Step 3* open Superpowers.csv using Notepad
* In the &&CVPREL section, create on section for every region whose data you wish to alter.
* Add data for each region section
Here we have multiple secitons, each of these sections is about one region. The values below the first line indicate a second region and their relationship to the first region. The first line of the section must begin with the &&CVPREL command followed by a comma and the region that this section alters. For example, the relations overrde section for the Caliphate would look lik this;
Quote:
&&CVPREL, 154
Each line within the section is formated with the following info separated by commas;
* Target Region (ID from .CVP file)
* Treaty Number (ID from &&RTREATIESTEXT section of LOCALTEXT.CSV)
* Diplomatic Relations modifier
* Civilian Opinion modifier
* Causus Belli Modifier
So if we wish the Caliphate to be at odds with America, we could place values like this;
Quote:
2950, , -0.05, -0.02, 0.02
This would;
* not add a treaty between the regions
* reduce starting Caliphate DipRel of America by 0.05%
* reduce starting Caliphate CivOp of America by 0.02%
* add 2% Caliphate CB against the US
To create the American opinion of the Caliphate would could add a section that looks like this;
Quote:
&&CVPREL, 2950
154, , -0.13, -0.12, 0.11
We could also create an alliance between Brazil and Chile using the following two sections;
Quote:
&&CVPREL, 2303
2304, 1, , ,
In this case we have no created any relation overrides, we have simply set the alliance. Treaties are set both ways when created like this. To create multiple treaties, simply repeat the region ID like this;
Quote:
&&CVPREL, 2304
2305, 12, , ,
2305, 30, , ,
2305, 84, , ,
These values would set two way Line of Sight, Full Transit and Free Trade treaties between Chile and Columbia.
NOTE: The values for Dip/Civ/Belli seen here modifiy the values that are set by comparing influences in the .CVP file adjusted by the volatility of the map. This can create unpredictable effects from the overrides here. A lot of trial and error may be needed.
When the values you like are in place, close and save the file. Launch the game to see the changes. Cache building
is not required for this stage
when the .CSV file is applied as set in step 1.