some minor issues left

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evildari
Colonel
Posts: 492
Joined: Aug 10 2017
Human: Yes

some minor issues left

Post by evildari »

Some minor issues left using a workshop compatible structure
(just in case you want to have a fully usable workshop)
modding in the old ways usually negates those:
1. Custom TBITS.png in Graphics subfolder does work in game but does not work in Mapeditor(ME)
2. Custom .terx file as loaded in scenario file works in ME, but not in game if there is still a default.terx present in the original folder
3. ME always saves in map subfolder even if path in scenario
4. loading a saved game does not display custom units meshes - works only right after starting a new game
Attachments
UnitMeshes gone after loading a savegame.jpg
Apes attack Planet of the Robots.jpg
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
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George Geczy
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Posts: 2649
Joined: Jun 04 2002
Location: BattleGoat Studios
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Re: some minor issues left

Post by George Geczy »

Thanks for the detailed report, we've made note to look into those items.

-- George.
Micheal Berg
Captain
Posts: 102
Joined: Jun 19 2015
Human: Yes

Re: some minor issues left

Post by Micheal Berg »

Planet of the Apes....LOL
evildari
Colonel
Posts: 492
Joined: Aug 10 2017
Human: Yes

Re: some minor issues left

Post by evildari »

thank you for consideration - another few points:
5. custom variables.ini (for resource names) works after new game - on load it does not
6. custom localtext-game.csv (for removing &&UNITSTEXT names) also dont get loaded even at new game (put it right together with LocalText-START.csv right behind the cvp entries to get continent and regions names visible)
7. RTreaties.CSV neither alone nor with AllSourceLoad.ini did not get loaded with a savegame, (i guess) cause the Treaty section in diplomacy was complete empty.
Spotting.CSV seem to worked sindce i could see at least the right spotting range in the units info.

as with the points before, if i do it the old-way(tm): no issues
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
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