Hello, I had not intended this to be an AAR. I was simply playing the game to see what is what. At any rate, 1914 start, Sandbox.
*some initial thoughts/surprises
I was surprised by the lack of facilities on the map, worldwide. The USA only has a few air bases/fields across the continent. So few that moving planes from production to other air fields can be problematic. I lost a few when they ran out of fuel.
The tiny range of almost everything.
I like the music
Game starts at Jun 28, 1914 *important Note: I do not use Merchant Marine for unit sales or moving my military.
Condensed first few years;
Right at game start I set max spending on Infrastructure and Research. I moved all others to recommended, with the exception of Social Assistance. I have left it at its starting value.
We start with a huge deficit of Electricity. We produce about 50% of what is needed. This slows/reduces output of other resources and commodities.
With only the following military production I embarked on a "modernization" of the military.
The units were all terrible in my opinion, but we did the best we could. Moving through research as quickly as possible. I concentrated on Society techs first, in order to get the improvements to build and infrastructure. Next was any tech which gives a research bonus, then Transportation techs, to unlock better units and capabilities. Anytime a better unit became available, and it was a demonstrable improvement, I researched it.
Our starting military was 133 units.
31 Recon Cavalry
62 Capitals (9 Pre Century Monitors, 32 Pre Century Cruisers, 21 Battleships of the 20th Century, ).
52 Escorts/Destroyers (18 Pre Century Destroyers, 34 DD's of the 20th Century)
41 Pats (Pre Century Gunboats)
It is important to note, not a single surface ship has ASW capability.
We observe the world as we interact with it, trade deals here and there.
Central Powers confirm friendship. Germany confirms support for Austria-Hungary and will join in any military action.
Austria-Hungary declares war on Serbia
Netherlands declares they are neutral
Germany offers neutrality to Great Britain, GB refuses, concerned about German ambition.
Germany declares war on the Russian Empire.
Italy declares neutrality
Denmark declares neutral
Serbia and Russia Empire form an alliance
Germans invade Luxembourg
Germany DoWs France
WWI has started in earnest
Things proceed as normal, for some reason, I cannot form an alliance with Great Britain.
Germany is shelling the coasts of GB
****I posted the following in a Steam thread. Will cut and paste here instead of retyping.****
I have struggled to get adequate units to Great Britain. My best fighter has a range of 500kms. My best Strategic Bomber, 499kms.
None of my starting or easily researched Escorts (Destroyers), have anti sub capability. German subs are ranging along the coast of GB. The German surface fleet is moving at will along GB's coasts.
Not more than 1 hour ago, I finally managed to get a convoy through to England. We had to land in Aberdeen, after routing north around the German navy. I was excited to finally get some units there. I had 7 tactical bombers, 7 strategic bombers and 7 fighter/interceptors.
Along with the transport ships, I have brought 2 surface action groups. Each one consisted of;
2 x BB
1 x CA
4 x DD
Each SAG was lead by 4 of the best submarines I have available.
I positioned the tac's near the coast, moved both heavy fleets in, sat in ambush. Three engagements with the German navy, each one where I was sitting in ambush went badly. I only have 2 tac's left, I lost 18 of the 22 ships. Most of the time I never even saw the enemy subs until they opened fire.
Two battleships limped back to Bath Iron Works, in Maine, after again taking a large detour north around England and then to Newfoundland. They move so slow, top speed 22 kms.
At any rate, here I am with my tail between my legs, back in the continental US, trying to marshal more forces and do it all over again.
Each capital ship loss really hurts, in previous games. SR 2020 or SRU, I could shrug it off and order 20 more constructed. In this current game, I only have 8 Naval Production facilities. It will take me 560 days simply to replace the BB's, a year to replace the CA losses and six months to replace the DD's. Not even considering the subs lost.
The economy is so tight in 1914-1917 I cannot increase production capacity to counter losses. I am barely breaking even, money wise, for the last 3 years.
When it comes to land units, they are mostly leg infantry. I can produce 7 at a time across the USA. Then it takes them a month or more to walk across the country to get to a port. There are no Air Transports yet.
What I am getting at; I am fighting a huge war at home with logistics and I have yet to engage the Central Powers in land combat. There are no Allied forces on mainland Europe.
The Russian Empire is reeling, there was a revolution, Lenin took over. They do not seem to be able to stop Austria-Hungary or Germany. Moscow fell some time ago, the new Russian capital is Petrograd. It is surrounded on 2 sides by German forces.
The Central Powers have a production capacity of 21/5/9/0.
I, as the USA, only have 7/2/8/0.
***times passes as I watch Great Britain being slow hammered into submission by the German Naval. I am concentrating my research and production on DD's and Subs to counter the Germans.
May - Finally assemble a force and enough transport vessels to attempt a landing in Great Britain.
Well, I have no idea what happened. I finally landed in Great Britain 2 seconds after it fell. I landed about 150 units, a mix of Marines, (strongest unit) and Mounted Infantry. When we met the Germans, my units melted. There is no other way to describe it. They were in supply and fighting, but they just ... melted. According to stats, my units were better and I had max Pay and Training.
Nothing I could do but entrench and watch what on paper was an inferior German army annihilate me. Sorry Great Britain.
I cannot wait to see if I can get back to England to liberate them.