Zuikaku's mod

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CrowKing
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Re: Zuikaku's mod

Post by CrowKing »

Whatever... i am making my own mod with Nandu grapgics models they are amazing
I said pure for its turkish tank not grecce or portuguese
Tnarg
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Re: Zuikaku's mod

Post by Tnarg »

Zuikaku wrote:
CrowKing wrote:Zuikaku when will you release our present 2.0 :D
i can not wait more plss.. and do more weight modern times after 1980 maybe you can add start time 1970 or 1980

it would be awesome
Actually the great part of update with significant gameplay changes in naval area is almost ready but I'm coordinating with BGs over their new database entries. So, there will be version 2.0 :-)

As for the turkish goodies - some of the entries you proposed are already in the stock game (like Firtina or Altay). I'll see what can be done about other.


Anyway I need an advice from all of you. What do you think about removing some "world units". I'm thinking about removing early generic tanks like Mk I fast tank and similar designs. The reasonings for this - well, industrially undeveloped regions tend to researche them and then build hundreds of them , and by the time they do that they are already obsolete. And it is weird thing to see Thailand, Ethiopia or Egypt in '43 producing masses of tanks. My opinion is that it kills historical immersion. Also, I'm not sure what to do with generic cold war tanks. AI regions can buy tanks like they did historically and human players playing smaller regions can buy licenbces when they gain tech levels - like they mostly did historically.

Hello Zuikaku, it has been awhile since I have posted here, but I saw this and am wondering if this 2.0 version was integrated with the latest updates of SRU or SRGW. If so I'm curious to know what changes or updates you have made in 2.0. As always i appreciate your work!
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Zuikaku
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Re: Zuikaku's mod

Post by Zuikaku »

Tnarg wrote:
Zuikaku wrote:
CrowKing wrote:Zuikaku when will you release our present 2.0 :D
i can not wait more plss.. and do more weight modern times after 1980 maybe you can add start time 1970 or 1980

it would be awesome
Actually the great part of update with significant gameplay changes in naval area is almost ready but I'm coordinating with BGs over their new database entries. So, there will be version 2.0 :-)

As for the turkish goodies - some of the entries you proposed are already in the stock game (like Firtina or Altay). I'll see what can be done about other.


Anyway I need an advice from all of you. What do you think about removing some "world units". I'm thinking about removing early generic tanks like Mk I fast tank and similar designs. The reasonings for this - well, industrially undeveloped regions tend to researche them and then build hundreds of them , and by the time they do that they are already obsolete. And it is weird thing to see Thailand, Ethiopia or Egypt in '43 producing masses of tanks. My opinion is that it kills historical immersion. Also, I'm not sure what to do with generic cold war tanks. AI regions can buy tanks like they did historically and human players playing smaller regions can buy licenbces when they gain tech levels - like they mostly did historically.

Hello Zuikaku, it has been awhile since I have posted here, but I saw this and am wondering if this 2.0 version was integrated with the latest updates of SRU or SRGW. If so I'm curious to know what changes or updates you have made in 2.0. As always i appreciate your work!
Hi!

I don't really know at the moment what has been integrated in SRU/GW. BGs have not provided any info on this yet. Some 6 months ago we had a talk about this and at that stage new units from v2.0 were implemented along with some unit error fixes. Don't really know if and what else they took from the mod. A while ago I asked them to provide me with the list of changes implemented from my mod but there was no answer, guess they are busy at the moment so don't have time for that.

Anyway, I think they did not integrated ,what I call "mayor changes" from V2.0 of my mod. This was regarding sub vs. sub warfare of WW2 and pre WW2 submarines and realistic attack ranges of WW2 and pre WW2 destroyers (escorts and patrols) and some capital ships.
And since I can not test or check anything du toe my main gaming PC is still not repaired, I'm unable to confirm anything.

