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 Post subject: Commodities
PostPosted: Apr 03 2011 
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Captain

Joined: Sep 21 2008
Posts: 147
Location: Now at Mexico, not my choice.
Hi there.

I am wondering why all of my commodities production cost are higher than the always changing market price?
I mean every 2 or 3 days the market price of all items reduces. I am having a hard time on that issue. I do have a gross GDP of 53, 600 and rising fast, but if i try to reduce that 7+ gain on GDP, my DAR falls rapidly.
What is going on with this changes?

Thank you all.


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 Post subject: Re: Commodities
PostPosted: Apr 03 2011 
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General

Joined: Sep 11 2008
Posts: 1788
Do you have alot of Synthetic, Nuclear , Bio, and other high tech facilities that require higher wage workers ?


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 Post subject: Re: Commodities
PostPosted: Apr 03 2011 
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General

Joined: Jun 23 2009
Posts: 2491
Location: x:355 y:216
Higher GDP means higher production costs. :wink:
More Global supply means lower market value.
So if your building tons of new facilities your driving both production costs and global supply up.
You can combat it by using lower cost alternatives (such as coal power over nuclear)or growing slower.
Also worth noting is if your unemployment rate is to low your production costs will increase as well.

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 Post subject: Re: Commodities
PostPosted: Apr 03 2011 
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Captain

Joined: Sep 21 2008
Posts: 147
Location: Now at Mexico, not my choice.
Thanks for the quick response.

Lets see, i am not building any production facilities at the moment, the only thing i am constructing is supply depots, railroads and some military complexes. No further enlargement of my economy in this matter. Though i am experiencing a great expansion in GDP. I think this is due to the fact that i have all social services above recommended levels except for social assistance.
As i said GDP grows at 7 or 8 units per day i am in 2025 reaching the 54 thousand dollars. Any changes in this aspect as well in taxes makes my DAR go red.

Thanks.


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 Post subject: Re: Commodities
PostPosted: Apr 04 2011 
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General

Joined: Sep 29 2008
Posts: 1870
Another point to keep in mind is your electrical cost. All your production facilities use electricity. The cost of electricity is calculated into the production cost of other items. I will maintain my electrical price at 190 or lower as soon as I can.


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 Post subject: Re: Commodities
PostPosted: Apr 06 2011 
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Captain

Joined: Sep 21 2008
Posts: 147
Location: Now at Mexico, not my choice.
So what do you suggest?

I am now scrapping all petrol power facilities. And i see an increase in the market price for that commodity, but, now if want to do the same for consumer goods and electricity what should i do?
Another thing can i replace the scraped petrol installations with other type of complex or by doing this i´ll be falling in the same hole that market price is?

Thanks


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 Post subject: Re: Commodities
PostPosted: Apr 06 2011 
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Supreme Ruler
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Joined: Jun 04 2002
Posts: 11887
Location: In a vast zionist plot ...RIGHT BEHIND YOU ! Oh Noes !
No reason to scrap, simply turn off/deactivate.

If you can buy a commodity cheaper than you can produce it,do so.Stock up a few years reserves of it.Even better,identify the prime exporters and make long term low cost diplo deals for the goods.Nothing like 999 day contract for a good at 1/3 the market price....

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 Post subject: Re: Commodities
PostPosted: Apr 06 2011 
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Captain

Joined: Sep 21 2008
Posts: 147
Location: Now at Mexico, not my choice.
tkobo wrote:
No reason to scrap, simply turn off/deactivate.

If you can buy a commodity cheaper than you can produce it,do so.Stock up a few years reserves of it.Even better,identify the prime exporters and make long term low cost diplo deals for the goods.Nothing like 999 day contract for a good at 1/3 the market price....


Ok i see, now, is this for the long term?, so after lets say a year, market price should go high since i do not produce such amounts of goods, and considering the population growth. Am i correct?

Thanks for replaying.


Last edited by oberkommando on Jul 30 2011, edited 1 time in total.

