" Units in Production, click or shift click to add"
turns very slow once more than 50 building facilities. Shouldn't be that slow.
At 100 building facilities, adding 100 new units to the queue freezes the GUI for 30 seconds.
GUI Unit Management - Production Queue
Moderators: Balthagor, Moderators
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- Brigadier Gen.
- Posts: 923
- Joined: Jul 08 2008
GUI Unit Management - Production Queue
[UI-MOD] All-In-One viewtopic.php?f=91&t=31906
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- Brigadier Gen.
- Posts: 629
- Joined: Aug 10 2017
- Human: Yes
Re: GUI Unit Management - Production Queue
Just adding one unit to the production Queue, while having 200+ production buildings, freezes the game for several seconds.
(with an I7-950, same on a I4970S)
Thus i use auto-build, but unfortunately i cannot change the percentage / composition of ie ground unit - types in-game.
The minister builds way too much Artillery imo - and in case of war much of these units stay even in reserve or are put back into reserve by the ai.
(with an I7-950, same on a I4970S)
Thus i use auto-build, but unfortunately i cannot change the percentage / composition of ie ground unit - types in-game.
The minister builds way too much Artillery imo - and in case of war much of these units stay even in reserve or are put back into reserve by the ai.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
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- Corporal
- Posts: 2
- Joined: Apr 19 2018
- Human: Yes
Re: GUI Unit Management - Production Queue
Production increased to 200 is considered good news.