[MOD] Enhanced Cold War (Released)

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Viper151
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[MOD] Enhanced Cold War (Released)

#1 Post by Viper151 » Jul 03 2018

Description:
This mod was designed to fix many problems that my MP group encountered in the Cold War sandbox. It also includes some of
our most favorite ease of life wants. This mod was originally designed solely for multiplayer but but is now compatible in singleplayer
as-well. Many changes were based on historical and MP balancing decisions. Some things that we found to be incorrect were
things like how the soviets did not have long range rockets at start. The 10ks was a massed produced reversed engineered
V-1 rocket that was canned in the early 1950's. However it was still produced in the hundreds. As there are so many changes
you should really download the mod and read the README.txt.

There are 250+ custom events, and 750+ of edited events.

Website: https://group.exxer.net/
Join our Discord: https://discord.gg/bYvRMUP
Send a suggestion: https://group.exxer.net/suggest

Scenarios:
Cold War Enhanced: no units with new unit alterations.
Cold War Enhanced Units: units with new unit alterations.
Cold War Enhanced Vanilla: no units with vanilla units.
Cold War Enhanced Vanilla Units: units with vanilla units.
Why are there scenarios with and without units?
This is done to simplify the game saves and help reduce file sizes on saves. Optimized for no units multiplayer starts.(Faster load).
Korean War:
-Whichever Korea wins wins, will have other Korea loyalty changed to it.
-Korea border set to 38th parallel and loyalties.
Indochina Wars:
-Whichever Vietnam wins wins, will have other Vietnam loyalty changed to it.
German Reunification War:
-Whichever Germany captures the other will have its loyalty changed to it.
-If Saarland still exist, it will be given to victor.
China now starts at war with Taiwan with the option to create a ceasefire or continue war.
New Map:
-Included missing islands from WW2 scenarios.
-Included balanced rubber.
-Many fixes.
Proper Decolonization in Africa:
-Oh boy this took FOREVER to fix.
Other:
Tons of others (See README.txt)
-All client states of Soviet Union are part of USSR. (USSR pop is larger and more accurate)
-Tibet & Uyghuristan is part of China. (Allows secondary major WARSAW PACT player)
-Inner Mongolia, Tibet & Uyghuristan land loyalty is gone
-Dalian becomes part of china regardless if USSR is a player. (Except in a war between the 2)
-Most countries at start have Tech From WW1 (May be officially patched eventually)
-Countries that should have certain WW2 and other techs have them. (EX: Soviets get Long Range Rockets)
-USSR & China do not send military goods at start to North Vietnam in multi-player. (Only gets goods in single player)
-Saarland is a French colony until its reunion with W.Germany. (Was Saar Protectorate)
-Alaska and Hawaii are colonies until their admittance to the US in 1959.
-Eastern Europe starts with the OT-810 Half Track, the Toldi IIa, and the S-199 interceptor.
-Yugoslavia starts with the R-11 Battleship design.
-France Starts with Dunkirk Class battle ship.
-Some countries start with basic missile trucks and early rocket designs. (USSR and US)
-Most poor countries get Elite/Royal Guard design.
-AT Rifles tech given to former major ww2 powers. Sweden is given M-48 Carl Gustaf AT.
-Fixed French Tech levels. Gave France AMX-12 and other WW2 units.
-Japan starts allied to US.
-N.Korea & S.Korea tech is equal.
-N.Vietnam given defensive unit designs.
-Finland tech groups expanded.
-Brought China to correct military tech level. (Includes ZTZ-58)
-Added Kangaroo unit to Australia and New Zealand.
-Whichever Korea wins the Korean war gains access to both units orgins.
-Natural leader deaths now work if playing as a country.
-Election leader change scripts work if playing as a democracy.
-Coup d'etat trigger on player countries.
-Adjusted USSR power-grid.
-Added dynamic flag changing to Egypt.
-Added modern clothing and early medical tech to all full nations-Gibraltar now part of UK.
-Changed loyalty of Guantanamo bay water to Cuba.
-Other tiny fixes.
-Scenario default settings tweaked to no units and Very Hard military.
-N.Vietnam tweeked for indochina wars.
-Added very difficult to find easter egg.
Tons of others (See README.txt)
Download:

Image

USA
Image
Union of Soviet Socialist Republics
Image
Korean 38th Parallel
Image
United China
Image

*Playable colonies development has been suspended until further notice.
Credits:

Viper151 - Lead Director / Scriptwriter
Screenblast89 - Historic Advisor / Map Editor
defcon252-2009 - QA
Duck - QA
Hogan007 - QA
Warvic - QA
Last edited by Viper151 on Oct 02 2019, edited 13 times in total.

way2co0l
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Re: Enhanced Cold War Mod

#2 Post by way2co0l » Jul 06 2018

This looks really cool. Definitely going to check it out!

