GUI Mods

This forum has been archived. Please use the new modding forum. If you need to retrieve a thread from here, contact BattleGoat.

Moderators: Balthagor, BattleGoat

User avatar
Balthagor
Supreme Ruler
Posts: 20519
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

GUI Mods

Post by Balthagor »

While I'm still really busy with the ongoing work for SRCW, I wanted to take a moment to start a thread for GUI mods. I did some of these previously and expect to make a couple again. I'll add to this post as I make new ones.

GUI Mods

Mod#1 - Expanded Finance Data
  • Adds data including inflation/unemployment as a tooltip on the upper area of the finance dept.
Mod1.jpg
Mod1.jpg (68.08 KiB) Viewed 21995 times
Mod1.zip
(58.73 KiB) Downloaded 1369 times
Installation: Unzip the files to the /Haps directory, overwrite files as needed.

Mod#2 - Netbook Resolution
  • Adjustments to Lobby screens to make the lobby contents accessible at 1024x600
    Version 1.1 update; Player Profile screen updated
1024X600_Menus_v1.1.jpg
1024X600_Menus_v1.1.jpg (38.75 KiB) Viewed 21407 times
1024X600_Menus_v1.1.zip
(5.8 KiB) Downloaded 416 times
Installation: Unzip the files to the /Haps directory, overwrite files as needed.

Mod#3 - BattleGroup Controls
A new GUI mod, not heavily tested, use at your own risk until I get feedback;
  • Attempt to put BattleGroup controls back into Defense - Selected panel. May have side effects...
BattleGroup GUI.rar
(7.13 KiB) Downloaded 376 times
Installation: Unzip the files to the /Haps directory, overwrite files as needed.

Mod#4 - HUDs
A new GUI mod, not heavily tested, use at your own risk until I get feedback - Chris L.;
  • All 3 unit HUD designs modified
  • Full zoomed in HUD - bars narrowed to make total size smaller
  • Change from Full zoomed in HUD to Mid zoom HUD now happens earlier when zooming out
  • Mid zoom HUD - bars narrowed and shortened to make total size smaller
  • Change from Mid zoom HUD to High zoom HUD now happens later when zooming out
  • High zoom HUD - concept flipped. Instead of dropping the bars and keeping the flag, now drops the flag and keeps the bars.
  • Many HUD positions tweaked because size changes causes the "more units in hex" shift left to be by too many pixels
HUDSMod.jpg
HUDSMod.jpg (364.36 KiB) Viewed 15280 times
HUDS.rar
(17.27 KiB) Downloaded 322 times
Installation: Unzip the files to the /Haps directory, overwrite files as needed.
Chris Latour
BattleGoat Studios
chris@battlegoat.com
SGTscuba
General
Posts: 1985
Joined: Dec 08 2007
Location: Tipton, UK

Re: GUI Mods

Post by SGTscuba »

Could this be added as standard in the next update for CW?
My SR:U Model Project, get the latest and post suggestions here:

http://www.bgforums.com/forums/viewtopi ... 79&t=28040
User avatar
Balthagor
Supreme Ruler
Posts: 20519
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: GUI Mods

Post by Balthagor »

Not in the way I've created it. Well, okay, it could but it won't. It'll stay a mod till we get a way more consistent with the rest of the GUI to put this data back in.
Chris Latour
BattleGoat Studios
chris@battlegoat.com
Fistalis
General
Posts: 3306
Joined: Jun 23 2009
Human: Yes
Location: x:355 y:216
Contact:

Re: GUI Mods

Post by Fistalis »

Good to see this balt thanks.
Si vis pacem, para bellum
my Supreme Ruler mods Site
Redistribution of my mods is prohibited. By downloading them you agree to not redistribute the file(s) without expressed permission.
Xbwalker
Brigadier Gen.
Posts: 506
Joined: Jun 28 2008
Location: Santa Maria CA USA
Contact:

Re: GUI Mods

Post by Xbwalker »

