WMDATA questions
Posted: May 11 2020
Some questions regarding values in the .wmdata file
upgradenums
1)is it ok to input integervalues ie just the unit number without .000 ?
2)is a 0 for some productionbuildings like navalproduction ok (ie. if there is no water on the map and no need for that building, or no further research buildings)
3)how to understand UGNUMOFFSETCAPITAL value: a) down(negative to go up?) the number(in sense of amount) of entries in the list, or is it an addition to the unit id value? or anything else?
4)is there a way to get that reserved ressource working?
steps i tried to get in game:
-made an new &&WMPRODDATA, 11 including the required entries
-changed all those placeholder names in the variable.ini
to see if there is any demand (and therefore purchase) of that resource i checked the trade window for a few weeks (both with standard and depleted resources).
Unfortunately not a single time were that new Resource mentioned(but then it could be that the ui just displays up to the ressource #10 only)
The mapeditor also did not display it as a resource in the paint menu.
upgradenums
1)is it ok to input integervalues ie just the unit number without .000 ?
2)is a 0 for some productionbuildings like navalproduction ok (ie. if there is no water on the map and no need for that building, or no further research buildings)
3)how to understand UGNUMOFFSETCAPITAL value: a) down(negative to go up?) the number(in sense of amount) of entries in the list, or is it an addition to the unit id value? or anything else?
4)is there a way to get that reserved ressource working?
steps i tried to get in game:
-made an new &&WMPRODDATA, 11 including the required entries
-changed all those placeholder names in the variable.ini
to see if there is any demand (and therefore purchase) of that resource i checked the trade window for a few weeks (both with standard and depleted resources).
Unfortunately not a single time were that new Resource mentioned(but then it could be that the ui just displays up to the ressource #10 only)
The mapeditor also did not display it as a resource in the paint menu.