Recolored Map MOD - VER 1
Moderators: Balthagor, Legend, Moderators
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- Sergeant
- Posts: 21
- Joined: Apr 29 2023
- Human: Yes
Recolored Map MOD - VER 1
hello, this mod changes color of the sea and makes everything a little brighter.
Press "L" on keyboard for better results.
how can I mod Map Grid? I wish to change something.
Here some screen
https://imgur.com/a/QDO5zrs
install: just replace zip file content in
.....Supreme Ruler Ultimate\Graphics\Imagery and replace everything.
remember to press L in game for better results. Enjoy and please give me some feedback!
update 07/05: version 1.1 out with reduced pixel edges along shore
version 1.1 https://mega.nz/file/ATVx1BLT#-V4WhNvaf ... d4h5R7-Xrc
Edit: mod published on Steam Workshop
Press "L" on keyboard for better results.
how can I mod Map Grid? I wish to change something.
Here some screen
https://imgur.com/a/QDO5zrs
install: just replace zip file content in
.....Supreme Ruler Ultimate\Graphics\Imagery and replace everything.
remember to press L in game for better results. Enjoy and please give me some feedback!
update 07/05: version 1.1 out with reduced pixel edges along shore
version 1.1 https://mega.nz/file/ATVx1BLT#-V4WhNvaf ... d4h5R7-Xrc
Edit: mod published on Steam Workshop
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Last edited by Patatone on May 13 2023, edited 12 times in total.
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- Colonel
- Posts: 282
- Joined: Feb 06 2008
Re: Brighter Map
This is great! May I have a download link.
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- Sergeant
- Posts: 21
- Joined: Apr 29 2023
- Human: Yes
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- Colonel
- Posts: 282
- Joined: Feb 06 2008
Re: Recolored Map MOD - VER 1
It’s funny how color can make some thing feel new.
I notice that the default imagery file does some sort of blending along shore lines, which removes the pixel edges. Are your able to do that too?
Other than that this is a great addition!
I notice that the default imagery file does some sort of blending along shore lines, which removes the pixel edges. Are your able to do that too?
Other than that this is a great addition!
- Balthagor
- Supreme Ruler
- Posts: 22106
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: Recolored Map MOD - VER 1
The bleeding edge only exists zoomed in, when 3D terrain is on. If this just modifies the water tile's colour, it likely remains compatible with the 3D terrain bleed. That system is improved in SR2030.
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- Sergeant
- Posts: 21
- Joined: Apr 29 2023
- Human: Yes
Re: Recolored Map MOD - VER 1
Thank you! Plese try turning 3d mode on, as suggested, I am out of home until sunday, I cannot check! Usually I play without 3d terrain, I Will think about a possibile fix for pixel edges
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- Sergeant
- Posts: 21
- Joined: Apr 29 2023
- Human: Yes
Re: Recolored Map MOD - VER 1
Thank you for response. Looking forward to port this Little mod on Sr2030!
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- Sergeant
- Posts: 21
- Joined: Apr 29 2023
- Human: Yes
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- Colonel
- Posts: 282
- Joined: Feb 06 2008
Re: Recolored Map MOD - VER 1
Tested out your latest version with pixel edge fix. Looks great, nice work!
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- Sergeant
- Posts: 21
- Joined: Apr 29 2023
- Human: Yes
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- Lieutenant
- Posts: 70
- Joined: Sep 10 2019
- Human: Yes
Re: Recolored Map MOD - VER 1
This looks great! Nice work. Would be useful for SR2030 as well. From the screenshots, everything I’m SR2030 seems a bit dark.
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- Sergeant
- Posts: 21
- Joined: Apr 29 2023
- Human: Yes
Re: Recolored Map MOD - VER 1
Any ideas about how add text (Sea, Rivers etc.) On map?
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- Brigadier Gen.
- Posts: 629
- Joined: Aug 10 2017
- Human: Yes
Re: Recolored Map MOD - VER 1
1. Editing the HD-map tiles in the subfolder Graphics\Imagery. Good luck finding the right tiles.
2. Using map terrain. This is very limited (Total number is 32 if i remember right) there are not much unused terrains left. You can make a custom mesh for this terrain (ie some nice description and place it on the map)
3. Placing a container like a town and naming it. Unfortunately it is an Entity that can be conquered, but the AI does not rename it. Would need high population numbers to be visible at larger zoom out levels.
4. Like 3, but instead using something like a village, you make a container that cannot change to another container (unlike population centers) and assign a large custom mesh, similar to point 2. - may look weird, and visibility can be removed at farther zoom levels, at least you have basically almost no limits about placement.
2. Using map terrain. This is very limited (Total number is 32 if i remember right) there are not much unused terrains left. You can make a custom mesh for this terrain (ie some nice description and place it on the map)
3. Placing a container like a town and naming it. Unfortunately it is an Entity that can be conquered, but the AI does not rename it. Would need high population numbers to be visible at larger zoom out levels.
4. Like 3, but instead using something like a village, you make a container that cannot change to another container (unlike population centers) and assign a large custom mesh, similar to point 2. - may look weird, and visibility can be removed at farther zoom levels, at least you have basically almost no limits about placement.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
- Balthagor
- Supreme Ruler
- Posts: 22106
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: Recolored Map MOD - VER 1
Supreme Ruler 2030 now has an option in Maps for 3 different blue water colours. One of them tries to be similar to this mod. Thanks for the suggestion.
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- Sergeant
- Posts: 21
- Joined: Apr 29 2023
- Human: Yes
Re: Recolored Map MOD - VER 1
Mmm thank you. I Wish to add sea names and recolor Deep Sea, best way It would be go for 1, as I found a way to recreate the map accosting in levels images... Very difficult. Thanks for sharing ideasevildari wrote: ↑Jun 02 2023 1. Editing the HD-map tiles in the subfolder Graphics\Imagery. Good luck finding the right tiles.
2. Using map terrain. This is very limited (Total number is 32 if i remember right) there are not much unused terrains left. You can make a custom mesh for this terrain (ie some nice description and place it on the map)
3. Placing a container like a town and naming it. Unfortunately it is an Entity that can be conquered, but the AI does not rename it. Would need high population numbers to be visible at larger zoom out levels.
4. Like 3, but instead using something like a village, you make a container that cannot change to another container (unlike population centers) and assign a large custom mesh, similar to point 2. - may look weird, and visibility can be removed at farther zoom levels, at least you have basically almost no limits about placement.