To use custom unit models, the files simply need to be in the right format, in the right folder, and the proper values set in the data file. Let's give an example were someone found a free model online for a Steyr 4K 7FA
- In the default.unit file, the Steyr 4K 7FA is ID 445 and uses model 97.
https://supremeruler.fandom.com/wiki/DEFAULT.PICNUMS
- In the default.picnum file, pic 97 is for the M113. File is located in \Graphics\Meshes
https://supremeruler.fandom.com/wiki/Eq ... _Standards
So we need a new picnum for the model we've found. ID 3072 is where modded units are to be assigned.
- Download the model you found. Make sure it meets the game requirements for 3D models;
https://supremeruler.fandom.com/wiki/Mod_Unit_3D_Meshes
- Convert it to a .X file with a .DDS. Name the model UNIT3072.x
- Add unit 3072 to the default.picnums
- Change the picnum value for unit 445 in the default.unit
- Recache the game, find that unit in inventory.
- Verify your unit scale (try all values from 0.00001 to 10 until you see it, then make smaller adjustments)
And that's about it.