3D modelling

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YaYo7
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Re: 3D modelling

#1156 Post by YaYo7 » Dec 27 2019

1908 //Northrop F-5, missing ugbit.

Nerei
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Re: 3D modelling

#1157 Post by Nerei » Dec 27 2019

YaYo7 wrote:
Dec 27 2019
1908 //Northrop F-5, missing ugbit.
The F-5 was part of a group that was released as a sort of beta with mostly placeholder textures. Most should have been finished by now but there are a few left to sort out.

I will try and get them sorted with some base textures and UGBITS. Hopefully should not be too long.
sparky282 wrote:
Dec 27 2019
Haha nerei you always Surprise me with models you have started the type 23 looks great and I very much look forward to it being in game, type 22 and 26 would also be great if and when you get round to them! The G4 also looks brilliant any chance of a planish grey texture? That could be used as many trainers in game c101-cc and hawk to name a few!
Keep in mind that there is no timeframe for the Type 23 frigate. The other models I have posted should be ready for whenever the next set of models gets released but I will not make that promise with the Type 23 due to how much work is left. There is also a lot of models I have not posted any renders of that are a lot further along than it is.

Grey colouring for the Galeb is possible as it is also a nice generic colour that does not scream a specific nationality.
milivoje02 wrote:
Dec 26 2019
Yes,two version of marking are one way. But there was a third marck, a Kingdon of Yogoslavia mark,ih head marsk of 3 people comunutis in hers baner. So baner of x group are very complikated,maybe is better without them . Al in al,good work. I really like the angle on the back wings.
Optional textures are really just something that happens when I feel like it. They are probably the lowest priority when it comes to model additions. For the Galeb the priority by far is the X region group texture I have shown and the default texture.
It is also a balancing act as they take time to make and I'd rather also do say an IAR-93 Vultur/J-22 Orao than multiple optional texture variants of the Galeb.

Shecametwice190
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Re: 3D modelling

#1158 Post by Shecametwice190 » Dec 28 2019

Hello,

First of all, I must say that the models are truly great. However, after numerous hours and attempts, i'm still unable to use them in my games . I followed the instructions Nerei has left in many place throughout this post and still can't make it. My knowledge of modding isn't extensive and I was wondering if anyone here could be interested to show/tell me how to do it. Please note that I really don't mind paying for such help. If you're interested, please contact me in private.

Thanks,

sparky282
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Re: 3D modelling

#1159 Post by sparky282 » Dec 28 2019

Nerei wrote:
Dec 27 2019
sparky282 wrote:
Dec 27 2019
Haha nerei you always Surprise me with models you have started the type 23 looks great and I very much look forward to it being in game, type 22 and 26 would also be great if and when you get round to them! The G4 also looks brilliant any chance of a planish grey texture? That could be used as many trainers in game c101-cc and hawk to name a few!
Keep in mind that there is no timeframe for the Type 23 frigate. The other models I have posted should be ready for whenever the next set of models gets released but I will not make that promise with the Type 23 due to how much work is left. There is also a lot of models I have not posted any renders of that are a lot further along than it is.


I'd rather also do say an IAR-93 Vultur/J-22 Orao than multiple optional texture variants of the Galeb.
I think we would rather that as well atleast I would :lol:



I understand mate I've been waiting about 6 years I can wait a while longer yet :D

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UnionEXE
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Re: 3D modelling

#1160 Post by UnionEXE » Dec 28 2019

very more units! need optimisation and IOF mech infatry very strong and i not know this machine history

Nerei
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Re: 3D modelling

#1161 Post by Nerei » Jan 02 2020

Sorry I've had a few things to deal with the last few days.

I have been working a bit on trying to sort out the last models with placeholder textures. I will not do a full set of regional textures for all of them due to the time that will take but I am making a few. The full set will be done later.
This is just a texture update so I will just upload it when it is done which will hopefully be in a day or two (no promises though).

I also found a B-47 Stratojet while I was looking around my models folder that I had completely forgotten. That should hopefully also be ready for the next batch of models whenever that is.

For now here is a render of the British Aerospace Harrier GR.5 (roughly) with default and British textures. The Indian texture is derived from a BA Sea Harrier FRS.51. The most notable difference between the GR.5 and FRS.51 is in the placement of the wing wheels which are further towards the wingtip on the FRS.51.
Image

Nerei
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Re: 3D modelling

#1162 Post by Nerei » Jan 02 2020

With regards to new models vs optional stuff the optional content like the Yugoslavian Galeb textures the optional content are really not that high a priority. It is just something I do when I feel like it. Really what I feel like doing at a given time tends to be one of my main determinants when deciding what to work on.
It is also why I have made models that are not represented in the unit database. I simply felt like making them.

