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v1.02 updated 2017/08/31
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Follow this link to download the mod for SRGW 1914, or check for updates (original post merged with SRU version).
http://www.bgforums.com/forums/viewtopi ... 38#p181834
[SRGW/SRU] - Mod Realistic naval, artillery, aa range from 1900 to 2010+ - download included
Moderators: Balthagor, Legend, Moderators
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- Colonel
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[SRGW/SRU] - Mod Realistic naval, artillery, aa range from 1900 to 2010+ - download included
Last edited by vahadar on Aug 31 2017, edited 14 times in total.
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Re: [SRGW/SRU] - Mod Realistic naval, artillery, aa range from 1900 to 1955+ - download included
Ya the range deviations from real life for "Gameplay" reasons have always annoyed me. Nice to see someone address this with a mod.vahadar wrote:Snip
Si vis pacem, para bellum
my Supreme Ruler mods Site - May it rest in peace
my Supreme Ruler mods Site - May it rest in peace
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Re: [SRGW/SRU] - Mod Realistic naval, artillery, aa range from 1900 to 2010+ - download included
For updates log details and so on, please refer to the SRU post @ http://www.bgforums.com/forums/viewtopi ... 79&t=26038
1914 file will be updated here when needed.
1914 file will be updated here when needed.
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- Brigadier Gen.
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Re: [SRGW/SRU] - Mod Realistic naval, artillery, aa range from 1900 to 2010+ - download included
My problem with this is the anti submarine aspect. It diminishes their early power. To be fair, there were a couple instances of submarines being attacked. I believe a battleship even rammed one. But the reality is that there were few weapons to deal with submarines at the outset of war, but by giving so many ships an anti submarine value, it'll result in them being damaged and sent to port pretty consistently. I love the speed changes otherwise. I haven't looked into the weapon ranges, but I'll take yours and Fistalis's word on the improvements and I'm grateful for you putting the work into it.
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Re: [SRGW/SRU] - Mod Realistic naval, artillery, aa range from 1900 to 2010+ - download included
I will probably make another version with 0 attack range for all ships modified with subattack values. I agree it is a problem for subs in early years, when subs were actually a real threat. But still the attack values added (ie for BBs) are still low in general, a sub will survive and kill its opponent if in pack hunt. And you are right for the ramming sub, it was by the HMS Dreadnought (which need to be added in game btw, like said in anothe rpost).
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Re: [SRGW/SRU] - Mod Realistic naval, artillery, aa range from 1900 to 2010+ - download included
Yeah, I'm honestly not even that happy about subs being able to attack other subs at this stage, because it was also a very rare thing. lol. In the British AAR I'm going to be playing, I'm kind of debating whether I'm going to use my subs to track the Germans or not, because I'm just not convinced it's a very realistic option. I'm definitely researching the Flower class escort as a priority to give me some kind of genuine anti submarine force. The real big problem with the game is that technology doesn't really improve existing designs. It'd be great if you could research the option to retrofit old designs with the equipment needed to track and combat them, but it just doesn't work that way sadly. :/
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Re: [SRGW/SRU] - Mod Realistic naval, artillery, aa range from 1900 to 2010+ - download included
Mod updated, the torpedoes attack values for surface naval units was a problem for most submarine, so i decided to remove them in the end.
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Re: [SRGW/SRU] - Mod Realistic naval, artillery, aa range from 1900 to 2010+ - download included
Oh awesome! I think I'll give your mod a whirl for my AAR once the new update is ready.vahadar wrote:Mod updated, the torpedoes attack values for surface naval units was a problem for most submarine, so i decided to remove them in the end.