I've managed to save some data from the hard drive, among them is complete list of changes done for (still incoplete) V2.0, so if you are willing to check what has been integrated, I can send them to you.
Please teach AI everything!
Tnarg
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Re: Zuikaku's mod

Post by Tnarg »

Zuikaku, yes I could take a look at that for you if you would like.
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Zuikaku
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Re: Zuikaku's mod

Post by Zuikaku »

Tnarg wrote:Zuikaku, yes I could take a look at that for you if you would like.
Sent you PM
Please teach AI everything!
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Balthagor
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Re: Zuikaku's mod

Post by Balthagor »

I will try and get you an update this week.
Chris Latour
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Zuikaku
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Re: Zuikaku's mod

Post by Zuikaku »

Balthagor wrote:I will try and get you an update this week.
Thank you! I plan to continue my work as soon as hardware permits me and list of unit database canges woul'd be of major help to me :-)
Please teach AI everything!
Tnarg
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Re: Zuikaku's mod

Post by Tnarg »

Zuikaku wrote:
Tnarg wrote:Zuikaku, yes I could take a look at that for you if you would like.
Sent you PM
I received your PM and looked through the list and sent it back with the changes that were implemented or not implemented. Check your PM.

Thanks!
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Zuikaku
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Re: Zuikaku's mod

Post by Zuikaku »

Version 2,0 of the mod is uploaded!

There is still some work to do, but I have decided to leave this for the next versions. And also, hollidays are here.
Think this is the biggest mod so far since we have the whole new era now.
I have added many interwar aircrafts in order to both player and the AI have something to research in '20s,
since units of that era were somewhat scarce in the database. Also, I have added horse drawn supply wagons (researched for all regions at the start of 1914). Unfortunatelly, there is no apropriate pic, so we have good old truck depicting horse wagons.

Also, rather massive job of merging new SRGW unit database with my mod database have been done.
All WW1 artillery have realistic ranges now, so they shoul'd not be that much overpowered against slow moving infantry of the era.
Sub warfare have been redone too, submarines are no longer effective ASW platforms before homing torpedoes and boats that can use them are researched. Gamey usage of old subs as ideal defense against other subs is now history with this mod.

WW1 fighter airplanes have statistic reworked. Although the margin of changes possible was minimal, I felt that attack and defense values of these aircrafts could be represented better than having all values set to 1. So, by combining their attack and defense values I have tried to better represend superior maneuverability, armament or durability of later war fighters (compared to their early war counterparts). It is not ideal, but it is still better than before, at least I hope so.

More research centers have been added on the WW1 maps. I just feel that with AI not building them, there shoul'd be more of them for most regions. Maybe there are too many of them for 1914, but in long term games, AI regions are at least going to be somewhat more competitive against human player and maybe would be able too keep up with history regarding research. Ofcourse, you can chose not to have this change by not installing SR1914.OOF file. I'm open to suggestions regarding research centers.
Any suggestions regarding missing units, new units or unit stats are welcome.
Some of these changes (mostly new units) were implemented during development of SRGW into stock unit database.

Please note that errors are possible due to scope of changes, if you notice one, please let me know! Here is the complete list of changes:

