AllLoad.ini
Posted: Mar 01 2020
There seems to be a problem with the way game handles AllLoad.ini file. Game apparently INSISTS to use default AllLoad.ini file which means that you have to mod original files if you want to change, for example, picnums or aiparams files. I tried the method mentioned in the supremewiki by adding inclfile: "MYFILE" at the bottom of the scenario file, then tried to add it in the &GMC section of the scenario file (as suggested in the supremewiki as well). Finally i tried completely omitting allload.ini from scenario file and include all entries from it directly in the scenario file - this actually worked immediately after creating cache, but when you start new game those files are no longer loaded (no city graphics for example). This one was tried by Ruges while ago in this thread, still doesn't work.
Basically, if you want to mod any of the files mentioned in the allload.ini file, you have to edit original files which brakes compatibility. Considering the new workshop support, i'd suggest looking into this since "maps" types of mods might run into issues in the current state.
Btw, this seems to be directly related with the problem already reported in this thread.
Basically, if you want to mod any of the files mentioned in the allload.ini file, you have to edit original files which brakes compatibility. Considering the new workshop support, i'd suggest looking into this since "maps" types of mods might run into issues in the current state.
Btw, this seems to be directly related with the problem already reported in this thread.