[MOD] SRU_Internal - The ultimate Trainer

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C0dingschmuser
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[MOD] SRU_Internal - The ultimate Trainer

Post by C0dingschmuser »

Hi guys,

i'm happy to finally be able to show you what i've been working on over the last few Weeks: The Ultimate Trainer for Supreme Ruler Ultimate!

Features
  • Modify stats of all countries (treasury, approval ratings, goods, defcon, etc.)
  • Force or cancel treaties between countries like declaration of war, formal alliances, etc.
  • Change diplomatic relations between countries
  • Spawn Units (Customizable amount, owner, location, deployement type etc.)
  • Spawn Facilities (Cities, Bases, Factories etc.)
  • Edit Map (Change Borders, Loyalty, Annex/Colonize/Liberate etc.)
  • Edit Facilities (Status & Health)
  • Paint your own Islands, Land connections and/or Resources (Petroleum etc.)
  • Lock/Unlock Technologies and Unit Designs for each country
  • Per country unit modifiers (Invincibility, Lightspeed movement, Max Supply/Morale/Fuel/etc.)
  • Modify every Minister of a Country
  • Modify all Rules of Engagement of a Country
  • Change AI Stance of a Country
  • Change City Population/Name/etc.
  • Change Spheres of influence
  • Mouse Hover unit modifiers (Changing owner country, health, etc.)
  • Adjustable global minimum hex supply, so units don't get stuck in the middle of nowhere
  • Build Roads/Rails/Bridges everywhere! (no limits)
  • Default AI can create colonies insted of just annexing everything
  • Change Country colors, names and flags
  • Much more!
Installation
Subscribe on the Steam Workshop (easiest) or download from Github (feel free to also check out the source code)
Follow the instructions on the workshop page/github.
Make sure your game is in windowed or borderless fullscreen mode
Trainer should load automatically on game start. You can use the Menu as soon as you're inside of a game.

Important
People who already used other trainers before probably know already, but since this directly manipulates the Game's memory, it's possible that your antivirus detects this as a virus (it's not lol).
If that happens, you need to create an exception for the dll or the folder which contains the dll. Here is an tutorial on how to do that for Windows Defender.

Troubleshooting
For Bugs, Questions or Feature Requests feel free to write a comment here, on the Steam Workshop or on my Discord

Preview
Image

Have fun!
Last edited by C0dingschmuser on Apr 22 2023, edited 12 times in total.
evildari
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Re: [MOD] SRU_Internal - The ultimate Trainer

Post by evildari »

Thank you very much,

it works as advertised, just had to disable internet connection attempt :lol:
Love the auto production adjustment disabler!
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
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C0dingschmuser
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Re: [MOD] SRU_Internal - The ultimate Trainer

Post by C0dingschmuser »

evildari wrote: Oct 15 2022 Thank you very much,

it works as advertised, just had to disable internet connection attempt :lol:
Love the auto production adjustment disabler!
Glad to see it's working, especially the auto production adjustment disabler :D

Since you disabled the auto update check i'd recommend manually checking from time to time if there are updates ^^
Already fixed a "2020 - Shattered World" crash somebody found yesterday and i'm not planning to end development on this anytime soon.

Latest Version is 1.25 now for anyone wondering
Last edited by C0dingschmuser on Apr 22 2023, edited 9 times in total.
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C0dingschmuser
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Re: [MOD] SRU_Internal - The ultimate Trainer

Post by C0dingschmuser »

Update 1.03 now live:
- Added Country color changer
- Added Country name changer
- Added Disco Mode

Should update by itself
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C0dingschmuser
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Re: [MOD] SRU_Internal - The ultimate Trainer

Post by C0dingschmuser »

Update 1.04 now live:
- Improved Land painting (you can now create islands and land connections)
- Added Unit painting (change stats of unit(s) by hovering over them / spawn paint units)
- Added paint brush size
- Added Country flag change
- Improved ui

Preview
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C0dingschmuser
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Re: [MOD] SRU_Internal - The ultimate Trainer

