Steam Workshop Announcement!
Moderators: Balthagor, Legend, Moderators
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- Sergeant
- Posts: 18
- Joined: May 02 2019
- Human: Yes
Steam Workshop Announcement!
Hi Everyone,
I'm happy to announce that Steam Workshop is coming with the Next Supreme Ruler Update
With the update you'll have all the tools needed to create/upload your Maps and Mods to the workshop! In the game itself, the menu has been updated to include a 'Workshop' section where you can access all the mods you've subscribed to. On the gamepedia there's a new section called Steam Workshop with some more information about Maps/Mods.
Link to Gamepedia Page - https://supremeruler.gamepedia.com/Steam_Workshop
Uploader Gampedia Page - https://supremeruler.gamepedia.com/Workshop_Uploader
If you have any questions be sure to ask!
I'm happy to announce that Steam Workshop is coming with the Next Supreme Ruler Update
With the update you'll have all the tools needed to create/upload your Maps and Mods to the workshop! In the game itself, the menu has been updated to include a 'Workshop' section where you can access all the mods you've subscribed to. On the gamepedia there's a new section called Steam Workshop with some more information about Maps/Mods.
Link to Gamepedia Page - https://supremeruler.gamepedia.com/Steam_Workshop
Uploader Gampedia Page - https://supremeruler.gamepedia.com/Workshop_Uploader
If you have any questions be sure to ask!
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- General
- Posts: 2550
- Joined: Dec 08 2007
- Location: Tipton, UK
Re: Steam Workshop Announcement!
Does this mean we can upload new models for the game to it, or is this excluded at the moment?
My SR:U Model Project, get the latest and post suggestions here:
http://www.bgforums.com/forums/viewtopi ... 79&t=28040
http://www.bgforums.com/forums/viewtopi ... 79&t=28040
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- General
- Posts: 1354
- Joined: Jan 11 2016
- Human: Yes
Re: Steam Workshop Announcement!
I would say it is possible.
Looking at the description on the wiki one of the lines describing what core game mods can be in any folder and override any existing files.
Map mods are also listed as being able to override existing graphics and according to the wiki the game will reload graphics when starting a workshop map.
Now new map workshop mods are probably the way to go as you will really need a new compile with the unit database updated to use the new graphics to go with the model. That is unless you only want to override existing models. If that is enough then the model and texture files and an updated picnums file is probably enough.
I highly recommend providing all needed files if you go beyond just overriding files. Chances are if you upload anything that does not work 100% out of the box you will get a lot of people angrily telling you it does not work even if you add instructions on how to make it work in font size 72.
Really this is why I am not going to touch workshop with a 10 foot barge pole. The things i make requires a bit of effort to get working and I am not going to jump through the hoops of providing updated sandbox files to people.
Looking at the description on the wiki one of the lines describing what core game mods can be in any folder and override any existing files.
Map mods are also listed as being able to override existing graphics and according to the wiki the game will reload graphics when starting a workshop map.
Now new map workshop mods are probably the way to go as you will really need a new compile with the unit database updated to use the new graphics to go with the model. That is unless you only want to override existing models. If that is enough then the model and texture files and an updated picnums file is probably enough.
I highly recommend providing all needed files if you go beyond just overriding files. Chances are if you upload anything that does not work 100% out of the box you will get a lot of people angrily telling you it does not work even if you add instructions on how to make it work in font size 72.
Really this is why I am not going to touch workshop with a 10 foot barge pole. The things i make requires a bit of effort to get working and I am not going to jump through the hoops of providing updated sandbox files to people.
- sparky282
- Colonel
- Posts: 384
- Joined: Dec 31 2011
- Human: Yes
Re: Steam Workshop Announcement!
I think this will be great for total mods aka something that totally alters the game with new sandbox files etc.
For models its a bit more difficult for example myself I have a unit database that I have spent about 50+ hours at this point editing so having a model release with unit DB would be a huge pain in the ass for me. On the flip side I can see that if you released new model files without it you would get the angry people as Nerei puts it.
However overall its not a bad idea
For models its a bit more difficult for example myself I have a unit database that I have spent about 50+ hours at this point editing so having a model release with unit DB would be a huge pain in the ass for me. On the flip side I can see that if you released new model files without it you would get the angry people as Nerei puts it.
However overall its not a bad idea
- Balthagor
- Supreme Ruler
- Posts: 22106
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: Steam Workshop Announcement!
Anyone tried it out? We're still testing and expect another update next week, but getting some feedback would be great!
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- Brigadier Gen.
- Posts: 629
- Joined: Aug 10 2017
- Human: Yes
Re: Steam Workshop Announcement!
so i subscribed to arena6c to see how the file structure for a mod should be in a reallife-example
i could start that map in the workshop menu - but i could not find any specific arena6c file -
especially \Scenario\Workshop\ is empty!
are the files only loaded while being online and connected to steam ?
if they are saved local please give the path
i could start that map in the workshop menu - but i could not find any specific arena6c file -
especially \Scenario\Workshop\ is empty!
are the files only loaded while being online and connected to steam ?
if they are saved local please give the path
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
- Balthagor
- Supreme Ruler
- Posts: 22106
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: Steam Workshop Announcement!
I'll have to look into this...
- Balthagor
- Supreme Ruler
- Posts: 22106
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: Steam Workshop Announcement!
The workshop files are stored in the steam directory path
such as: D:\SteamLibrary\steamapps\workshop\content\314980
the 314980 is our app id
such as: D:\SteamLibrary\steamapps\workshop\content\314980
the 314980 is our app id
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- Brigadier Gen.
- Posts: 629
- Joined: Aug 10 2017
- Human: Yes
Re: Steam Workshop Announcement!
nice thanks found it !
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)