Dev Blog Feedback - May '18

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Balthagor
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Dev Blog Feedback - May '18

#1 Post by Balthagor » May 04 2018

Hello,

We've posted a new Dev Blog in the news section, but users can't post there, so I figured I'd start this thread as it might just generate a few questions :)
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Re: Dev Blog Feedback - May '18

#2 Post by Zuikaku » May 05 2018

Great news studio is back in business :-)

Can you be more specific about SRGW update?

Is the new game you are working at using SR engine?
Please teach AI to liberate and colonize instead of only annexing!

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Re: Dev Blog Feedback - May '18

#3 Post by SGTscuba » May 06 2018

I like this :D

I hope you'll be making another grand strategy game. (or will it be a naval Ai game ;) )
My SR:U Model Project, get the latest and post suggestions here:

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Re: Dev Blog Feedback - May '18

#4 Post by Buzzbrad » May 07 2018

Zuikaku wrote:
May 05 2018
Great news studio is back in business :-)

Can you be more specific about SRGW update?

Is the new game you are working at using SR engine?
In regards to the SRGW update, I recommend checking out the insider build to see what is coming up. There will be more on-top of that when the final update gets released.

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Re: Dev Blog Feedback - May '18

#5 Post by way2co0l » May 10 2018

I've checked out the insider update and I love the idea of it. I remember there was talk of stuff that was supposed to make it in the newest update and I've been waiting for that to hit. I've noticed that it's been quite a long while and was beginning to wonder if it was just going to stall out or not but glad to hear you're back at it.

As for the project that I know you can't discuss. I personally hope to see a little further back in time, but only a couple of decades or so. I'm not hard set on any specific time period, but sometime between the 1880's or 90's sounds fun to me. But I feel that several things should be focused on.

Firstly, navies should be a priority. A game focused on improving the naval side of things would just be awesome!

Second, I think it's time to remove rubber from the game's resource lists. I understand why you guys wanted to add it for the WW2 time period, but I simply feel it was a failed experiment that has plagued the series ever since. It's time to end it.

I would personally love to see diplomatic improvements as well and feel they'd be fitting for an earlier time frame.

Honestly, if we got an earlier start date with these 3 things, I'd personally be very happy.

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Re: Dev Blog Feedback - May '18

#6 Post by Zuikaku » May 10 2018

way2co0l wrote:
May 10 2018
I've checked out the insider update and I love the idea of it. I remember there was talk of stuff that was supposed to make it in the newest update and I've been waiting for that to hit. I've noticed that it's been quite a long while and was beginning to wonder if it was just going to stall out or not but glad to hear you're back at it.
What stuff is it in?
Please teach AI to liberate and colonize instead of only annexing!

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Re: Dev Blog Feedback - May '18

#7 Post by number47 » May 11 2018

Is this new development you can't talk about something that will use existing SR game engine or not? That much shouldn't be trouble to share...
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Re: Dev Blog Feedback - May '18

#8 Post by SGTscuba » May 11 2018

number47 wrote:
May 11 2018
Is this new development you can't talk about something that will use existing SR game engine or not? That much shouldn't be trouble to share...
I think the most important question here is, will it have waypoints???
My SR:U Model Project, get the latest and post suggestions here:

http://www.bgforums.com/forums/viewtopi ... 79&t=28040

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Re: Dev Blog Feedback - May '18

#9 Post by number47 » May 16 2018

number47 wrote:
May 11 2018
Is this new development you can't talk about something that will use existing SR game engine or not? That much shouldn't be trouble to share...
bump
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Re: Dev Blog Feedback - May '18

#10 Post by Balthagor » May 16 2018

Can't say anything more yet, we'll have more details in the months to come.
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Re: Dev Blog Feedback - May '18

#11 Post by number47 » May 16 2018

Balthagor wrote:
May 16 2018
Can't say anything more yet, we'll have more details in the months to come.
Than what's the point of this thread? HUH
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Re: Dev Blog Feedback - May '18

#12 Post by Balthagor » May 16 2018

Eventually we will be able to say more and community members may wish to discuss among themselves...
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Re: Dev Blog Feedback - May '18

#13 Post by Zuikaku » May 22 2018

So, this is the big week?
Please teach AI to liberate and colonize instead of only annexing!

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Re: Dev Blog Feedback - May '18

#14 Post by Buzzbrad » May 22 2018

Zuikaku wrote:
May 22 2018
So, this is the big week?
Not sure what you were expecting this week? We are continuing to work on fixing the sync issues so we can push the updates.

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Re: Dev Blog Feedback - May '18

#15 Post by SGTscuba » May 28 2018

SGTscuba wrote:
May 11 2018
number47 wrote:
May 11 2018
Is this new development you can't talk about something that will use existing SR game engine or not? That much shouldn't be trouble to share...
I think the most important question here is, will it have waypoints???
But will there be waypoints after all these years?

It's probably the most wanted feature, besides an option to explode the Zuikaku. :D [_]O
My SR:U Model Project, get the latest and post suggestions here:

http://www.bgforums.com/forums/viewtopi ... 79&t=28040

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