Following units were added:
VT-4/MBT3000 - chinese MBT
T-18/MS-1 - soviet tank
T-90MS - russian MBT
Ramses II - egyptean MBT
SU-76M - soviet SP AT gun
M.1916 77mm AT gun - german AT gun
Nag - indian ATGM
HJ-12 - chinese ATGM
MMP - french ATGM
SPH122 Howitzer - egyptean SP howitzer
M1914/15 76mm Towed AA - russian AA gun
ZSU-37 - soviet SPAA
S-2 Pantsyr GM352 tracked - russian SPAA
Pantsyr-SM - russian SPAA
PGZ-95 - chinese SPAA
PGZ-07 - chinese SPAA
SWS2 - chinese SPAA
Flak 16 8.8cm Towed AA Gun - german AA gun
Flakpanzer 38(t) - german SPAA
Flakpanzer IV Möbelwagen 37mm - german SPAA
Flakpanzer IV Ostwind 37mm - german SPAA
Cannone da 76/45S Towed AA - italian AA gun
Canon de 75 Antiaerien mle.1913-1917 - french AA gun
QF 1-pdr. Pom-Pom AA gun - AA gun available for regions B, G, M and U
QF 3in 20 CWT MkI - British AA gun
QF 12-Pounder 12 CWT AA gun - british AA gun
QF 13-Pounder 9 CWT AA gun - british AA gun
Horse-Drawn Supply Wagon
A1N - japanese carrier based fighter
1MF - japanese carrier based fighter
J-92 - japanese fighter
Grigorovich I-2 - soviet fighter
I-3 - soviet fighter
I-4 - soviet fighter
I-5 - soviet fighter
Aero A.18 - czech fighter
Aero BH-21 - czech fighter
Aero BH-33 - czech fighter
Š-4 Letov - czech fighter
Š-20 Letov - czech fighter
Š-31 Letov - czech fighter
D.XI - dutch fighter
D.XIII - dutch fighter
D.XVI - dutch fighter
D.XVII - dutch fighter
AR-64 - german fighter
AR-65 - german fighter
Bleriot-SPAD S.51 - french fighter
Bleriot-SPAD S.61 - french fighter
Bleriot-SPAD S.81 - french fighter
Bleriot-SPAD S.510 - french fighter
Loire 46 - french fighter
NiD 29 - french fighter
Wibault 7 - french fighter
Dewoitine D.1 - french fighter
GL.2 - french fighter
LGL.32 - french fighter
TS-1 - US fighter
Orenco D - US fighter
MB-3 - US fighter
P-1 Hawk - US fighter
P-6 Hawk - US fighter
CR.1 - italian fighter
Grebe - british fighter
J-5 Shenyang - chinese interceptor
J-6 Shenyang - chinese interceptor
J-8A Finback - chinese interceptor
T2D - US bomber
T3M - US torpedo bomber
DT - US torpedo bomber
B1M - japanese torpedo bomber
PL.7 - french torpedo bomber
Blackburn Dart - british torpedo bomber
Š-16 Letov - czech bomber
Junkers A 35 - german/russian tactical bomber
Boripatra - siamese bomber
FMA AeMB.2 - argentinean bomber
FIAT BR - italian tactical bomber
Fairey Fawn - british light bomber
Hind - british light bomber
Horsley - british light bomber
CH-5 Rainbow - chinese armed drone
PW-9 - US carrier based fighter
TS-1 - US carrier based fighter
F2B - US carrier based fighter
F3B - US carrier based fighter
PL.5 - french carrier based fighter
Flycatcher - british carrier based fighter
J-16 Shenyang - chinese multirole aircraft
Martin NBS-1 - US heavy bomber
Zeppelin-Staaken R.VI - german heavy bomber
Zeppelin-Staaken R.VII - german heavy bomber
Junkers G 24 - german strategic bomber
Handley Page type O - british strategic bomber
Handley Page V/1500 - british heavy bomber
Aldershot III - british strategic bomber
Sidestrand - british strategic bomber
Overstrand - british strategic bomber
H.P.24 Hyderabad - british strategic bomber
H.P.33 Hinaidi - further development of H.P.24 Hyderabad
Fairey Hendon - british strategic bomber
Vickers Virginia - british level bomber
F.60 Goliath - french heavy bomber
F.168 Goliath - further development of F.60
Amiot 120 - French level bomber
LeO 20 - french level bomber
MB.200 - french level bomber
Bleriot 127 - french level bomber
EC-145 - utility/light attack helicopter
Varuna - canadian patrol airplane
Vancouver - canadian patrol airplane
Vedette - canadian patrol airplane
PL.4 - french patrol airplane
CAMS 37 - french patrol airplane
Aero A.14 - czech patrol aircraft
OH-58D Kiowa Warrior - US scout helicopter
DC-1 - US transport aircraft
Li-2 - soviet transport aircraft
Y-20 Kunpeng - chinese transport aircraft

