Model units

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russ1000
Brigadier Gen.
Posts: 717
Joined: Apr 19 2017
Human: Yes

Re: Model units

#721 Post by russ1000 » Sep 15 2018

alex1992a wrote:
Sep 15 2018
I have a fairly basic understanding of modding SR but I can't manage to install these models, could someone run me through it please?
http://www.bgforums.com/forums/viewtopi ... 54#p179754

russ1000
Brigadier Gen.
Posts: 717
Joined: Apr 19 2017
Human: Yes

Re: Model units

#722 Post by russ1000 » Sep 15 2018

M7 Priest 105mm (ID 4156)

To add to the file:

DEFAULT.PICNUMS

2880, 15, , , , -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, , , , , 2, , , , , , , , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2880, , , , , , 0.00092,
Attachments
M7 Priest 105mm.gif
M7 Priest 105mm.gif (64.04 KiB) Viewed 1069 times
M7 Priest 105mm.rar
(58.41 KiB) Downloaded 23 times

russ1000
Brigadier Gen.
Posts: 717
Joined: Apr 19 2017
Human: Yes

Re: Model units

#723 Post by russ1000 » Sep 15 2018

BR.20 (ID 12065)

To add to the file:

DEFAULT.PICNUMS

2881, 15, , , , -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, , , , , 2, , , , , , , , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2881, , , , , , 0.00062,
Attachments
BR 20.gif
BR 20.gif (117.49 KiB) Viewed 1068 times
BR.20.rar
(41.13 KiB) Downloaded 19 times

russ1000
Brigadier Gen.
Posts: 717
Joined: Apr 19 2017
Human: Yes

Re: Model units

#724 Post by russ1000 » Sep 15 2018

Ju-52 (ID 12061, 14049)

To add to the file:

DEFAULT.PICNUMS

1477, 15, , , , -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, , , , , 2, , , , , , , , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1477, , , , , , 0.00062,
Attachments
Ju-52.gif
Ju-52.gif (101.71 KiB) Viewed 1067 times
Ju-52.rar
(114.62 KiB) Downloaded 23 times

russ1000
Brigadier Gen.
Posts: 717
Joined: Apr 19 2017
Human: Yes

Re: Model units

#725 Post by russ1000 » Sep 15 2018

Mig21 bis (ID :-( )

To add to the file:

DEFAULT.PICNUMS

2882, 15, , , , -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, , , , , 2, , , , , , , , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2882, , , , , , 0.00062,
Attachments
Mig21 bis.rar
(260.25 KiB) Downloaded 24 times
mig21_bis.gif
mig21_bis.gif (108.16 KiB) Viewed 1058 times

auxilia
Corporal
Posts: 6
Joined: Jan 04 2019
Human: Yes

Re: Model units

#726 Post by auxilia » Jan 04 2019

Hello. I follow your work and admire her !!! Help please install the models in the game. I do everything according to the instructions, but nothing happens. The models are either not replaced or there are white squares in the game. Sorry for my English :-(

auxilia
Corporal
Posts: 6
Joined: Jan 04 2019
Human: Yes

Re: Model units

#727 Post by auxilia » Jan 06 2019

This is how it looks in the game. Can anyone help? What is the problem, what did I do wrong?
Attachments
456.png

russ1000
Brigadier Gen.
Posts: 717
Joined: Apr 19 2017
Human: Yes

Re: Model units

#728 Post by russ1000 » Jan 06 2019

auxilia wrote:
Jan 06 2019
This is how it looks in the game. Can anyone help? What is the problem, what did I do wrong?
Most likely you have problems with the game cache. Upgrade your SRU to 9.1.114. Delete in folder with game (I have ...:\Program Files (x86)\Steam\steamapps\common\Supreme Ruler Ultimate\Cache) the script file you want to play (e.g. SR1936.SAV). Make changes to the file
DEFAULT.UNIT, copy from my post the values to DEFAULT.PICNUMS, unzip the attached file to the address ...:\Program Files (x86)\Steam\steamapps\common\Supreme Ruler Ultimate\Graphics\Meshes Run a script or sandbox in-game (in this case, the sandbox 1936). Reload the game, start the sandbox 1936. Important !!!. When you upgrade versions of the game, the DEFAULT files.PICNUMS, DEFAULT.UNIT updated.

auxilia
Corporal
Posts: 6
Joined: Jan 04 2019
Human: Yes

Re: Model units

#729 Post by auxilia » Jan 16 2019

russ1000 wrote:
Jan 06 2019
auxilia wrote:
Jan 06 2019
This is how it looks in the game. Can anyone help? What is the problem, what did I do wrong?
Most likely you have problems with the game cache. Upgrade your SRU to 9.1.114. Delete in folder with game (I have ...:\Program Files (x86)\Steam\steamapps\common\Supreme Ruler Ultimate\Cache) the script file you want to play (e.g. SR1936.SAV). Make changes to the file
DEFAULT.UNIT, copy from my post the values to DEFAULT.PICNUMS, unzip the attached file to the address ...:\Program Files (x86)\Steam\steamapps\common\Supreme Ruler Ultimate\Graphics\Meshes Run a script or sandbox in-game (in this case, the sandbox 1936). Reload the game, start the sandbox 1936. Important !!!. When you upgrade versions of the game, the DEFAULT files.PICNUMS, DEFAULT.UNIT updated.

Thanks for the advice! Everything works. Models are good, the game has become more interesting :-)

russ1000
Brigadier Gen.
Posts: 717
Joined: Apr 19 2017
Human: Yes

Re: Model units

#730 Post by russ1000 » Jan 17 2019

In the near future, new models of combat units:
DI-6
Mirage V
F3A Lightning
Spitfire F Mk 22
40M Nimrod
M-53 155mm SP Gun
M-55 (8inch) 203mm SP Howitzer
M2 105mm Howitzer
Grille
B-11 RG-107 RR 107mm
Loyd 90mm CATI
1-K 37mm Towed AT gun
FV432 APC
LVTP-5
M-4 Bison-C
R-Z
R-1
TU-22 Blinder
Yak-28I Brewer-C
Yak-28P
LVTH-6 Howitzer
Mk. XV Seafire
P-63A Kingcobra
F. Mk. 1 Sea Hawk
C-123K Provider
F3D Skynight
Etendard IV-M
CF-100 Canuck
A-3B Skywarrior
S.1 Buccaneer
:-) :-) :-)

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