Also yes I do have a Orao/Vultur model not that much have been done with it so far. I am not even sure I would consider it ready to be UV mapped.
Image


Fun fact my model projects folder is now well over 6 times larger than the SR install. That is not including autosaves or external backups.

sparky282
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Re: 3D modelling

#1163 Post by sparky282 » Jan 02 2020

harrier looks great :D

milivoje02
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Re: 3D modelling

#1164 Post by milivoje02 » Jan 02 2020

Fine shape for eagle 2. Here's a picture of the parade eagle 2 in Serbian Aviation. Not a classic fighting color,parade variant :)
1110455471.jpg
Harrier are top work.

Nerei
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Re: 3D modelling

#1165 Post by Nerei » Jan 04 2020

The UGBITS and texture update is now done.
Note there is no new models. This is just some better default textures and a few regional variants as well as the UGBITS to with them.
UGBITS updated.
Updated: 1895 - MiG-25. Default texture update. Regional variants: None so far
Updated: 1896 - Su-25. Default texture update. Regional variants: None so far
Updated: 1899 - British Aerospace Harrier. Default texture update. Regional variants: MQ
Updated: 1905 - 737 AEW&C/Wedgetail. Default texture update. Regional variants: K
Updated: 1908 - F-5 Freedom Fighter. Default texture update. Regional variants: U
link

Note more regional variants are planned but this should make them fully functional until then.

The default MiG-25 is loosely based on Soviet aircraft. The Su-25 is based on a Bulgarian aircraft and the Wedgetail is mostly an unmarked ROK aircraft. The default BA Harrier and F-5 are mostly just fictive.

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Re: 3D modelling

#1166 Post by Nerei » Jan 04 2020

While I like fancy paint schemes I would probably not do one for the Orao/Vultur.
Currently my plan would be to have the default texture be something like this IAR-93 Vultur.
Image
The Region group X variant would resemble the Galeb.
I might also end up doing a fictive default texture and make the Vultur scheme for Region group T. I have not entirely decided yet.

I wish there where a way to make the game pick a specific texture for say 5% of models as that would be an interesting way to include special variants without them being all or nothing like it currently is.
That said I'd so much rather have the option to define what texture string a specific region uses (ideally with priorities) instead of it being the first entry in worldavail.

sparky282
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Re: 3D modelling

#1167 Post by sparky282 » Jan 04 2020

I agree on the texture string the way it is currently makes things look abit funny when you have lots of entries in the worldavail which is how I play!

thanks for the updates i'll check them out the long beach is very nice :D

Nerei
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Re: 3D modelling

#1168 Post by Nerei » Jan 05 2020

Personally I would love if it was something like this

Regionaltexture Z5,Z

Basically the game looks for Z5 first. If that is not there it looks for Z. If neither are there it just uses the default texture(s).

That would allow for a whole lot of options.
It would be possible to have proper markings for regions that are not alone in their region group (e.g. every middle eastern country other than Israel).

It would also make it possible to have say Ukraine not be stuck with Russian roundels without having all Russian aircraft be unmarked.

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Balthagor
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Re: 3D modelling

#1169 Post by Balthagor » Jan 05 2020

Nerei wrote:
Jan 05 2020
Personally I would love if it was something like this

Regionaltexture Z5,Z

Basically the game looks for Z5 first. If that is not there it looks for Z. If neither are there it just uses the default texture(s).
Question - What does the "5" represent in this? What system of match up are you envisioning?
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sparky282
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Re: 3D modelling

#1170 Post by sparky282 » Jan 05 2020

Balthagor wrote:
Jan 05 2020
Nerei wrote:
Jan 05 2020
Personally I would love if it was something like this

Regionaltexture Z5,Z

Basically the game looks for Z5 first. If that is not there it looks for Z. If neither are there it just uses the default texture(s).
Question - What does the "5" represent in this? What system of match up are you envisioning?

[_]B [_]O :D

Seriously though the game would really benefit from either more region codes or a way to better split countries within a region code Nerei's example with Ukraine is a particular problem but one that is copied with many countries

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