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 Post subject: Re: Commodities
PostPosted: Apr 06 2011 
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Supreme Ruler
User avatar

Joined: Jun 04 2002
Posts: 11887
Location: In a vast zionist plot ...RIGHT BEHIND YOU ! Oh Noes !
It might, it might not, your just one region of the world.Unless your among the prime suppliers for a good or resource,your recusal from the market alone might not have much of an effect.

Combine your lack of input into the market with other actions like cornering the market thru diplo trades though,meaning your also stopping other regions from inputting into the open market,and you can have a much bigger effect.For instance,its possible to push oil to a $400+ market price.

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Chuckle TM


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 Post subject: Re: Commodities
PostPosted: Apr 06 2011 
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General

Joined: Sep 29 2008
Posts: 1870
oberkommando wrote:
I am now scrapping all petrol power facilities.


That right there is one of the first things I suggest everyone do. The more petrol plants you start with, the greater the savings after you scrap them. (Note: I always scrap so that I get back the materials used in making them) I detailed the effect in one of my AAR's. I think coal is the best early power if you have adequate resources, its cheap and does not take very long to build.

This is not for all and some will disagree but, my main income is domestic sales. When you have the correct "balance" of taxes and social spending your people are willing to spend more on items.

(Note: I have not seen anyone ever post this but in my game experience it is true. When you play with random events on, if you have a balanced set of taxes and social spending the random events are positive. i.e. extra petro due to less wastage in conversion, extra money in the treasury due to an audit discovering an error in your favor etc. When you have low social spending events are negative. i.e. money stolen from central bank, etc etc.)


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 Post subject: Re: Commodities
PostPosted: Apr 06 2011 
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Captain

Joined: Sep 21 2008
Posts: 147
Location: Now at Mexico, not my choice.
GIJoe597 wrote:
oberkommando wrote:
I am now scrapping all petrol power facilities.


That right there is one of the first things I suggest everyone do. The more petrol plants you start with, the greater the savings after you scrap them. (Note: I always scrap so that I get back the materials used in making them) I detailed the effect in one of my AAR's. I think coal is the best early power if you have adequate resources, its cheap and does not take very long to build.

This is not for all and some will disagree but, my main income is domestic sales. When you have the correct "balance" of taxes and social spending your people are willing to spend more on items.

(Note: I have not seen anyone ever post this but in my game experience it is true. When you play with random events on, if you have a balanced set of taxes and social spending the random events are positive. i.e. extra petro due to less wastage in conversion, extra money in the treasury due to an audit discovering an error in your favor etc. When you have low social spending events are negative. i.e. money stolen from central bank, etc etc.)


I see, it is complex, what is the difference between deactivating and scraping, if i deactivate a facility will i have to maintain it anyway?


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 Post subject: Re: Commodities
PostPosted: Apr 06 2011 
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Supreme Ruler
User avatar

Joined: Jun 04 2002
Posts: 11887
Location: In a vast zionist plot ...RIGHT BEHIND YOU ! Oh Noes !
If you scrap it, you get some of the resources from its construction back.
If you deactivate it, you still have to pay maintenance.

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This post approved by Tkobo:Official Rabble Rouser of the United Yahoos
Chuckle TM


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 Post subject: Re: Commodities
PostPosted: Apr 06 2011 
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General

Joined: Jun 23 2009
Posts: 2491
Location: x:355 y:216
tkobo wrote:
If you scrap it, you get some of the resources from its construction back.
If you deactivate it, you still have to pay maintenance.

Also.
Deactivated facilities can be reactivated later.
Scrapped is gone.

_________________
Si vis pacem, para bellum
my Supreme Ruler Cold war mods Site
Redistribution of my mods is prohibited. By downloading them you agree to not redistribute the file(s) without expressed permission.


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 Post subject: Re: Commodities
PostPosted: Apr 06 2011 
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General

Joined: Sep 29 2008
Posts: 1870
Lukily there are no circumstances under which you would ever want to reactivate a petrol plant. They are just plain bad.


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 Post subject: Re: Commodities
PostPosted: Apr 07 2011 
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Lieutenant

Joined: May 04 2010
Posts: 75
increase spending in infrastructure. That will significantly lower your production costs.


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