The first digit is the ID of the theatre being define. The IDs that follow tell the AI that they are adjacent. So troops in theatre 10 (East Africa) will not try to reach theatre 3 (Central Asia). If a region in theatre 10 has interests in the Middle East, it would station too troops there (theater 5). That theatre is connected to both 10 and 3, so over time the AI would be able to get troops there.&&THEATRETRANSF
1, 2, 3, 4, 19, 20, 8, 6, 15, 16 // "Northeast Asia", "NAS"
2, 1, 3, 4, 8, 19, 20, 21, 6, 15, 16, 5, 7, 9, // "Southeast Asia", "SAS"
3, 1, 2, 5, 14, 21, 7, 9, // "Central Asia", "CAS"
4, 1, 2, 3, 8, 6, 19, 20, 21, 15, 16, 5, 10, 9, // "Oceania", "OCN"
5, 3, 4, 14, 13, 12, 11, 10, 9, 21, // "Middle East", "MDE"
6, 17, 18, 19, 20, 15, 16, 7, 8, 1, 2, 4, 12, 22, 11, 9, // "Central America", "CNA"
7, 8, 6, 17, 18, 15, 16, 12, 22, 10, 9, // "Eastern North America", "ENA"
8, 7, 6, 19, 20, 15, 16, 1, 2, 4, // "Western North America", "WNA"
9, 17, 18, 7, 6, 15, 16, 21, 10, 11, 2, 3, 4, 5, // "Southern Africa", "SAF"
10, 9, 21, 5, 4, 3, 2, 11, // "Eastern Africa", "EAF"
11, 17, 18, 7, 6, 15, 16, 9, 10, 5, 12, 13, 22, // "Northwest Africa", "NAF"
12, 11, 13, 14, 17, 18, 22, 7, 6, 15, 16 // "Western Europe", "WEU"
13, 12, 22, 14, 5, 11, 17, // "Central Europe", "CEU"
14, 4, 5, 21, 13, 12, 22, 17, // "Eastern Europe", "EEU"
15, 6, 7, 8, 16, 19, 20, 17, 18, 1, 2, 4, 22, 12, 11, 9, 21, // "Northern South America", "NSA"
16, 6, 7, 8, 15, 19, 20, 17, 18, 1, 2, 4, 22, 12, 11, 9, 21, // "Southern South America", "SSA"
17, 15, 16, 6, 7, 18, 22, 12, 11, 9, 21, // "North Atlantic", "NAO"
18, 15, 16, 6, 7, 17, 22, 12, 11, 9, 21, // "South Atlantic", "SAO"
19, 1, 2, 4, 6, 8, 15, 16, 20, 21, // "North Pacific", "NPO"
20, 1, 2, 4, 6, 8, 15, 16, 19, 21, // "South Pacific", "SPO"
21, 17, 18, 19, 20, 2, 3, 4, 5, 9, 10, // "Indian Ocean", "INO"
22, 12, 13, 14, 11, 17, 18, 7, 15, 16 // "Northern Europe", "NEU"
Some players have been debating if this is a good design or not, I wanted to quickly explain how players can test some of this. First, you could an ID to any of these theaters, recache, then see if that new connection helps or makes sense. The other option, if players prefer "the old way", is to replace the section in your CVP with theatres defined as connected to all theatres. It would look like this;
If you use this definition table and recache, the game will ignore theatre transfers and depend entirely on the AI design to know what units to send where.&&THEATRETRANSF
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, // "Northeast Asia", "NAS"
2, 1, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, // "Southeast Asia", "SAS"
3, 1, 2, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, // "Central Asia", "CAS"
4, 1, 2, 3, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, // "Oceania", "OCN"
5, 1, 2, 3, 4, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, // "Middle East", "MDE"
6, 1, 2, 3, 4, 5, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, // "Central America", "CNA"
7, 1, 2, 3, 4, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, // "Eastern North America", "ENA"
8, 1, 2, 3, 4, 5, 6, 7, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, // "Western North America", "WNA"
9, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, // "Southern Africa", "SAF"
10, 1, 2, 3, 4, 5, 6, 7, 8, 9, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, // "Eastern Africa", "EAF"
11, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, // "Northwest Africa", "NAF"
12, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, // "Western Europe", "WEU"
13, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 14, 15, 16, 17, 18, 19, 20, 21, 22, // "Central Europe", "CEU"
14, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15, 16, 17, 18, 19, 20, 21, 22, // "Eastern Europe", "EEU"
15, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 16, 17, 18, 19, 20, 21, 22, // "Northern South America", "NSA"
16, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 21, 22, // "Southern South America", "SSA"
17, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 18, 19, 20, 21, 22, // "North Atlantic", "NAO"
18, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 19, 20, 21, 22, // "South Atlantic", "SAO"
19, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 20, 21, 22, // "North Pacific", "NPO"
20, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 21, 22, // "South Pacific", "SPO"
21, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 22, // "Indian Ocean", "INO"
22, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, // "Northern Europe", "NEU"
We look forward to hearing what people discover from playing with variations on this system.