Following unit data was changed:
Cavalry (10, 1005) - speed decreased from 30 to 10
Motorized land forces tech (1569) set as prereq for Pontoon bridging (6008)
Engineer(6) - now requires 1854 tech as prereq
Motorized Engineer (7) - now requires techs 1569 and 1696 as prereqs
BTR-152 - market availability set to 5, soft att lowered from 15 to 10 air def changed from 7 to 8 (not open topped like BTR-40) and indirect defense increased from 7 to 9
BTR-50P APC - soft attack increased from 10 to 12, hard att from 5 to 6, close att from 7 to 13, grnd deff from 10 to 13, air def from 7 to , indirect def from 7 to 9 and close defense from 9 to 11
Mark IX Tracked APC - production time increased from 0.500 to 0.700, cost increased to 0.035, soft att reduced from 6 to 5, hard att reduced from 3 to 2, grnd def reduced from 12 to 4, air def from 8 to 3, indirect def from 7 to 5 and close def from 7 to 5. I just felt this unit is overpowered. Main advantage of this APC is that it is supposed to be hard target in the world where specialised AT weapons and tactics are still scarce. Other than that it can not have better defense statistic than the tanks it is based upon or WW2 units like LVT-4 AMTRAC.
Pioniere(208) - soft att lowered from 5 to 3, hard att from 3 to 2, fort att from 7 to 5, close att from 10 to 6, grnd def from 7 to 5, air def from 5 to 4, indirect def from 5 to 4 and close def from 8 to 6
Koheitai (218) - soft att lowered from 5 to 3, hard att from 3 to 2, fort att from 7 to 4, close att from 10 to 6, grnd def from 7 to 5, air def from 5 to 4, indirect def from 5 to 4 and close def from 8 to 7
Engineer (219, 239, 248, 249, 273) - soft att lowered from 5 to 3, hard att from 3 to 2, fort att from 7 to 5, close att from 10 to 6, grnd def from 7 to 5, air def from 5 to 4, indirect def from 5 to 4 and close def from 8 to 6
Mark I Boy Scout is now only available for regions B, N, Q, S and Y (was available for regions B, C, E, I, J, K, L, N, O, Q, S, T, V, W, Y, Z before)
Javelin - crew changed from 10 to 2
SPIKE-ER Anti Armor System - crew changed from 10 to 2
NAMICA/Nag - soft att increased from 7 to 10
M.1916 77mm field gun - set as prereq for M.1916 77mm AT gun
A7V-U Ausf.B is set as prereq for A7V Flakpanzer
Panzer IV C-F - hard attack lowered from 6 to 5
Panzer IV H is no longer amphibious
M3 Lee - low air att. lowered from 2 to 1, grnd defense lowered from 9 to 8, close defense lowered from 11 to 9
IS-6 Shashmurin - time to build changed from 2.400 to 3.000, cost increased from 2.380 to 3.820 to reflect historical problems encountered to build combined diesel-electric propulsion, high maintenance costs and unreliability.
T-90S is set to be prereq for T-90MS
T-14 Armata - market availability set to 2, hard att lowered from 90 to 60, close att lowered from 30 to 20, grnd def lowered from 72 to 50 air def lowered from 37 to 34 and close def lowered from 44 to 30
Flakpanzer IV Wirbelwind 20mm set as prereq for Flakpanzer IV Ostwind 37mm
Flakpanzer IV Kugelblitz 30mm set as prereq for Flakpanzer IV Zerstörer 30mm, tech level (year) changed from 45 to 46
Flakpanzer IV Zerstörer 30mm tech prereqs changed from 1592 and 1674 to 1592 and 1535 , tech level (year) changed from 45 to 55
the research line of german SPAAs is now set to be as follows: Flakpanzer IV Wirbelwind 20mm => Flakpanzer IV Ostwind 30mm => Flakpanzer IV Kugelblitz 30mm => Flakpanzer IV Zerstörer 30mm
S-1 ADATS Pantsyr renamed to SM ADATS Pantsyr. also tech year set to be 100 instead od 110
S-1 Pantsyr is no longer prereq for S-1 ADATS Pantsyr but is instead prereq for S-2 Pantsyr GM352 tracked
S2-ADATSII Pantsyr - tech year set to be 130 instead of 110
40M Nimrod - low air attack lowered from 29 to 14 since hungarians used license built version of earlier Bofors L/60 gun which in unit database have low attack rating of 12.
SPAD S.XIV Floatplane moved from position 9089 (used by Ho-229) to position 9095
Sopwith Triplane - low air att increased from 1 to 2
SPAD S.VII - low air att increased from 1 to 2 ,market availability set to 3, set as prereq for SPAD S.XIII
Halberstadt D.II - air def increased from 1 to 2 ,market availability set to 2
Albatros D.I - air def increased from 1 to 2, market availability set to 4, set as prereq for Albatros D.II
Albatros D.II - low air att increased from 1 to 2, air def increased from 1 to 2, market availability set to 4, set as prereq for Albatros D.III
Albatros D.III - low air att increased from 1 to 2, air def increased from 1 to 2, market availability set to 4, set as prereq for Albatros D.V
Bristol F.2 - soft att increased from 1 to 2, low air increased from 1 to 2, grnd def increased from 1 to 2 , air def increased from 1 to 2, market availability set to 3
Breguet Br.5 Ca.2 - grnd def increased from 1 to 2
Nieuport 27 - low air att increased from 1 to 2, air def increased from 1 to 2, market availability set to 5
Beardmore WB.III/SB.3 - is set to be carrier capable
Fokker Dr.I - medium air att increased from 1 to 2, market availability set to 1
Sopwith Camel - medium air att increased from 1 to 2 air def increased from 1 to 2, market availability set to 3
Siemens-Schukert D.III - medium air att increased from 1 to 2 air def increased from 1 to 2, market availability set to 2
SPAD S.XIII - medium air att increased from 1 to 2 air def increased from 1 to 2, market availability set to 5
SPAD S.XII - medium air att increased from 1 to 2 air def increased from 1 to 2, market availability set to 3
Aviatik D.I - medium air att increased from 1 to 2, market availability set to 2
Vought VE-7 Bluebird - low air att increased from 1 to 2, air def increased from 1 to 2 , set to be carrier capable
Ansaldo A.1 Balilla - low air att increased from 1 to 2, air def increased from 1 to 2, market availability set to 2
Royal Aircraft Factory SE.5 - low air att increased from 1 to 2, air def increased from 1 to 2, market availability set to 3
LFG Roland D.VI - medium air att increased from 1 to 2 air def increased from 1 to 2, market availability set to 1
Albatros D.V - low air att increased from 1 to 2, air def increased from 1 to 2, market availability set to 3
Phonix D (series) - low air att increased from 1 to 2, air def increased from 1 to 2, market availability set to 2
Pfalz D.III - air def increased from 1 to 2, market availability set to 1
LFG Roland D.II - air def increased from 1 to 2, market availability set to 1
Macchi M.5 - low air att increased from 1 to 2, air def increased from 1 to 2, market availability set to 2