Hey not fair! Balth knows the developers. I call shenanigans. Insider knowledge!!!
Draken
General
Posts: 1165
Joined: Jul 14 2004
Human: Yes
Location: Space Coast, FL

Re: GUI Mods

Post by Draken »

Xbwalker wrote:Hey not fair! Balth knows the developers. I call shenanigans. Insider knowledge!!!
LOL

Did you notice that his username is in red?

http://www.bgforums.com/forums/memberli ... rofile&u=2
Violence is the last refuge of the incompetent.
Isaac Asimov, Salvor Hardin in "Foundation"
-
Si vis pacem, para bellum
-
It is hard to free fools from the chains they revere.
Voltaire
Xbwalker
Brigadier Gen.
Posts: 506
Joined: Jun 28 2008
Location: Santa Maria CA USA
Contact:

Re: GUI Mods

Post by Xbwalker »

Draken wrote:
Xbwalker wrote:Hey not fair! Balth knows the developers. I call shenanigans. Insider knowledge!!!
LOL

Did you notice that his username is in red?

http://www.bgforums.com/forums/memberli ... rofile&u=2
Yes I did :) I was making a joke. Our mods can never compare to the sheer awesomeness of a dev mod because we can't edit certain things (such as the terrain hexes unless someone knows otherwise PLEASE tell me)
Draken
General
Posts: 1165
Joined: Jul 14 2004
Human: Yes
Location: Space Coast, FL

Re: GUI Mods

Post by Draken »

They are awesome indeed! :D (Yes....I'm gonna ask for something....look a my other threads :D )
Violence is the last refuge of the incompetent.
Isaac Asimov, Salvor Hardin in "Foundation"
-
Si vis pacem, para bellum
-
It is hard to free fools from the chains they revere.
Voltaire
NRose97
Lieutenant
Posts: 54
Joined: Aug 07 2011
Human: Yes
Location: Ontario, Canada

Re: GUI Mods

Post by NRose97 »

Hey,

For some reason this GUI Mod, is causing some Custom Scenario's I have to not run, and then the game crashes. I also forgot to backup my files |O Is anybody able to upload the originals for me? :oops:
Image
User avatar
Balthagor
Supreme Ruler
Posts: 20519
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: GUI Mods

Post by Balthagor »

Do an uninstall/reinstall if you're missing multiple files.
Chris Latour
BattleGoat Studios
chris@battlegoat.com
NRose97
Lieutenant
Posts: 54
Joined: Aug 07 2011
Human: Yes
Location: Ontario, Canada

Re: GUI Mods

Post by NRose97 »

Balthagor wrote:Do an uninstall/reinstall if you're missing multiple files.
Okay, thanks
Image
User avatar
Balthagor
Supreme Ruler
Posts: 20519
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: GUI Mods

Post by Balthagor »

Netbook Resolution mode updated and added to this thread.
Chris Latour
BattleGoat Studios
chris@battlegoat.com
NRose97
Lieutenant
Posts: 54
Joined: Aug 07 2011
Human: Yes
Location: Ontario, Canada

Re: GUI Mods

Post by NRose97 »

I was wondering if it would be possible to have a feature, where you can look at the whole world at once and see each locations sphere of influence.
SouLaRebeLs
Lieutenant
Posts: 62
Joined: Jan 19 2009
Contact:

Re: GUI Mods

Post by SouLaRebeLs »

Very helpfull mod... Great!.
SRCWHelper (A Developed trainer)!!
[]-[]-[]
Bunch of word is suck, Bunch of code is art.. how it can be ?
domcoppinger
Colonel
Posts: 461
Joined: Jul 21 2011
Human: Yes
Location: X:1827 Y:613

Re: GUI Mods

Post by domcoppinger »

Just to point out/insure I am correct...

This is now included in the game by default if you patch to the latest version.
Much Thanks

- [On the topic of timelines] "Time isn't made of lines, it is made of circles, that's why clocks are round!" - Unknown-

Number 46-48
Post Reply

Return to “Modding SRCW”