3D modelling

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Nerei
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Joined: Jan 11 2016
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Re: 3D modelling

Post by Nerei »

BTR-60PB with most details done.
Still needs weathering and dirt.
Image
So far the only regional texture done is Z. Default will probably just be olive green.
This camouflage pattern is loosely based on that used by UAE AMX-56 Leclerc.
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sparky282
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Re: 3D modelling

Post by sparky282 »

that look different to say the least I like it good work buddy
SGTscuba
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Joined: Dec 08 2007
Location: Tipton, UK

Re: 3D modelling

Post by SGTscuba »

I really do need to learn how to texture as good as you one of these days! Excellent work.
My SR:U Model Project, get the latest and post suggestions here:

http://www.bgforums.com/forums/viewtopi ... 79&t=28040
Nerei
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Re: 3D modelling

Post by Nerei »

Best way to do that I think is really just to keep at it. Just look at some of the first textures I made. They where not exactly amazing. Most of the artwork I did before starting to mod the SR series where sprite based so not much need to make fancy textures.
Also I'd show you some of the first game art assets I made as they where atrocious but I lost those like a decade ago. Not much of a loss though.
Tnarg
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Re: 3D modelling

Post by Tnarg »

Hello Nerei, I am looking to add a few Ekranoplans to my mod Unit Overhaul. I thought at one time I saw a model that was made but I might be mistaken. Curious if you have ever made one? Also do you by chance have a master list (with image id numbers) of all of the models you have created and is already implemented in main BG image file? Thanks!
Nerei
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Re: 3D modelling

Post by Nerei »

I have never made an Ekranoplan model no.
As for lists there is a partial one already in the game.
Default.picnums found in SR Root/graphics/meshes lists some of them. The .picnums file controls how the game handles models so all models are listed there.
It is a plain text document that can be opened by just about any text editor. I do not recommend opening it in the asset manager as some of the comments are not written in the comment field and as such should not be loaded.

I do not have a list of the models specifically included in the core game but I do have a full list of models I have released. Again it is a default.picnums file which you can find here.
https://github.com/Nerenei/SRU-art-proj ... V5.0_pre02

You could cross reference those two.
All the assets I have made are in the 1536+ range. Difference from what I remember is around 70 entries out of somewhere around 340.
Tnarg
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Re: 3D modelling

Post by Tnarg »

Thank you!
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