Hansa-Brandenburg W.12 - low air att increased from 1 to 2, air def increased from 1 to 2, market availability set to 1
Fokker D.VIII - medium air att increased from 1 to 2 air def increased from 1 to 2, market availability set to 3
Nieuport 28 - medium air att increased from 1 to 2 air def increased from 1 to 2, market availability set to 3
Siemens-Schukert D.IV - low air att increased from 1 to 2, medium air att increased from 1 to 2 air def increased from 1 to 2, market availability set to 3
Sopwith Snipe - low air att increased from 1 to 2, medium air att increased from 1 to 2 air def increased from 1 to 2, market availability set to 3, seat as prereq for Sopwith Dragon
Sopwith Dragon - low air att increased from 1 to 2, medium air att increased from 1 to 2 air def increased from 1 to 2
Sopwith Dolphin - medium air att increased from 1 to 2 air def increased from 1 to 2, market availability set to 4
Fokker D.VII - medium air att increased from 1 to 2 air def increased from 1 to 2, market availability set to 4
Pfalz D.XII - medium air att increased from 1 to 2 air def increased from 1 to 2, market availability set to 1
Macchi M.7 - air def increased from 1 to 2, market availability set to 2
Packard-Le Pere LUSAC-11 - grnd def increased from 1 to 2, air def increased from 1 to 2
Pfalz D.XV - medium air att increased from 1 to 2, grnd def increased from 1 to 2, air def increased from 1 to 2
SPAD S.XX - low air att increased from 1 to 2, medium air att increased from 1 to 2 air def increased from 1 to 2, market availability set to 3
SPAD S.XIV Floatplane - medium air att increased from 1 to 2 air def increased from 1 to 2
CR.30 - air def increased from 1 to 2
Siskin III - air def increased from 1 to 2, market availability set to 2
CR.20 - air def increased from 1 to 2, market availability set to 2
Ni-D 62 - air def increased from 1 to 2, market availability set to 2
D.9 - air def increased from 1 to 2, market availability set to 2
Ni-D 52 - air def increased from 1 to 2, market availability set to 2
Bulldog - air def increased from 1 to 2, market availability set to 2
D.27 - air def increased from 1 to 2
A2N - air def increased from 1 to 2, reclassified as multirole
Ripon - is now carrier capable
FF-1 - is now carrier capable
T4M-1 - is now carrier capable
BM-1 - is now carrier capable
BG-1 - is now carrier capable
I-7 - is renamed to "Heinkel HD 37/I-7",air def increased from 1 to 3, market availability set to 2, made available for both regions G and R
Nieuport 12 - market availability set to 2
Nieuport 11 (Bebe) set as prereq for Nieuport 17, market availability set to 4 for both
Sopwith Pup - market availability set to 4
J-91 set as prereq for J-92
F-14A Tomcat - build time increased from 6 to 12, cost increased from 16 to 40
F-14D Tomcat - build time increased from 6 to 14, cost increased from 38 to 60
F-14D Tomcat 2000 - build time increased from 6 to 14, cost increased from 38 to 68
J-8H Finback - market availability set to 2, soft att increased from 4 to 20, hard att increased from 4 to 20, fort att increased from 4 to 15, high air att set to be 15 and close att increased from 4 to 12
J-11 Flanker - weight changed from 33.50 to 16.38
Mig-17 Fresco-A - weight changed from 6.28 to 3.92
MiG-19 Farmer-A is no longer prereq for MiG-19S Farmer-C (tactical bomber) but is prereq for MiG-19PM Farmer-D (interceptor) which have the same tech prereqs, also spotting is reduced from 20 to 7
MiG-21 Fishbed-C tech prereq changed from 1558 to 1125 (was at the same level as Mig-19 before and that was wrong), spotting increased from 7 to 8
MiG-31 Foxhound-A - high air att set to be 24
Yak-27K Flashlight-C tech prereq changed from 1558 to 1125 (was at the same level as Mig-19 before and that was wrong)
F-102A Delta Dagger is now prereq for F-106A Delta Dart (which is further development of F-102)
F-104A Starfighter tech prereq changed from 1558 to 1125 to be more in line with contemporary interceptors
F-104C Starfighter tech prereq changed from 1558 to 1125
MiG-15, MiG-15bis and MiG-17A - market availability set to 5
PAK-FA T-50 renamed to Su-57
Su-34 Fullback - ground and surface att ranges increased from 2 to 15
Q-5 Fantan - reclassified as tactical bomber. Market availability set to be 3
J-11B Naval Flanker - weight changed from 33.50 to 16.38
Hart - set as prereq for Hind
Ilya Mourometz Type A - medium air att increased from 1 to 2, grnd def from 3 to 5 and air def from 2 to 4
Gotha G.IV - set as prereq for Gotha G.V, Market availability set to be 1
Gotha G.V - Market availability set to be 1
Do-11 - set to be prereq for Do-23
Do-23 - no longer prereq for Do-17
FK.8 Martin MB-1 (Glenn Martin) set to be prereq for Martin NBS-1
Vickers Vimy - set to be prereq for Vickers Virginia
B-52B Stratofortress - set to be prereq for B-52D Stratofortress
OH-58A Kiowa Warrior - set to be prereq for OH-58D Kiowa Warrior, speed reduced from 199 to 198, weight reduced from 1.20 to 0.72, soft att increased from 8 to 12, hard att reduced from 18 to 6 and naval att reduced from 16 to 5
Hansa-Brandenburg B.I - set to be prereq for Aero A.14
EA-18G Growler - speed reduced from 2150 to 1560, range increased from 833 to 2346
S877 Kilo - stealth increased from 215 to 220
S-636 Kilo - stealth increased from 215 to 230
S-677 Lada - stealth increased from 220 to 230
DD-30 Ognevoy - sub attack range now set to 2 (was 0 before so it coul'd not engage subs)
AS-18 Kazoo-N - tech prereqs changed from 26, 140 to 179, 140 (missile is no longer available for research in '50s)
KSR-5N/5M AS-6B Kingfis - tech prereqs changed from 146, 141 to 146, 27 (missile is no longer available for research in '50s)
SS-N-22(C-322) Sunburn - tech prereqs changed from 140, 141 to 181, 141 (missile is no longer available for research in '50s)
SS-N19-Shipwreck - tech prereqs changed from 141, 1536 to 141, 181 (missile is no longer available for research in '50s)
SS-N-19N Shipwreck - tech prereqs changed from 141, 1536 to 141, 181 (missile is no longer available for research in '50s)
AS-17 (C-77) Krypton (Kh-31P) AGM - tech prereqs changed from 141, 1536 to 141, 181 (missile is no longer available for research in '50s)
AS-17 Krypton ASM - tech prereqs changed from 141, 1536 to 141, 181 (missile is no longer available for research in '50s)
FROG-1 Luna - tech prereqs changed from 289, 1535 to 1626, 1225
FROG-3 Luna-2 - tech prereqs changed from 1626, 1225 to 289, 1535 (Luna 1 required more advanced tech than Luna-2, now this is inverted)

