[UI-MOD] Road&Rail remove
Moderators: Balthagor, Legend, Moderators
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- Brigadier Gen.
- Posts: 629
- Joined: Aug 10 2017
- Human: Yes
[UI-MOD] Road&Rail remove
If you like to clean up mistakes, or reduce your infrastructure budget (although that does not matter)
here a small UI-mod that adds 2 Buttons in the Treasury Tab, Transportation Window to remove any Rails and Roads in the selected Hex.
In doubt press both buttons - especially if there are some connections to other roads / rails.
Put in your games \HAPS\ subfolder.
here a small UI-mod that adds 2 Buttons in the Treasury Tab, Transportation Window to remove any Rails and Roads in the selected Hex.
In doubt press both buttons - especially if there are some connections to other roads / rails.
Put in your games \HAPS\ subfolder.
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my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
- Uriens
- Brigadier Gen.
- Posts: 588
- Joined: Oct 05 2005
Re: [UI-MOD] Road&Rail remove
Thats actually quite helpfull. I'm about to start a new game and gonna give this a try.
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- Brigadier Gen.
- Posts: 629
- Joined: Aug 10 2017
- Human: Yes
Re: [UI-MOD] Road&Rail remove
those UI-mods work also with existing saves - since well its just UI - that is loaded right at the mainmenu.
Beware you can remove even the pavement from the channel"bridge"...
Beware you can remove even the pavement from the channel"bridge"...
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
- number47
- General
- Posts: 2655
- Joined: Sep 15 2011
- Human: Yes
- Location: X:913 Y:185
Re: [UI-MOD] Road&Rail remove
Can you also add new bridges over "international" territory or this mod can only remove things?
"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr
- General George Patton Jr
- Uriens
- Brigadier Gen.
- Posts: 588
- Joined: Oct 05 2005
Re: [UI-MOD] Road&Rail remove
I'd like that too. AI tends to blow up those bridges with artillery and would be great to be able to rebuild them.number47 wrote:Can you also add new bridges over "international" territory or this mod can only remove things?
- Uriens
- Brigadier Gen.
- Posts: 588
- Joined: Oct 05 2005
Re: [UI-MOD] Road&Rail remove
Just tried it in game and it works as advertised. Really handy tool if you want to get rid of or rearrange existing transport infrastructure.
Thanks for making this.
Thanks for making this.
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- Brigadier Gen.
- Posts: 629
- Joined: Aug 10 2017
- Human: Yes
Re: [UI-MOD] Road&Rail remove
sorry i cant do that - i basically just ported the function that was available in the map editor to the main game.Uriens wrote:I'd like that too. AI tends to blow up those bridges with artillery and would be great to be able to rebuild them.number47 wrote:Can you also add new bridges over "international" territory or this mod can only remove things?
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
- number47
- General
- Posts: 2655
- Joined: Sep 15 2011
- Human: Yes
- Location: X:913 Y:185
Re: [UI-MOD] Road&Rail remove
So there is no option to build roads/rails in map editor, just to remove them?
"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr
- General George Patton Jr
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- Brigadier Gen.
- Posts: 629
- Joined: Aug 10 2017
- Human: Yes
Re: [UI-MOD] Road&Rail remove
As long as the unit file loaded by the editor contains rails, roads and bridge entries, you can place them -
Roads and Rails as usual - Bridges like a center building one click per hex - unless you want to have multiple bridges per hex
Look for the entries in the first of the tabs.
check out my Dublin-Liverpool-Sealane
You do not have the required permissions to view the files attached to this post.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
- number47
- General
- Posts: 2655
- Joined: Sep 15 2011
- Human: Yes
- Location: X:913 Y:185
Re: [UI-MOD] Road&Rail remove
Thanks for the response!
"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr
- General George Patton Jr
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- Brigadier Gen.
- Posts: 687
- Joined: Nov 29 2010
- Human: Yes
Re: [UI-MOD] Road&Rail remove
Really cool. I'll have to try it out.
- SixthtySixthSix
- Lieutenant
- Posts: 64
- Joined: Jan 12 2009
- Location: x:316 y:250
Re: [UI-MOD] Road&Rail remove
It is almost just like 2010 all over again! Wheeeeee!
Your mouse has moved. The system has to be updated for the changes to take effect. Restart now?
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- Brigadier Gen.
- Posts: 923
- Joined: Jul 08 2008
Re: [UI-MOD] Road&Rail remove
on latest .52 version this one crashes
[UI-MOD] All-In-One viewtopic.php?f=91&t=31906
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- Brigadier Gen.
- Posts: 629
- Joined: Aug 10 2017
- Human: Yes
Re: [UI-MOD] Road&Rail remove
sorry to hear that - for me it works with the insider build of today (.54)
maybe you want to wait till BG finishes their rail&road removal tool (check the bottom of the original TRE_F4.HAPX file)
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
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- Brigadier Gen.
- Posts: 923
- Joined: Jul 08 2008
Re: [UI-MOD] Road&Rail remove
it works including insider build IF steam is running in the background.
The crash I have is when I run the game without steam..
and that's repeatable on my end.
The crash I have is when I run the game without steam..
and that's repeatable on my end.
[UI-MOD] All-In-One viewtopic.php?f=91&t=31906