2,,3,2,,4,2,,5,1,,9,1,,10,1,,11,1,,12,,,,//Defense
2,,0,2,,7,2,,2,2,,3,2,,4,2,,5,1,,10,1,,11,//Assistance
2,,14,2,,6,2,,14,2,,6,2,,14,2,,6,0,,20,2,,20,//Supply
2,,13,2,,9,2,,10,2,,11,2,,12,2,,7,2,,10,2,,11,//AirSupport
2,,6,2,,6,2,,14,2,,14,2,,6,2,,6,2,,20,2,,20,//LandTransport
1,,20,0,,20,2,,20,2,,15,2,,16,2,,17,2,,18,2,,19,//SeaSupply
2,,17,2,,17,2,,18,2,,18,2,,19,2,,19,2,,15,2,,16,//SeaAttack
2,,2,2,,0,2,,1,2,,3,2,,4,2,,5,2,,7,2,,10,//LandAttack
2,,0,2,,1,2,,2,2,,3,2,,4,2,,5,2,,7,2,,13,//BattleSupport
2,,2,2,,0,2,,10,2,,11,2,,9,2,,12,2,,13,2,,7,//CityRescue
2,,13,2,,9,2,,10,2,,11,2,,9,2,,10,2,,11,2,,13,//AirIntercept
2,,2,2,,0,2,,10,2,,11,2,,9,2,,12,2,,13,2,,7,//CityRecapture
2,,2,2,,0,2,,10,2,,11,2,,9,2,,12,2,,13,2,,7,//BaseRescue
2,,2,2,,0,2,,10,2,,11,2,,9,2,,12,2,,13,2,,7,//IndustryRescue
2,,2,2,,0,2,,10,2,,11,2,,9,2,,12,2,,13,2,,7,//ReclaimLandLost
&&END
this is my modification of ai it use air good what you think..ruges
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- Sergeant
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Please... Direct Me...
I have read a lot about Ruges Mod and am very interested. Unfortunately, I'm a newbie. Can you please explain how to download and install the MOD. I know it's in the post however, I don't know which update is the most current.
also, as a newbie.. is it wise to use the mod or go with the vanilla version?
Thanks.. Bill
P.S> will there ever be a searchable/sortable database for units
also, as a newbie.. is it wise to use the mod or go with the vanilla version?
Thanks.. Bill
P.S> will there ever be a searchable/sortable database for units
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- Lieutenant
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Re: Ruges GC Mod
Where is the url to download it ?
- Ruges
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Re: Ruges GC Mod (4.36(11-6-11))
Ok people I have updated the front page to reflect what is going on. Put what I consider a change log up. and install notes.
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- Colonel
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Re: Ruges GC Mod (4.36(11-6-11))
Hello Ruges, I am thinking about doing an AAR for either the US or Russia using your 4.36 Beta. I am wondering though what are the best game settings at the beginning for your mod.
World Volatility?
Game Settings?
Military Settings?
Scenerio Settings?
Thanks
World Volatility?
Game Settings?
Military Settings?
Scenerio Settings?
Thanks
- Ruges
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Re: Ruges GC Mod (4.36(11-6-11))
Defualt (well defualt as you start the game). I already preset all the settings to what I think they should be. Except of random events, I would move that up to high.
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- Major
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Re: Ruges GC Mod (4.36(11-6-11))
Ruges Have you included any new facility?, and also have you included Boeing P-8 Poseidon?
Another doubt, what could happen if i install your mode over a game i have already started?
Thank you.
Another doubt, what could happen if i install your mode over a game i have already started?
Thank you.
- Ruges
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Re: Ruges GC Mod (4.36(11-6-11))
Yes over 30 new facilities have been added, look at the first post for a list of added facilites and units and techs. Also all the original faciliites have been modified. First post explains most of the changes. You will need to start a new game to play with the mod.
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- Major
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Re: Ruges GC Mod (4.36(11-6-11))
Tanks a lot Ruges.
I have a recommendation, i´ve noticed you have used an old based map. I noticed that several facilities are missing in comparison to the 6.8.1, IE. wallops launch facility is missing, and North Korea´s launch pad also. Is it plaussible to use the newest one?
I must say you have put up with an excellent idea.
I have a recommendation, i´ve noticed you have used an old based map. I noticed that several facilities are missing in comparison to the 6.8.1, IE. wallops launch facility is missing, and North Korea´s launch pad also. Is it plaussible to use the newest one?
I must say you have put up with an excellent idea.
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- Sergeant
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Re: Ruges GC Mod (4.36(11-6-11))
Hi Ruges,
I've noticed you released a new version so I wanted to give it a try. I'm not sure what you have changed from the previous version but now I can't manage to play a campaign without WW3 starting in the first 4-5 months. I've tried every combination of settings to get rid of this domino effect but so far without success. I think its something related to how alliances are made.
I'm not complaining that the AI is more active/aggressive but if I remember correctly in the previous version, there were only ~10 countries at war in the first year (low world volatility), but now it seems that the Second Korean war and Russia-Poland war start a domino effect that drag more and more countries until almost half of all countries are at war. In the previous version, even though these two wars started every time, the conflict was usually limited to the surrounding area.
I'm asking whether it is possible to set the campaign settings so I can have a couple of years of relative peace, otherwise it is useless to even try to develop the industry, economy because regardless of your actions, one way or the other you will find yourself surrounded by warmongering neighbours. Plus the game slows down like hell.
On a positive note, I've witnessed the invasion of Colombia and Spain by the US which is a great feat for the AI.
I've noticed you released a new version so I wanted to give it a try. I'm not sure what you have changed from the previous version but now I can't manage to play a campaign without WW3 starting in the first 4-5 months. I've tried every combination of settings to get rid of this domino effect but so far without success. I think its something related to how alliances are made.
I'm not complaining that the AI is more active/aggressive but if I remember correctly in the previous version, there were only ~10 countries at war in the first year (low world volatility), but now it seems that the Second Korean war and Russia-Poland war start a domino effect that drag more and more countries until almost half of all countries are at war. In the previous version, even though these two wars started every time, the conflict was usually limited to the surrounding area.
I'm asking whether it is possible to set the campaign settings so I can have a couple of years of relative peace, otherwise it is useless to even try to develop the industry, economy because regardless of your actions, one way or the other you will find yourself surrounded by warmongering neighbours. Plus the game slows down like hell.
On a positive note, I've witnessed the invasion of Colombia and Spain by the US which is a great feat for the AI.