Major unit database changes:
Corrected land, air and sea attack ranges of many WW1 pre-WW2 and WW2 capital ships which were incorrect.
Corrected land, air and sea attack ranges of many WW1 pre-WW2 and WW2 destroyers which were incorrect.
WW1 artillery ranges toned down to historicall values - no more overpowered early artillery
All WW2, mid-war, WW1 and pre-WW1 submarines have their sub attack values reduced to 1/6 of their previous. WW2 era subs and older can no longer be used as effective ASW platforms. They can now hurt enemy subs ,but not are not efficient in doing that. Exceptions are: Gato class reduced from 260 to 100,
Balao Class reduced from 280 to 120, Vampire class reduced from 260 to 100, Neptun reduced from 360 to 140, Type VIIF reduced from 290 to 120, SS-417 Tench reduced from 310 to 150, Type XXI reduced from 310 to 170, Amphion reduced from 310 to 150, Type XXIII reduced from 310 to 150,
S613 Whiskey reduced from 320 to 150 and I-201 Sen-Taka reduced from 310 to 140

Default.TTRX file changes (tech tree changes):
Aircraft turbine engine design (1107) is no longer prereq for Air Force Production '43 (1684) - the reason for this is that development of piston engined aircrafts should not be limited or conditioned with jet engine techs. So, player can now decide if wants to commit full research effort on developing jet aircraft or new generation of piston engined aircrafts without need to research everything.

