maybe if you use the other mesh/texture field it works
ill copy my notes about custom terrain maybe something there at point 4. may help you - i had no issues about roads replacing terrain mesh(but then it was just some asteroids) - maybe you can try changing the NoHM setting
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How to add custom Terrain:
1. save your model as .x file (old Direct X Mesh format) into \Graphics\Meshes subfolder
2. rename it: need to start with "Ter" then an unused 3-digit-number ie Ter200.x
3. save&rename the texture file as .dds (suggestion: use the same number as the mesh) Ter200.dds
4. add an entry into the .terx (ie. default.terx file) of your mod:
(use a spreadsheet program to open save export and most important enter the values in the right fields)
my example:
Asteroids,0,0,0,0,0,0,6,6,6,6,6,6,6,6,,,6,,6,6,6,6,1.3,1.2,1.5,1,,,,,,,,,Y,192,64,32,32,,,,,,,,,,,,,,,200,200,,0.05,,1,,,,,,,,,,,,,,,200,200,,0.05,,1,,,,,,,,,,,,,,,200,200,,0.05,,1,,,,,,,,,,,,,,,200,200,,0.05,,1,,,,,,,,,,,,,,,200,200,,0.05,,1,,,,,,,,,,,,,,,200,200,,0.05,,1,,,,,,,,,,,,,,,200,200,,0.05,,1,,,,,,,,,,,,,,,200,200,,0.05,,1,,,,,,,,,,,,,,,200,200,,0.05,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
4.a)after the basic stats of that terrain you can set a "crop selection" (4values starting with bitx) to the tbits.png file where the simple old terrain tile is stored (to display: CTRL-T in game / F5 in mapedior)
4.b)at row BC(Fx1.2) and BD(FTx1.2) you enter that 3-digit number you used for mesh and texture
4.c)in row BF(FxSc1.2) is the mesh scale
4.d)in row BH(NoHM) is a flag about the non-use of the Hexmask - that Hexmask s used to make the edges round and blend in to neighbooring terrain textures - if you like to use a 3d Object as Terrain set it to 1 as a start then try what looks best
4.e) These values have to be repeated several times - at least if i want to use it like normal terrain.
If it is a unique single instance terrain then one entry could be enough, but then the terrainmesh frame must be set manually in the mapeditor to show this terrain.
5. If you terrain still does not show in mapeditor: make sure you have 3d terrain in the game options enabled and try a different meshscale value (4.c) (same value in all repeating entries!)
But if its just a building like the business, tourism building or the trump tower without any other function then the ai wont build it (at least if its similar expensive)
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oceans with hills - you know