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Viper151
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Re: Enhanced Cold War Mod

#3 Post by Viper151 » Oct 28 2018

I believe its worth noting the previous updates:
Update 1:
-Whichever Korea wins the Korean war gains access to both units orgins.
-Natural leader deaths now work if playing as a country.
-Election leader change scripts work if playing as a democracy.
-Coup d'etat trigger on player countries.
*Removed design R-11 from France
*Fixed Sudan independence.
*Removed Eastern Block units from China & N.Vietnam.

Update 2:
-Can now play as colonies.
-Optimized for no units multiplayer starts.(Faster load)
-Adjusted USSR power-grid.
-Added dynamic flag changing to Egypt.
-Added modern clothing and early medical tech to all full nations
*Fixed Egypt revolution date to 1952.
*Fixed Mali Federation.

Update 3:
-Player colonies can declare independence with war on parent.
-Gibraltar now part of UK.
-Changed loyalty of Guantanamo bay water to Cuba.
-Korea border set to 38th parallel and loyalties.
-New Map:
-Included missing islands from WW2 scenarios.
-Included balanced rubber.

Planned/In Works:
-War against all NATO and war against all Warsaw if declared war on.
-African independence unit designs.
-Control over sea oil fields.

Far-Fetch Ideas:
-Mutual destruction.
-Feel free to mention any.

Credits:
Viper151 - Lead Director / Scriptwriter
Screenblast89 - Historic Advisor / Map Editor
defcon252-2009 - Tester
Hogan007 - Tester

Micheal Berg
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Re: Enhanced Cold War Mod

#4 Post by Micheal Berg » Nov 02 2018

Any ETA on the release of this MOD?

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Viper151
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Re: Enhanced Cold War Mod

#5 Post by Viper151 » Nov 11 2018

Micheal Berg wrote:
Nov 02 2018
Any ETA on the release of this MOD?
Whiten this month(Hopefully). There is still some testing that needs to be done.
If you would like an older distribution I can look around to see what I got.

Micheal Berg
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Re: Enhanced Cold War Mod

#6 Post by Micheal Berg » Nov 12 2018

Viper151 wrote:
Nov 11 2018
Micheal Berg wrote:
Nov 02 2018
Any ETA on the release of this MOD?
Whiten this month(Hopefully). There is still some testing that needs to be done.
If you would like an older distribution I can look around to see what I got.
I would very much like to, thanks. You are welcome to PM me when you get a chance.

Breznev
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Re: Enhanced Cold War Mod

#7 Post by Breznev » Feb 18 2019

what's the new of this mod !!
When can we download this mod ??

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Viper151
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Re: Enhanced Cold War Mod

#8 Post by Viper151 » Feb 24 2019

I've been very busy the past few months I plan to get it finished in May.
The mod itself is almost done however a game extender/wrapper is necessary to accommodate all functions of the mod. (colonies playable)
Perhaps I'll release a lightweight version soon.

Thank you for you patience, I hope you understand.

Bolack·AiDieck
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Re: Enhanced Cold War Mod

#9 Post by Bolack·AiDieck » Aug 07 2019

Is there any progress now?

Breznev
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Re: Enhanced Cold War Mod

#10 Post by Breznev » Sep 01 2019

what's the new in this mod ?

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Re: Enhanced Cold War Mod

#11 Post by Viper151 » Oct 01 2019

After many months of procrastination and overnight summer shifts I have finally built this mod into a piece of art. Of course it has some minor issues ATM so feel free to let me know, and if you know anything that would be handy to add (excluding foreign military bases) please submit them here:

Join our Discord: https://discord.gg/bYvRMUP

Here is the change log/ progress report as of 10/1/2019 11:56pm:

Update 1:
-Whichever Korea wins the Korean war gains access to both units origins.
-Natural leader deaths now work if playing as a country.
-Election leader change scripts work if playing as a democracy.
-Coup d'etat trigger on player countries.
*Removed design R-11 from France
*Fixed Sudan independence.
*Removed Eastern Block units from China & N.Vietnam.