1914GW.CVP changes:
Horse drawn Supply Wagon is now set to be researched for all regions

ColdWar.CVP changes:
Autoblinda 43 is no longer researched design for USSR
Flakpanzer IV Kugelblitz 30mm is no longer researched design for East and West Germany
Flakpanzer IV Zerstörer 30mm is no longer researched design for East and West Germany
BTR 40 is no longer researched design for China

Following research centers have been added (SR1914.OOF file):
317, 267 Houston X1
165, 224 San Francisco X1
375, 191 Chicago X1
468, 188 Boston X1
285, 318 CIUDAD DE MÉXICO X1
901, 153 Praha X1
887, 164 MÜNCHEN X1
934, 142 Warszawa X1
822, 182 Bordeaux X1
798, 124 Edinburgh X1
805, 146 Bristol X1
784, 130 Belfast X1
1021, 1024 Moskva X1
1583, 190 Vladivostok X1
1144, 119 Yekaterinburg X1
1612, 246 Fukuoka X1
1597, 236 Pusan X1
1505, 209 Peiping X1
1525, 300 Guangzhou X1
1544, 177 Harbin X1
974, 184 Bucaresti X1
1685, 600 Melbourne X1
1020, 210 Angora X1
1137, 233 Tehran X1
870, 181 Torino X1
1304, 272 Delhi X1
945, 186 Kragujevac X1


