ships are not using faster (=less movement costs) terrain.
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Space 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 1 1 0 0 Y 448 0 32 32
Trade Lane 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 Y 352 0 32 32
but after 5-7 hexes the ship moves usually one hex to the side and continues on the slow "Space" Terrain, only at the designated end of my movement order it moves to the final right hex.
Also tried it with different changes in the roe settings like fastest / direct route - nothing worked.
The only way that units could calculate the fastest path was changing all to NON-naval tiles and make the ships land units...
My question is: is there any way to make the game force the naval pathfinding use a similar quickest route algorithm like for land units ?