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 Post subject: Re: singleplayer,US,no unit lost,no man lost,missile war attempt
PostPosted: Jan 08 2010 
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Pretty much ignore them,only time i really watch them is while playing a very small region and unemployment is low enough to hurt recruitment.
Im staying in negative inflation and about 9 to 12 unemployment.

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 Post subject: Re: singleplayer,US,no unit lost,no man lost,missile war attempt
PostPosted: Jan 08 2010 
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 Post subject: Re: singleplayer,US,no unit lost,no man lost,missile war attempt
PostPosted: Jan 12 2010 
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 Post subject: Re: singleplayer,US,no unit lost,no man lost,missile war attempt
PostPosted: Jan 15 2010 
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 Post subject: Re: singleplayer,US,no unit lost,no man lost,missile war attempt
PostPosted: Jan 23 2010 
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 Post subject: Re: singleplayer,US,no unit lost,no man lost,missile war attempt
PostPosted: Feb 02 2010 
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 Post subject: Re: singleplayer,US,no unit lost,no man lost,missile war attempt
PostPosted: Feb 02 2010 
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Epic... 8)

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 Post subject: Re: singleplayer,US,no unit lost,no man lost,missile war attempt
PostPosted: Feb 02 2010 
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That map work was just too much of a pain ,wasnt it.

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 Post subject: Re: singleplayer,US,no unit lost,no man lost,missile war attempt
PostPosted: Feb 03 2010 
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tkobo wrote:
That map work was just too much of a pain ,wasnt it.


Thats the understatement of the century. To get it accurate would have taken days. Unfortunatly I didn't have days to pour into it. I thought maybe a good few hours work. How wrong could I have been... :lol:

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 Post subject: Re: singleplayer,US,no unit lost,no man lost,missile war attempt
PostPosted: Feb 03 2010 
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I dont know how you guys get those accurate overlays to begin with.Some of the map work people put up is very impressive,which adds alot to the aars.

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 Post subject: Re: singleplayer,US,no unit lost,no man lost,missile war attempt
PostPosted: Feb 03 2010 
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tkobo wrote:
I dont know how you guys get those accurate overlays to begin with.Some of the map work people put up is very impressive,which adds alot to the aars.


I once made a video and posted it in this forum regarding the map making. For accuracy (although its never going to be 100% accurate) takes a lot of observations, making marks on the maps to reference. I tend to have sr2020 on one monitor, and have Photoshop and Google Earth on the other. And keep cross referencing the games borders with the maps.

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 Post subject: Re: singleplayer,US,no unit lost,no man lost,missile war attempt
PostPosted: Feb 03 2010 
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Is the vid still around,id love to see if it was something id be willing to try.

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 Post subject: Re: singleplayer,US,no unit lost,no man lost,missile war attempt
PostPosted: Feb 03 2010 
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It was here viewtopic.php?f=54&t=15024&p=88928#p88928

But filefactory has deleted it, and I dont have a hard copy. However I dont mind making another one. Do you have Photoshop? If not I can download The Gimp (free photo-manip software) and make one in that. These are something ms-paint is not any good for.

Lemmie know. BG can host it if they want, incase anyone else wants a look.

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 Post subject: Re: singleplayer,US,no unit lost,no man lost,missile war attempt
PostPosted: Feb 04 2010 
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Ah, i no longer have photoshop on my home systems,though i did sign up for that photoshop online system,ive never used it yet,so i dont know if its compariable ability wise.

If you did another one,id be sure to not miss it this time,but im not a fan of asking people to do work just for me that im not willing to do myself,so im not gonna.IF you wanted to do the work, and put up the tutorial,id definately read it thru though.....

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 Post subject: Re: singleplayer,US,no unit lost,no man lost,missile war attempt
PostPosted: Feb 04 2010 
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Joined: Dec 14 2008
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Location: Elland, West Yorkshire, England.
tkobo wrote:
If you did another one,id be sure to not miss it this time,but im not a fan of asking people to do work just for me that im not willing to do myself,so im not gonna.IF you wanted to do the work, and put up the tutorial,id definately read it thru though.....


I'll do another one, and your not asking; I offered. :-)

Plus with most active people on this forum are modders, perhaps its a little something I can give back to people. :)

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