AIparams changes:
AI will now weight crew requirements for infantry units less
spotting is now more important for interceptor and multirole class of aircraft. Also air attack range is more important for interceptors while ground and surface att ranges are no longer considered in weighting.
Spotting, surface attack, sub attack, surface defense and air defense are now more important for submarines. Other values for attack and defense phases are also rebalanced
Unit weighting for missiles is now corrected.


Merry Christmass and a happy New year too all! Have nice hollidays with your families and let we have peace in all the new years to come!
Best wishes from Zuikaku!
Please teach AI everything!
russ1000
Brigadier Gen.
Posts: 885
Joined: Apr 19 2017
Human: Yes

Re: Zuikaku's mod

Post by russ1000 »

Hello. Can I use your ID in DEFAULT.UNIT for the published models, which are not included in the original?

Great job!
User avatar
Zuikaku
General
Posts: 2394
Joined: Feb 10 2012
Human: Yes

Re: Zuikaku's mod

Post by Zuikaku »

russ1000 wrote:Hello. Can I use your ID in DEFAULT.UNIT for the published models, which are not included in the original?

Great job!
Hi!
Yes you can. Everyone can use the mod as it likes.
Why don't you contact Balthagor to include your models in the stock game?
Please teach AI everything!
russ1000
Brigadier Gen.
Posts: 885
Joined: Apr 19 2017
Human: Yes

Re: Zuikaku's mod

Post by russ1000 »

Thanks, base units not mine. For commercial purposes they cannot be used.

With Respect.
Nerei
General
Posts: 1354
Joined: Jan 11 2016
Human: Yes

Re: Zuikaku's mod

Post by Nerei »

That is a long list of changes. Congratulations on the release it must have been quite a bit of work to make ^_^

Edit: Also for horse-drawn wagons model 1790 might be a closer match to what you want.
DasVivo
Warrant Officer
Posts: 37
Joined: Dec 11 2017
Human: Yes

Re: Zuikaku's mod

Post by DasVivo »

Zuikaku wrote:V
Please note that errors are possible due to scope of changes, if you notice one, please let me know! Here is the complete list of changes:

Merry Christmass and a happy New year too all! Have nice hollidays with your families and let we have peace in all the new years to come!
Best wishes from Zuikaku!
I notice you added the "S-2 Pantsyr GM352 tracked" and you have changed S2-ADATSII Pantsyr Tech from 110 to 130

Assuming that the S2-ADATSII Pantsyr is indeed the wheeled Pantsir S2 with Janus Radar that is already well in service so I would make its tech 115/116.....
The Tracked Pantsir however hasn't been adopted by anyone as far as I am aware, nor have I seen any talk of contracts for it (2018 Russian Land Forces start to get a larger cut of the SAP Plan but they may place the latest Pantsir on one of the new Chasis, Armata or Kurganets when they decide to say replace Tunguska), with this in mind how are you picking the Tech Date? Year of 'Development' say of the GM-352 S1 or say the hypothetical year of 'Introduction' of such a future system?

In the latter case I would imagine given that there is still a long backlog of orders to be filled (Domestically and Export of the wheeled variants), pending use on Warships etc I'd say the Army will likely need wait a while to adopt it, Tunguskas still have a bit of life in them and plenty of other things are more sorely in need of modernization so I would probably suggest not before 2025 as a vague guess.... Especially if there is any temptation to maybe unify chasis with Armata or Kurganets

Anyway good job, look forward to giving this a go
russ1000
Brigadier Gen.
Posts: 885
Joined: Apr 19 2017
Human: Yes

Re: Zuikaku's mod

Post by russ1000 »

Hello Zuikaku. If you have the opportunity, please create data for ASU-57 and ASU-85. If you need help, contact me. Thank you.
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