Since we have already seen a few comments about users hoping to revisit their current mods in the new game, I thought I would start the conversation about what is required to move a mod over. This of course may change over time and ever file will have different requirements. We've done only the most basic testing of this process, so results may vary.
The usage rules and data structure changes should for the most part be documented already on the SupremeWiki.
Tech Tree
The structure of the tech tree has not changed extensively. Some new columns have been added.
To convert an SRU .TTRX file to work in SRNG, the following steps need to be taken.
- Add column I Effect 3
- Add column J Effect 4
- Add column M Effect Value 3
- Add column N Effect Value 4
- Add column AA StartExclude
- Add column AB PlanetaryDefenseTech
- Add column AC leadsto1
- Add column AD leadsto2
- Add column AE regavail
An extensive rebalancing of the units has been done, so the combat stats are significantly different. We'll provide more details on that closer to release, but the data structure also changed.
To convert an SRU .UNIT file to work in SRNG, the following steps need to be taken.
- Add column BL HeliCarrier
- Add column BP FTL
- Add column BQ Survey
- Add column EG uSpecialType
- Add column EH FTLRange
- Add column EI upgradecompadj0
- Add column EJ upgradecompadj1
- Add column EK upgradecompadj2
- Add column EL upgradecompadj3
- Add column EM upgradecompadj4
- Add column EN upgradecompadj5
- Add column EO upgradecompadj6
- Add column EP upgradecompadj7
- Add column EQunituptech0
- Add column ER unituptech1
- Add column ES unituptech2
- Add column ET unituptech3
- Add column EU unituptech4
- Add column EV unituptech5
- Add column EW unituptech6
- Add column EX unituptech7
- Add column EY UnitDesc
The format for 3D Models is not .CMO instead of the previous .X file format. Converters are available to go between these formats.
... More details to come