3D modelling

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sparky282
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Re: 3D modelling

#1036 Post by sparky282 » Feb 10 2019

No the new models seemed ok it was only the previously released models that seemed to do it from the last update you did which is not yet in the core game it seems all fine now I have added the files back again bit odd.

No the models I listed were there just to help others and show what I used size wise.

ah right yes that's handy to know I knew picnums changes worked but I was unclear as to actual textures!

dd-963 Spruance seems abit small as well but I need to look at that because i think you did that model ages ago!

Nerei
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Re: 3D modelling

#1037 Post by Nerei » Feb 10 2019

I have no idea why the game would do that but as long as it works.

Spruance should be somewhere around 0.35 in scale. It was released originally being too small but it was never updated in the core game. I am fairly certain I have poked BG about it once or twice.


Going forward I will probably just push model and texture updates to github whenever I really have anything.
For new models I might wait until I have a few as that is changes that require a recompile.

I am also considering going back to monthly models. The exact number of models might vary though and I might make it bi-monthly or something. I still have not decided.
It will in any cases be more along the lines of this github style than proper monthly packs like before.

sparky282
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Re: 3D modelling

#1038 Post by sparky282 » Feb 10 2019

I'm actually kinda tempted to to setup a zip file with all the changes needed to make your models work with your permission of course, the only issue I see is I make changes to the files to suit myself so I'd probably have to do it to vanilla game files

Nerei
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Re: 3D modelling

#1039 Post by Nerei » Feb 10 2019

You are free to make any kind of mod using the content I have made. You are also free to bundle models should you want to.
This is largely a modding resource. I see no reason to prevent it from going into mods.

I have considered making a mod around this content. I do however not want to stick with stock files as I kinda also want to bring especially the modern east asian countries to a less wrong state and I do not think it will happen unless I do it myself.

sparky282
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Re: 3D modelling

#1040 Post by sparky282 » Feb 11 2019

I think after the next update to the core files that's something I might do before i make the changes I normally do!

Yes I'm playing a game currently as Thailand using mainly Japanese and Chinese units quite fun actually with all the new models :D

Nerei
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Re: 3D modelling

#1041 Post by Nerei » Feb 11 2019

The old F-4EJ Kai have gotten a slight overhaul and another 5 regional textures and a slightly adjusted model. The model change is just a minor UV map update.
Some of them are not perfect as they where based on different F-4 versions with distinct visual differences. At this scale though they are probably still okay.
Image
The updated Phantom is on github.

Also I have decided not to go back to monthly models. The current model of throw-stuff-up-on-github-when-ready does not really fit it.
I am still considering what to do instead of it as it was an interesting idea. Maybe pick a theme to base models on instead?

sparky282
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Re: 3D modelling

#1042 Post by sparky282 » Feb 12 2019

This might be a totally stupid idea and not possible but would you be able to have 2 sections if you like on GitHub?
So say a beta not yet finished section then a released section? Not sure how GitHub works so might not be possible.

Nerei
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Re: 3D modelling

#1043 Post by Nerei » Feb 12 2019

Github has an option for making proper releases. Usually it is used for compiled versions of say a piece of software (github is generally intended for mostly open-source software) while the "clone or download" button just gives you a version you have to compile yourself.

It is also possible to work with the folder structure and have folders named things like "beta" and "tested".

My plan is to simply use the current folder structure as a beta and then when there is enough sufficiently tested content put it into a release version. These releases would be like the old ones only I put them on github instead of dropbox.


Except for the aircrafts from December I do however plan to at least have proper default textures as well as UGBITS done for them before they are added to github. Not all regional textures might there initially though.
Naturally there might be bugs like scale or possibly export issues.

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