Post by C0dingschmuser »

Update 1.07 now live:
- Added Technology (Un)Locking per country
- Added Unit Design (Un)Locking per country
- Improved Unit Spawn UI

Preview
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sparky282
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Re: [MOD] SRU_Internal - The ultimate Trainer

Post by sparky282 »

Edit Map (Change Borders, Loyalty, Annex/Colonize/Liberate etc.)
Paint your own Islands and/or Land connections

these are a game changer for me man-made islands here I come :lol:
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C0dingschmuser
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Re: [MOD] SRU_Internal - The ultimate Trainer

Post by C0dingschmuser »

sparky282 wrote: Nov 08 2022 Edit Map (Change Borders, Loyalty, Annex/Colonize/Liberate etc.)
Paint your own Islands and/or Land connections

these are a game changer for me man-made islands here I come :lol:
Hehe, have fun painting :D

Update 1.10 now live:
- Added unlimited Road/Rail/Bridge building (everywhere!)
- Added Country Minister Control
- Added Country Unit Rules of Engagement
- Added Country AI Stance
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C0dingschmuser
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Re: [MOD] SRU_Internal - The ultimate Trainer

Post by C0dingschmuser »

Update 1.11 now live:
- Added Facility spawning
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C0dingschmuser
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Re: [MOD] SRU_Internal - The ultimate Trainer

Post by C0dingschmuser »

Update 1.12 now live:
- Added Resource spawning (Petroleum etc.)
- Added Government type change
- Added Facility painting
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C0dingschmuser
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Re: [MOD] SRU_Internal - The ultimate Trainer

Post by C0dingschmuser »

Update 1.13 now live:
- Added Hex Population edit
- Added Hex Facility deletion (Individually or all at once)
- Increased % limits (Approval ratings etc.)
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C0dingschmuser
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Re: [MOD] SRU_Internal - The ultimate Trainer

Post by C0dingschmuser »

There have been a few big Updates since the last post here:

v1.22
- Painting Brush Size now applies to all painting modes
(Size can be changed in the settings)
- Moved Annex/Liberate/Colonize Buttons back to Map Tab
v1.21
- Fixed Bug with Facility enabling/disabling
- Fixed Bug that prevented forcing declarations of war
v1.20
- Added ability to change health of facilities
- Added ability to disable / enable facilities
- Added ability to change colony name prefix
- Added ability to liberate or annex all colonies of a country
- Treaties will now be executed instantly
- Facilities that require a resource will now only spawn if that resource is present
- Fixed a bug that sometimes did not display all facilities on a hex
- Improved stability
v1.19
- Fixed building infrastructure not working in colonies
v1.18
- Fixed several possible crashes
v1.17
- Added Sphere of influence changing
- Added Sphere of influence renaming
- Added Unit Design sorting by country
- Infrastructure remover will now also remove bridges
v1.16
- Added Hex/City renaming
- Added Infrastructure remover
- Improved map painting:
- You can limit all painting to a single country
- You can choose whether to paint only ownership/loyalty/etc.
- Increased brush size to 15
v1.15
- Fixed treaties being one way only
v1.14
- Added ability to cancel treaties
- Added country leader change
- Added country origin filter for unit spawn
- Improved lock / unlock Algorithm
- Fixed painting bug
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C0dingschmuser
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Re: [MOD] SRU_Internal - The ultimate Trainer

Post by C0dingschmuser »

Update v1.25 is now live:
Big internal changes, trainer can now launch automatically on game start
- Reworked Annex/Liberate/Colonize (instant & more stable now)
- Added Country Population
- Fixed global supply bug
- Added Discord button

v1.24
- Fixed several possible crashes
- Fixed bug with approval ratings being too low and causing data corruption
- Stability improvements
- Fixed 'Dll not found' launcher bug

v1.23
- Improved Annex/Liberate/Colonize functions
(You can now liberate colonies etc.)
- Added ability to toggle features like instant road building etc.
(Now disabled by default)
- Added Settings saving and loading
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