Update 2:
-Can now play as colonies.
-Optimized for no units multiplayer starts.(Faster load)
-Adjusted USSR power-grid.
-Added dynamic flag changing to Egypt.
-Added modern clothing and early medical tech to all full nations
*Fixed Egypt revolution date to 1952.
*Fixed Mali Federation.

Update 3:
-Player colonies can declare independence with war on parent.
-Gibraltar now part of UK.
-Changed loyalty of Guantanamo bay water to Cuba.
-Korea border set to 38th parallel and loyalties.
-New Map:
-Included missing islands from WW2 scenarios.
-Included balanced rubber.

Update 4:
-Added experimental mod specific launcher.
-Vietnam's capitol changes to Hanoi after first Indochina war is over.
*Fixed Egypt flags.

Update 5:
-Added German unification war via East or West Germany.(Saarland to the victor and land loyalty)
-China has the ability to end the civil war by invading the island of Taiwan.(Loyalty changes to victor)
-First Indochina War overhauled.(Loyalty changes to victor)
-Korean War overhauled.(Loyalty changes to victor)
-Added custom news pop ups.
-Australia, New Zealand, Israel start with more allies.
-Added some WW1 music to their respected origin country.
-Adjusted South American units available to research.
*Fixed German units and tech so that it NEVER AGAIN has an unfair advantage.
*Fixed duplicated news events for war of independence's.
*Adjusted US tech to balanced position similar to Germany's fix.
*Made minor map changes.

Update 6:
*Fixed South Africa tech level.
-Added persistence to decolonization.

Update 7:
-New map(Includes: North Sea oil sites, More rubber, American Samoa, Western Samoa, Cook Islands, Small Fixes).
-Overhauled world starting tech.
-Altered West Africa to playable.
-Altered Equatorial Africa to playable.
-Added Getúlio Vargas Dictatorship period in Brazil.
*Finally fixed West Africa decolonization.
*Tweaked operation AJAX
*Fixed Kuwait leader change on independence.

Update 8:
-WW3 mechanic.(Respect NATO and WARSAW relations or else :D) <-----Future Feature. Has been removed for the time being.
-Added oil spots to ocean regions(Given to historical owner once sea oil extraction is researched).
-Congo now playable.
*Finally fixed French incursions into Soviet Union.
*Fixed Zimbabwe independence leader, flag, and country name.
*Other minor fixes.

Update 9:
-Released stable lightweight version.
Excludes:
WW3, Playable colonies.
(Large performance issues ATM.)
*Fixed Operation Ajax.
*Laos and Cambodia will now be released as communist Warsaw aligned countries if N.Vietnam takes them over.
*Adjusted Italian units.
*Adjusted to new localization system.
*Other minor event fixes.
*Fixed W.Africa decolonization again. :)
*Egypt coup 1953 is now a 100% chance.
*Mali Federation is back and working when it should.
*Some event optimizations.

Update 10:
-Changed major nation colors to unique ones.
-Finished Indochina events.
-Added small future events for Cambodia and Laos(Historic playthrought).
-Merged lightweight branch to master.
*Gave US direct control of Pearl Harbor, and Anchorage Port.
*Removed automated assembly lines from US, UK, France.
*Gave France more artillery.

Update 11:
-Added 4 modes:
CWE: no units with new unit alterations.
CWE Units: units with new unit alterations.
CWE Vanilla: no units with vanilla units. (Save file size saver)
CWE Vanilla Units: units with vanilla units.
-Added more unique region colors.
*Fixed China tech level
*Removed BTR from China
*Gave some S.E Asia nations more tech groups.
*Fixed minor Indochina loyalty spots after it falls.
*Fixed duplicate/wrong news popups after unification events.
*Some optimizations.
*Fixed S.Vietnam never getting independence from France past 2nd Indochina war.
*Altered default scenario settings.

Planned/In Works:
-Optimizations.
-Fixes.

Far-Fetch Ideas:
-Feel free to mention any at http://group.exxer.net/suggest
-Join our Discord: https://discord.gg/bYvRMUP

Credits:
Viper151 - Lead Director / Scriptwriter
Screenblast89 - Historic Advisor / Map Editor
defcon252-2009 - QA
Duck - QA
Hogan007 - QA
Warvic - QA

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