Galactic Ruler development

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George Geczy
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Galactic Ruler development

#1 Post by George Geczy » Oct 18 2019

So we're very excited to finally announce and be able to publicly discuss our upcoming title.

Although it's a secret that's been hiding in plain sight in many ways... here's a thread on BGForums from 2002 :o
viewtopic.php?t=218

A quote from past-me: "Hey, I started planning Galactic Ruler in 1985, I'm sure another decade or so won't hurt"

It was also mentioned in 2005, "Yes, way back, in the mists of history, SR2010 was to be released in late 2002, and Galatic Ruler in 2004"
viewtopic.php?f=8&t=3571

Or in another thread after SR2010 was freshly released, where I said: "Somehow I have the feeling that humans will be walking on Mars before we end up getting 'Galactic Ruler' finished"

We'll be talking a lot more about Galactic Ruler in the coming weeks. We are looking forward to getting the feedback and input of our player community into the concepts, ideas, and features we're planning. So stay tuned, and join the discussion here on bgforums, or on the Steam discussion forums, or on Discord. If we stay on target we'll get GR out before Elon Musk walks on Mars.

Thanks everybody for your continued support, the ride continues.

-- George.

Snowpig
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Re: Galactic Ruler development

#2 Post by Snowpig » Oct 22 2019

Snowpig in 2013 about SR1936 wrote:For me it is totally ok, if you make a(nother) WWII-themed game. It is not something I expected (was expecting something more future/space-themed)...
:wink:

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Re: Galactic Ruler development

#3 Post by Hundane » Oct 27 2019

HEY HEY !!!

Wish you all well.

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SixthtySixthSix
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Re: Galactic Ruler development

#4 Post by SixthtySixthSix » Oct 27 2019

this will be the best 4x spess game ever. i have only found 2 with planetside combat for conquest, and those models will simply not compare.
i think that finally scaling the map will lead to even more fantastic products.

hurrah!
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Lea
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Re: Galactic Ruler development

#5 Post by Lea » Nov 23 2019

In the name of Clarke, Weber, Abraham - will make 4X space game with true orbital mechanics, trajectory optimization assistant, gravity wells... and brainy computer opponents, of course! I'm so tired of these wormholes, hyper- and jumpdrives! I believe it should happen someday!

Too big dreams, I know. There will be many planar planets and spaces, pure abstract velocity and acceleration...

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Re: Galactic Ruler development

#6 Post by Zuikaku » Nov 24 2019

Lea wrote:
Nov 23 2019
In the name of Clarke, Weber, Abraham - will make 4X space game with true orbital mechanics, trajectory optimization assistant, gravity wells... and brainy computer opponents, of course! I'm so tired of these wormholes, hyper- and jumpdrives! I believe it should happen someday!

Too big dreams, I know. There will be many planar planets and spaces, pure abstract velocity and acceleration...
I also dream about something like it was in Elite First encounter. Planets that actually orbit the stars and moons that orbit the planets.
Please teach AI to liberate and colonize instead of only annexing!

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Lea
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Re: Galactic Ruler development

#7 Post by Lea » Nov 24 2019

It would happen next morning after a game navy learn to sail on orthodromic course.

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Re: Galactic Ruler development

#8 Post by Fistalis » Dec 01 2019

my questions are all gonna be how the current engine and various systems are improved for this title. Many things could/should be improved and I assume many have been simply by necessity of this title.
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